Difference between revisions of "Pointer"

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m (Fixed EarthBound link)
m (EarthBound, not Earthbound. How stupid of me.)
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== HiROM ==
 
== HiROM ==
Supports games up to 4 megabytes or 32 megabits. An extension called [[#ExHiROM]] can be used for ROMs as large as 8 megabytes or 64 megabits. One game which uses HiROM is [[Earthbound]]. For pointers to ROM data, just add 0xC00000, but note that most ROMs have a 512 byte header, so you will also have to subtract 0x200 to adjust for the header. So, if we were going to reference the 155,387th byte of the ROM, you would subtract 512 and add 0xC00000, resulting in C25CFB. Finally, a dollar sign is added to the beginning of the pointer to show that it is a SNES pointer: $C25CFB. Remember that will be written to the ROM as FB 5C C2 00, since SNES pointers are [[Endianness|little endian]].
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Supports games up to 4 megabytes or 32 megabits. An extension called [[#ExHiROM]] can be used for ROMs as large as 8 megabytes or 64 megabits. One game which uses HiROM is [[EarthBound]]. For pointers to ROM data, just add 0xC00000, but note that most ROMs have a 512 byte header, so you will also have to subtract 0x200 to adjust for the header. So, if we were going to reference the 155,387th byte of the ROM, you would subtract 512 and add 0xC00000, resulting in C25CFB. Finally, a dollar sign is added to the beginning of the pointer to show that it is a SNES pointer: $C25CFB. Remember that will be written to the ROM as FB 5C C2 00, since SNES pointers are [[Endianness|little endian]].

Revision as of 23:46, 20 September 2005

A pointer is a number that refers to a specific location in a ROM or memory. They may also be referred to as addresses or offsets. The exact way pointers work vary among different systems, and, in fact, some systems have multiple pointer schemes. It has become convention, at least within the PK Hack Community to use the 0x prefix to indicate a pointer referring to the ROM file and to use the $ prefix to indicate a pointer in the format used by the machine. Both prefixes indicate the following number is in Hexadecimal. Different machines may use different byte orders, be careful.

SNES Pointers

The SNES has serveral different pointer schemes. The main two are #LoROM for smaller ROMs and #HiROM for larger ROMs, but extensions of both of those exist.

SNES pointers are little endian. Therefore, if you find your pointer comes out to $123456, then your pointer will be written to the ROM as 56 34 12 or, more likely, as 56 34 12 00.

LoROM

Some information on LoROM would be nice. No LoROM games are currently in the database. For now, the information can be found at Zophar's Domain. Perhaps the author of the SNES pointer document there should be contacted about the use of that information.

HiROM

Supports games up to 4 megabytes or 32 megabits. An extension called #ExHiROM can be used for ROMs as large as 8 megabytes or 64 megabits. One game which uses HiROM is EarthBound. For pointers to ROM data, just add 0xC00000, but note that most ROMs have a 512 byte header, so you will also have to subtract 0x200 to adjust for the header. So, if we were going to reference the 155,387th byte of the ROM, you would subtract 512 and add 0xC00000, resulting in C25CFB. Finally, a dollar sign is added to the beginning of the pointer to show that it is a SNES pointer: $C25CFB. Remember that will be written to the ROM as FB 5C C2 00, since SNES pointers are little endian.