Difference between revisions of "Mighty Bomb Jack:ROM map"

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(palettes)
 
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== Palettes ==
 
== Palettes ==
* <tt>0x3921 - 0x3924 (0004)</tt> = enemy coin palette [first byte not accessed?]
+
* <tt>0x3921 - 0x3924 (0004)</tt> = enemy coin palette
 
** <tt> : 00 08 26 30  
 
** <tt> : 00 08 26 30  
  
* <tt>0x4048-40D7</tt> = main palette
+
* <tt>0x4048 - 4067 (0020)</tt> = main palettes
** <tt>0x4048: 21 0F 26 30</tt> = background - black peach white (items)
+
** <tt>0x4048: 21 0F 26 30</tt> = background (items)
 
** <tt>0x404C: 21 08 27 38</tt> = background (room)
 
** <tt>0x404C: 21 08 27 38</tt> = background (room)
 
** <tt>0x4050: 21 0A 1A 39</tt> = background (room)
 
** <tt>0x4050: 21 0A 1A 39</tt> = background (room)
 
** <tt>0x4054: 21 0F 16 30</tt> = background (room)
 
** <tt>0x4054: 21 0F 16 30</tt> = background (room)
** <tt>0x4058: 21 16 16 30</tt> = foreground - red red white
+
** <tt>0x4058: 21 16 16 30</tt> = foreground
** <tt>0x405C: 21 30 12 16</tt> = foreground - white blue red (jack)
+
** <tt>0x405C: 21 30 12 16</tt> = foreground (jack)
** <tt>0x4060: 21 08 16 30</tt> = foreground - dkgreen red white
+
** <tt>0x4060: 21 08 16 30</tt> = foreground
** <tt>0x4064: 21 0F 2B 30</tt> = foreground - black ltgreen white (enemies)
+
** <tt>0x4064: 21 0F 2B 30</tt> = foreground (enemies)
  
* <tt>0x4068-40D3</tt> = room palettes
+
* <tt>0x4068 - 40D3 (006C)</tt> = room palettes
 
** <tt>0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30</tt>
 
** <tt>0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30</tt>
 
** <tt>0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30</tt>
 
** <tt>0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30</tt>

Revision as of 12:54, 27 November 2006

Palettes

  • 0x3921 - 0x3924 (0004) = enemy coin palette
    •  : 00 08 26 30
  • <tt>0x4048 - 4067 (0020) = main palettes
    • 0x4048: 21 0F 26 30 = background (items)
    • 0x404C: 21 08 27 38 = background (room)
    • 0x4050: 21 0A 1A 39 = background (room)
    • 0x4054: 21 0F 16 30 = background (room)
    • 0x4058: 21 16 16 30 = foreground
    • 0x405C: 21 30 12 16 = foreground (jack)
    • 0x4060: 21 08 16 30 = foreground
    • 0x4064: 21 0F 2B 30 = foreground (enemies)
  • 0x4068 - 40D3 (006C) = room palettes
    • 0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30
    • 0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30
    • 0x4080: 01 16 26 38|01 0F 22 30|01 0F 16 30
    • 0x408C: 09 1A 2A 39|09 08 27 30|09 08 16 30
    • 0x4098: 0A 1A 2A 39|0A 3F 22 30|0A 3F 16 30
    • 0x40A4: 04 1A 2A 39|04 0F 32 30|04 0F 16 30
    • 0x40B0: 08 16 26 38|08 0F 2A 39|08 0F 16 30
    • 0x40BC: 0C 16 26 38|0C 0F 14 34|0C 0F 16 30
    • 0x40C8: 11 16 26 38|11 0F 10 30|11 11 16 30