Difference between revisions of "Persona 3 and 4"

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===RMD Files (Models)===
 
===RMD Files (Models)===
Using an RMD viewer, it is possible to open and inspect the models packaged in .cvm files within Persona 3 or Persona 4's iso. There is very little knowledge about these filetypes documented online, so the purpose of most of the files is up for speculation. A file listing is available on the [[Persona_3_and_4:ROM_map|ROM map]].
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More information can be found here: [[Persona 3 and 4:Models|RMD (File Format)]]
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There are a few utilities for exporting RMD files to a more usable format. One is a MaxScript for importing them to 3DS Max, and can then be exported to a better format. Supports bones and automatically applies textures.
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RMDViewer can be used to export RMD files to the .OBJ format. It also automatically exports textures to the .tga format.
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RMDTool can export meshes to the obj format. It can also import them back to the RMD format.
  
 
===TMX Files (Icons)===
 
===TMX Files (Icons)===

Revision as of 00:28, 10 May 2015


Persona 3 and 4
Game Persona 3 and 4
Developer Atlus
Designer Katsura Hashino
Artists Shigenori Soejima
Composer Shoji Meguro
Release Dates
Versions
Discs
ROM Map | RAM Map | Text Table | Notes Tutorials

Utilities

Hacks

  • None

Translations

  • None

Miscellaneous

RMD Files (Models)


There are a few utilities for exporting RMD files to a more usable format. One is a MaxScript for importing them to 3DS Max, and can then be exported to a better format. Supports bones and automatically applies textures.

RMDViewer can be used to export RMD files to the .OBJ format. It also automatically exports textures to the .tga format.

RMDTool can export meshes to the obj format. It can also import them back to the RMD format.

TMX Files (Icons)

Using the TMXExtractor, Nocturne's left over TMXEditor and the TMXImporter, it is possible to import your own custom icons.

External Links