RAM |
Information
|
2027800 |
Clip-data
|
202D800 |
Decompressed level data goes here
|
2034000 |
Mini-map decompressed data
|
203809D |
Slot A area number
|
203809E |
Slot A room number
|
203809F |
Slot A door number
|
20392BD |
Slot B area number
|
20392BE |
Slot B room number
|
20392BF |
Slot B door number
|
203A4DE |
Slot C area number
|
203A4DE |
Slot C room number
|
203A4DF |
Slot C door number
|
203B6FD |
Slot A area number back-up
|
203B6FE |
Slot A room number back-up
|
203B6FF |
Slot A door number back-up
|
203C91D |
Slot B area number back-up
|
203C91E |
Slot B room number back-up
|
203C91F |
Slot B door number back-up
|
203DB3D |
Slot C area number back-up
|
203DB3E |
Slot C room number back-up
|
203DB3F |
Slot C door number back-up
|
3000002 |
Frame counter
|
3000004 |
Mono to stereo switch
|
3000014 |
Gallery
- 1 for 4+ hours/easy ending
- 2 for 2-4 hours ending
- 4 for 2- hours ending
- 8 for 100% 2+ hours ending
- 10 for 100% normal 2- hours ending
- 20 for 100% hard 2- hours ending
- 40 for 15-% normal ending
- 80 for 15-% hard ending
|
3000016 |
Metroid Fusion gallery
- 0 for Metroid Fusion link
- 1 for Metroid Fusion gallery
|
3000018 |
Sound test + original Metroid
- 1 for original Metroid
- 64 for sound test
|
3000020 |
Translation switch
- 0 for Kanji
- 1 for Hiragana/Katakana
- 2 for none
- 3 for English
|
3000024 |
Completed game map switch
- 0 for the normal map screen
- 1 for the timer and item collection map screen
|
300002C |
Difficulty switch
- 0 for easy
- 1 for normal
- 2 for hard
|
300002D |
Mothership doors switch
- 0 for normal doors
- 1 for the doors used in Chozodia
|
3000054 |
Area number
- 0 for Brinstar
- 1 for Kraid
- 2 for Norfair
- 3 for Ridley
- 4 for Tourian
- 5 for Crateria
- 6 for Chozodia
|
3000055 |
Room number
|
3000056 |
Door number
|
3000057 |
Room transition type
- 12 for a transition with no sound, is also the ship's landing sequence
- 14 for a transition with a door closing sound
- 51 for a transition with an elevator sound, is also Samus' awakening cut-scene
- 52 for a transition with no sound and a room pop-up
- 54 for a transition with a door closing sound and a room pop-up
|
3000058 |
Room pop-up
- 0 for a normal room
- 1 for a room with a message saying what the room is
|
3000059 |
Horizontal mini-map co-ordinate
|
3000060 |
Vertical mini-map co-ordinate
|
3000063 |
Percentage in Brinstar
|
3000064 |
Percentage in Kraid
|
3000065 |
Percentage in Norfair
|
3000066 |
Percentage in Ridley
|
3000067 |
Percentage in Tourian
|
3000068 |
Percentage in Crateria
|
3000069 |
Percentage in Chozodia
|
300009C |
Foreground controller
|
3000150 |
In-game timer
|
30001A8 |
Alarm timer
|
30001AE |
Boss's vertical position
|
30001B0 |
Boss's horizontal position
|
30001BE |
Ridley's fireball shooting timer
|
30004BE |
Position of Kraid's nails
|
300095E |
Escape timer
|
3000A34 |
Vertical projectile positioning
|
3000A36 |
Horizontal projectile positioning
|
3000A3B |
Projectile type
- 0 Short beam
- 1 Long beam
- 2 Ice beam
- 3 Wave beam
- 4 Plasma beam
- 5 Pistol
- 6 Charged beam
- 7 Charged long beam
- 8 Charged ice beam
- 9 Charged wave beam
- A Charged plasma beam
- B Charged pistol
- C Missile
- D Super missile
- E Bomb
- F Power bomb
|
3000A3F |
Bomb timer
|
3000BF0 |
Which menu you're on
- 0 Exits menu
- 1 Suit effect, side effects include loss of every ability
- 2 Normal Menu, also used for the Kraid/Ridley statue scene and the Ridley scene
- 3 Map
- 4 Chozo map
- 5 Reveals the map
- 6 Shows latest ability
- 7 Zero suit
- 8 Gravity suit, side effects include not being able to move
- 9 Resets room, then messes up all the sprites
|
3000BF3 |
Controls the option menu
|
3000C10 |
The delay before the next letter
|
30013B8 |
Horizontal background 0 positioning
|
30013BA |
Vertical background 0 positioning
|
30013BC |
Horizontal background 1 positioning
|
30013BE |
Vertical background 1 positioning
|
30013C0 |
Horizontal background 2 positioning
