Difference between revisions of "Metroid Zero Mission:RAM map"

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(Added addresses and made them into a list)
(added more RAM addresses)
Line 1: Line 1:
Memory Notes
 
 
* 2027800 - Clip-data
 
* 2027800 - Clip-data
* 202D800 - Decompressed Level Data goes here.
+
* 202D800 - Decompressed level data goes here
* 2034000 - Mini-map Decompressed data
+
* 2034000 - Mini-map decompressed data
* 3000054 - Area Number
+
* 3000004 - Mono to stereo switch
* 3000056 - Room Number
+
* 3000014 - Gallery + Original Metroid
 +
* 3000016 - Metroid Fusion gallery
 +
* 3000018 - Sound Test + Original Metroid
 +
* 3000020 - Language switch
 +
* 3000024 - Completed game map switch
 +
* 300002C - Difficulty switch
 +
* 300002D - Mothership doors switch
 +
* 3000054 - Area number
 +
* 3000056 - Room number
 
* 3000063 - Percentage in Brinstar
 
* 3000063 - Percentage in Brinstar
 
* 3000064 - Percentage in Kraid
 
* 3000064 - Percentage in Kraid
Line 14: Line 21:
 
* 300009C - Foreground controller
 
* 300009C - Foreground controller
 
* 3000150 - In-Game timer
 
* 3000150 - In-Game timer
 +
* 30001A8 - Alarm timer
 
* 30001AE - Boss's vertical position
 
* 30001AE - Boss's vertical position
 
* 30001B0 - Boss's horizontal position
 
* 30001B0 - Boss's horizontal position
 
* 30001BE - Ridley's fireball shooting timer
 
* 30001BE - Ridley's fireball shooting timer
 
* 30004BE - Position of Kraid's nails
 
* 30004BE - Position of Kraid's nails
 +
* 300095E - Escape timer
 +
* 3000A3F - Bomb timer
 
* 3000BF0 - Which menu you're on
 
* 3000BF0 - Which menu you're on
 
* 3000BF3 - Controls the option menu
 
* 3000BF3 - Controls the option menu
 
* 3000C10 - The delay before the next letter
 
* 3000C10 - The delay before the next letter
* 30013B8 - More to do with scrolling
+
* 30013B8 - Horizantal background 0 positioning
* 30013BA - Something to do with Scrolling
+
* 30013BA - Vertical background 0 positioning
 +
* 30013BC - Horizantal background 1 positioning
 +
* 30013BE - Vertical background 1 positioning
 +
* 30013C0 - Horizantal background 2 positioning
 +
* 30013C2 - Vertical background 2 positioning
 +
* 30013C4 - Horizantal background 3 positioning
 +
* 30013C6 - Vertical background 3 positioning
 +
* 30013D9 - Speed boosting switch
 +
* 30013DA - Invincibility timer
 +
* 30013DB - Wall-Jump timer
 +
* 30013DC - Shinespark timer
 +
* 30013DE - Speed boost counter
 +
* 30013E2 - Direction switch
 
* 30013E6 - Your horizontal position
 
* 30013E6 - Your horizontal position
 
* 30013E8 - Your vertical position
 
* 30013E8 - Your vertical position
 
* 30013EA - Your horizontal momentum
 
* 30013EA - Your horizontal momentum
* 30013EC - Your vertical mome
+
* 30013EC - Your vertical momentum
 +
* 3001416 - Missile switch
 
* 30013F0 - Sprite thingy
 
* 30013F0 - Sprite thingy
 
* 3001418 - The delay before you can shoot again
 
* 3001418 - The delay before you can shoot again
 +
* 3001419 - Charge beam counter
 +
* 3001530 - Health Capacity
 +
* 3001532 - Missile Capacity
 +
* 3001534 - Super Missile Capacity
 +
* 3001535 - Power Bomb Capacity
 +
* 3001536 - Health Status
 +
* 3001538 - Missile Status
 +
* 300153A - Super Missile Status
 +
* 300153B - Power Bomb Status
 +
* 300153C - Beam + Bomb Status
 +
* 300153E - Suit + Misc. Status
 +
* 3001540 - Scanned Map Status
 
* 3001541 - Low health beep
 
* 3001541 - Low health beep
* 3001542 - Samus Controller - 0 for unknowns not enabled 1 for enabled
+
* 3001542 - Extra Suit Status - 0 for normal suit, 1 for unknown items enabled,  2 for zero suit and 3 for a combination of 1 + 2
 +
* 300175C - Ending picture
 +
* 300175D - Final percentage
 
* 3005450 - Did something really weird scroll-wise, didn't update at all
 
* 3005450 - Did something really weird scroll-wise, didn't update at all
 
* 3005708 - Pointer to scroll data must figure out how it gets there.
 
