Difference between revisions of "Ninja Gaiden:RAM map"

From Data Crystal
Jump to navigation Jump to search
(Started)
 
(fixing table)
Line 8: Line 8:
 
|0x0059 || Current Pattern Table 2 ||
 
|0x0059 || Current Pattern Table 2 ||
 
|-
 
|-
|0x001e || Paused || $0x00=$0x80 = yes ||
+
|0x001e || Paused || $0x00=$0x80 = yes
 
|-
 
|-
|0x0060 || score || adds x*100 ||
+
|0x0060 || score || adds x*100
 
|-
 
|-
|0x0060 || score || adds x*25600 ||
+
|0x0060 || score || adds x*25600
 
|-
 
|-
 
|0x0063 || timer ||
 
|0x0063 || timer ||

Revision as of 08:49, 6 March 2017

RAM Function Detail
0x0056 Current Pattern Table 1
0x0059 Current Pattern Table 2
0x001e Paused $0x00=$0x80 = yes
0x0060 score adds x*100
0x0060 score adds x*25600
0x0063 timer
0x0064 Ninja power
0x0065 Life maximum is $0x10



Internal Data for Ninja Gaiden

ROM MapRAM MapText TableNotesTutorials