Persona 3 and 4: Difference between revisions

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|artists=Shigenori Soejima
|artists=Shigenori Soejima
|composer=Shoji Meguro
|composer=Shoji Meguro
|released=Jul 13, 2006/Jul 10, 2008
|versions=FES (Persona 3), Portable (Persona 3), Golden (Persona 4)
|discs=Digital Release, Physical Copy

Revision as of 05:57, 10 May 2015

Persona 3 and 4
Game Persona 3 and 4
Developer Atlus
Designer Katsura Hashino
Artists Shigenori Soejima
Composer Shoji Meguro
Release Dates Jul 13, 2006/Jul 10, 2008
Versions FES (Persona 3), Portable (Persona 3), Golden (Persona 4)
Discs Digital Release, Physical Copy
ROM Map | RAM Map | Text Table | Notes Tutorials



Name of Hack Creator Description Progress Link
Persona 3 - FES: Adachi's Answer Purge - DeadAdachi A hack that mods Adachi into the game Complete No Link Available


  • None


RMD Files (Models)

There are a few utilities for exporting RMD files to a more usable format. One is a MaxScript for importing them to 3DS Max, and can then be exported to a better format. Supports bones and automatically applies textures.

RMDViewer can be used to export RMD files to the .OBJ format. It also automatically exports textures to the .tga format.

RMDTool can export meshes to the obj format. It can also import them back to the RMD format.

TMX Files (Icons)

Persona 3 and 4 use TMX files as its' sprite resource. There are tools in order to export, import and modify TMX files.

TMXViewer can view TMX, SPR, and BIN files and export them as a .png file.

Nocturne's Leftover TMX Editor can modify any file that has a TMX0 signature. In order to use the editor with SPR files, they need to be exported with the TMXExtract script.

TMXExtract can extract all TMX files from a SPR or BIN file.

TMXImporter can import the TMX files back into the SPR or BIN file.

External Links