* 3005708 - Pointer to scroll data must figure out how it gets there.
 
* 6001800 - TSA data kept here from the RLE I'd guess
 
* 6001800 - TSA data kept here from the RLE I'd guess

Revision as of 10:06, 6 May 2007

  • 2027800 - Clip-data
  • 202D800 - Decompressed level data goes here
  • 2034000 - Mini-map decompressed data
  • 3000004 - Mono to stereo switch
  • 3000014 - Gallery + Original Metroid
  • 3000016 - Metroid Fusion gallery
  • 3000018 - Sound Test + Original Metroid
  • 3000020 - Language switch
  • 3000024 - Completed game map switch
  • 300002C - Difficulty switch
  • 300002D - Mothership doors switch
  • 3000054 - Area number
  • 3000056 - Room number
  • 3000063 - Percentage in Brinstar
  • 3000064 - Percentage in Kraid
  • 3000065 - Percentage in Norfair
  • 3000066 - Percentage in Ridley
  • 3000067 - Percentage in Tourian
  • 3000068 - Percentage in Crateria
  • 3000069 - Percentage in Chozodia
  • 300009C - Foreground controller
  • 3000150 - In-Game timer
  • 30001A8 - Alarm timer
  • 30001AE - Boss's vertical position
  • 30001B0 - Boss's horizontal position
  • 30001BE - Ridley's fireball shooting timer
  • 30004BE - Position of Kraid's nails
  • 300095E - Escape timer
  • 3000A3F - Bomb timer
  • 3000BF0 - Which menu you're on
  • 3000BF3 - Controls the option menu
  • 3000C10 - The delay before the next letter
  • 30013B8 - Horizantal background 0 positioning
  • 30013BA - Vertical background 0 positioning
  • 30013BC - Horizantal background 1 positioning
  • 30013BE - Vertical background 1 positioning
  • 30013C0 - Horizantal background 2 positioning
  • 30013C2 - Vertical background 2 positioning
  • 30013C4 - Horizantal background 3 positioning
  • 30013C6 - Vertical background 3 positioning
  • 30013D9 - Speed boosting switch
  • 30013DA - Invincibility timer
  • 30013DB - Wall-Jump timer
  • 30013DC - Shinespark timer
  • 30013DE - Speed boost counter
  • 30013E2 - Direction switch
  • 30013E6 - Your horizontal position
  • 30013E8 - Your vertical position
  • 30013EA - Your horizontal momentum
  • 30013EC - Your vertical momentum
  • 3001416 - Missile switch
  • 30013F0 - Sprite thingy
  • 3001418 - The delay before you can shoot again
  • 3001419 - Charge beam counter
  • 3001530 - Health Capacity
  • 3001532 - Missile Capacity
  • 3001534 - Super Missile Capacity
  • 3001535 - Power Bomb Capacity
  • 3001536 - Health Status
  • 3001538 - Missile Status
  • 300153A - Super Missile Status
  • 300153B - Power Bomb Status
  • 300153C - Beam + Bomb Status
  • 300153E - Suit + Misc. Status
  • 3001540 - Scanned Map Status
  • 3001541 - Low health beep
  • 3001542 - Extra Suit Status - 0 for normal suit, 1 for unknown items enabled, 2 for zero suit and 3 for a combination of 1 + 2
  • 300175C - Ending picture
  • 300175D - Final percentage
  • 3005450 - Did something really weird scroll-wise, didn't update at all
  • 3005708 - Pointer to scroll data must figure out how it gets there.
  • 6001800 - TSA data kept here from the RLE I'd guess