Difference between revisions of "Pokémon Mystery Dungeon: Red Rescue Team:Function Script:Pointer Table"

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m (fixed the link to the script debug names)
 
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|totallength=4884 bytes (0x1314)
 
|totallength=4884 bytes (0x1314)
 
}}
 
}}
Every corresponds to a script. For the list of scripts, see [[Pokémon Mystery Dungeon: Red Rescue Team:Script Debug Names|Script Debug Names]].
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Every corresponds to a script. For the list of scripts, see [[Pokémon Mystery Dungeon: Red Rescue Team:Function Script:Debug Names|Script Debug Names]].
  
 
Below is described the entry structure:
 
Below is described the entry structure:

Latest revision as of 11:03, 13 May 2020

Function Script: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x012F1F8
End Address 0x013050B
# of Entries 407
Entry Length 12 bytes (0x12)
Total Length 4884 bytes (0x1314)
Back to the ROM map

Every corresponds to a script. For the list of scripts, see Script Debug Names.

Below is described the entry structure:

Address   Size     Description
--------  ----   ----------------
{
  0000    0002   the index used to call the command.
  0002    0002   use unknown, maybe is only for debug purposes
  0004    0004   little-endian GBA pointer to script debug name
  0008    0004   little-endian GBA pointer to script data
}
Repeats for every entry.