Difference between revisions of "Palettes"

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A '''palette''' is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.
 
A '''palette''' is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.
  
= SNES Palettes =
+
== See also ==
The SNES uses a 15-bit format to describe a single color entry. 5 bits are allocated to each of the three red, green, and blue color components. Therefore, a single color is stored in two bytes, as such:
 
  
0BBBBBGG GGGRRRRR
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* [[Super Nintendo:Color|SNES Color Format]]
  
Note that colors are stored in little-endian format, exactly as shown. In other words, when read as a 16-bit [[Binary#Word|word]], the most significant bit of the least significant byte is 0. For example, full intensity blue would be stored in-ROM as [7C 00]:
 
 
01111100 00000000
 
 
but would be read as $007C, or simply $7C:
 
 
00000000 01111100
 
  
 
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Latest revision as of 13:27, 5 August 2008

A palette is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.

See also