|
30013C2 |
Vertical background 2 positioning
|
30013C4 |
Horizontal background 3 positioning
|
30013C6 |
Vertical background 3 positioning
|
30013D4 |
Pose status
- 0: Running
- 1: Standing
- 2: Turning around
- 3: Shooting
- 4: Ducking
- 5: Turning around and ducking
- 6: Shooting and ducking
- 7: Skidding
- 8: Jumping/falling
- 9: Turning around and jumping/falling
- A: Landing
- B: Starting a spin-jump
- C: Spinning
- D: Wall-jumping
- E: Space-jumping
- F: Screw-attacking
- 10: Morphing
- 11: Morph ball
- 12: Rolling
- 13: Unmorphing
- 14: Jumping/falling in morphball
- 15: Hanging on a ledge
- 16: Starting to hold your arm connon out on a ledge
- 17: Starting to hold your arm connon in on a ledge
- 18: Holding your arm connon out on a ledge
- 19: Shooting on a ledge
- 1A: Pulling yourself up from hanging
- 1B: Pulling yourself forward from hanging
- 1C: Pulling yourself into a morphball tunnel
- 1D: Using an elevator
- 1E: Facing the foreground
- 1F: Turning to/from the foreground
- 20: Getting held by chozo
- 21: Delay before shinesparking
- 22: Shinesparking
- 23: Delay after shinesparking
- 24: Spinning after shinespark
- 25: Delay before ballsparking
- 26: Ballsparking
- 27: Delay after ballsparking
- 28: Hanging on a zipline
- 29: Shooting on a zipline
- 2A: Turning on a zipline
- 2B: Hanging on a zipline in morphball
- 2C: On a save pad
- 2D: Downloading a map
- 2E: Turning around for a map station
- 2F: Getting hurt
- 30: Getting knocked back
- 31: Getting hurt in morphball
- 32: Getting knocked back morphball
- 33: Dying
- 34: Entering a crawlspace
- 35: In a crawlspace
- 36: Turned around in a crawlspace
- 37: Crawling
- 38: Exiting a crawlspace
- 39: Turning around in a crawlspace
- 3A: Shooting in a crawlspace
- 3B: Uncrouching/turned
- 3C: Crouching
- 3D: Grabbing a ledge
- 3E: Facing the background
- 3F: Turning to/from the background
- 40: Activating the ziplines
- 41: In the space pirate ship
- 42: Turning around for the space pirate ship
|
30013D9 |
Speed boosting switch
|
30013DA |
Invincibility timer
|
30013DB |
Wall-jump timer
|
30013DC |
Shinespark timer
|
30013DE |
Speed boost counter
|
30013E2 |
Direction switch
|
30013E6 |
Horizontal position
|
30013E8 |
Vertical position
|
30013EA |
Horizontal momentum
|
30013EC |
Vertical momentum
|
3001415 |
Shot type
- 1 for normal shot
- 2 for missile
- 3 for super missile
- 4 for bomb
- 5 for power bomb
- 6 for charged shot
|
3001416 |
Missile switch
- 1 for missiles
- 2 for super missiles
- 4 for power bombs
|
3001417 |
Missile selector switch
- 0 for missiles
- 1 for super missiles
|
3001418 |
The delay before you can shoot again
|
3001419 |
Charge beam counter
|
3001530 |
Health capacity
|
3001532 |
Missile capacity
|
3001534 |
Super missile capacity
|
3001535 |
Power bomb capacity
|
3001536 |
Health status
|
3001538 |
Missile status
|
300153A |
Super missile status
|
300153B |
Power bomb status
|
300153C |
Beam + Bomb status
- 1 for Long beam
- 2 for Ice beam
- 4 for Wave beam
- 8 for Plasma beam
- 10 for Charge beam
- 80 for Bombs
|
300153D |
Beam + Bomb activation status
- 1 for Long beam
- 2 for Ice beam
- 4 for Wave beam
- 8 for Plasma beam
- 10 for Charge beam
- 80 for Bombs
|
300153E |
Suit + Misc. status
- 1 for Hi-jump
- 2 for Speed booster
- 4 for Space jump
- 8 for Screw attack
- 10 for Varia suit
- 20 for Gravity suit
- 40 for Morph ball
- 80 for Power grip
|
300153F |
Suit + Misc. activation status
- 1 for Hi-jump
- 2 for Speed booster
- 4 for Space jump
- 8 for Screw attack
- 10 for Varia suit
- 20 for Gravity suit
- 40 for Morph ball
- 80 for Power grip
|
3001540 |
Scanned map status
- 1 for Brinstar
- 2 for Kraid
- 4 for Norfair
- 8 for Ridley
- 10 for Tourian
- 20 for Crateria
- 40 for Chozodia
|
3001541 |
Low health beep
|
3001542 |
Extra Suit Status
- 0 for normal suit
- 1 for unknown items enabled
- 2 for zero suit
- 3 for combination of 1 + 2
|
300175D |
Final percentage
|