Difference between revisions of "NES:Hardware information"

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The Nintendo Entertainment System (NES for short) consists of:
 
The Nintendo Entertainment System (NES for short) consists of:
 +
 
A 6502  8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz
 
A 6502  8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz
 +
 
16 Kbit (2kb) of RAM
 
16 Kbit (2kb) of RAM
16 Kbit (2kb) vram
+
 
 +
16 Kbit (2kb) Vram
 +
 
 
Screen Resolution of 256x224 for NTSC or 256x239 for PAL
 
Screen Resolution of 256x224 for NTSC or 256x239 for PAL
 +
 
52 Colours Available
 
52 Colours Available
 +
 
A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used
 
A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used
 +
 
Maximum of 64 sprites
 
Maximum of 64 sprites
 +
 
Maximum of 8 sprites per scanline
 
Maximum of 8 sprites per scanline
 +
 
8x8 or 8x16 sprite size
 
8x8 or 8x16 sprite size
 +
 
Two picture scrolls, Horizontal and Verical
 
Two picture scrolls, Horizontal and Verical
 +
 
Min/Max cart size: 192 Kbit - 4 Mbit
 
Min/Max cart size: 192 Kbit - 4 Mbit
 +
 
PSG sound supporting 5 channels:
 
PSG sound supporting 5 channels:
 +
 
2 square wave  
 
2 square wave  
 
1 triangle wave
 
1 triangle wave

Revision as of 16:19, 18 October 2005

The Nintendo Entertainment System (NES for short) consists of:

A 6502 8-bit (using a custom Motorola 6502 class) Processor running at ~1.8Mhz

16 Kbit (2kb) of RAM

16 Kbit (2kb) Vram

Screen Resolution of 256x224 for NTSC or 256x239 for PAL

52 Colours Available

A maximum of 16, 24 or 25 colours on screen depending on the Screen mode used

Maximum of 64 sprites

Maximum of 8 sprites per scanline

8x8 or 8x16 sprite size

Two picture scrolls, Horizontal and Verical

Min/Max cart size: 192 Kbit - 4 Mbit

PSG sound supporting 5 channels:

2 square wave 1 triangle wave 1 noise 1 PCM

Contributed by Lukeusher123