Metroid Zero Mission:RAM map: Difference between revisions
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(Added stuff) |
(projectile slots) |
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Line 148: | Line 148: | ||
|300095E || Escape timer | |300095E || Escape timer | ||
|- | |- | ||
|3000A34 || | |3000A34 || 1st vertical projectile positioning | ||
|- | |- | ||
|3000A36 || | |3000A36 || 1st horizontal projectile positioning | ||
|- | |- | ||
|3000A3B || | |3000A3B || 1st projectile type | ||
* 0 Short beam | * 0 Short beam | ||
* 1 Long beam | * 1 Long beam | ||
Line 170: | Line 170: | ||
* F Power bomb | * F Power bomb | ||
|- | |- | ||
|3000A3F || | |3000A3F || 1st bomb timer | ||
|- | |- | ||
|3000BF0 || | |3000A50 || 2nd vertical projectile positioning | ||
|- | |||
|3000A52 || 2nd horizontal projectile positioning | |||
|- | |||
|3000A57 || 2nd projectile type | |||
|- | |||
|3000A5B || 2nd bomb timer | |||
|- | |||
|3000A6C || 3rd vertical projectile positioning | |||
|- | |||
|3000A6E || 3rd horizontal projectile positioning | |||
|- | |||
|3000A73 || 3rd projectile type | |||
|- | |||
|3000A77 || 3rd bomb timer | |||
|- | |||
|3000A88 || 4th vertical projectile positioning | |||
|- | |||
|3000A8A || 4th horizontal projectile positioning | |||
|- | |||
|3000A8F || 4th projectile type | |||
|- | |||
|3000A93 || 4th bomb timer | |||
|- | |||
|3000AA4 || 5th vertical projectile positioning | |||
|- | |||
|3000AA6 || 5th horizontal projectile positioning | |||
|- | |||
|3000AAB || 5th projectile type | |||
|- | |||
|3000AAF || 5th bomb timer | |||
|- | |||
|3000AC0 || 6th vertical projectile positioning | |||
|- | |||
|3000AC2 || 6th horizontal projectile positioning | |||
|- | |||
|3000AC7 || 6th projectile type | |||
|- | |||
|3000ACB || 6th bomb timer | |||
|- | |||
|3000ADC || 7th vertical projectile positioning | |||
|- | |||
|3000ADE || 7th horizontal projectile positioning | |||
|- | |||
|3000AE3 || 7th projectile type | |||
|- | |||
|3000AE7 || 7th bomb timer | |||
|- | |||
|3000AF8 || 8th vertical projectile positioning | |||
|- | |||
|3000AFA || 8th horizontal projectile positioning | |||
|- | |||
|3000AFF || 8th projectile type | |||
|- | |||
|3000B03 || 8th bomb timer | |||
|- | |||
|3000B14 || 9th vertical projectile positioning | |||
|- | |||
|3000B16 || 9th horizontal projectile positioning | |||
|- | |||
|3000B1B || 9th projectile type | |||
|- | |||
|3000B1F || 9th bomb timer | |||
|- | |||
|3000B30 || 10th vertical projectile positioning | |||
|- | |||
|3000B32 || 10th horizontal projectile positioning | |||
|- | |||
|3000B37 || 10th projectile type | |||
|- | |||
|3000B3B || 10th bomb timer | |||
|- | |||
|3000B4C || 11th vertical projectile positioning | |||
|- | |||
|3000B4E || 11th horizontal projectile positioning | |||
|- | |||
|3000B53 || 11th projectile type | |||
|- | |||
|3000B57 || 11th bomb timer | |||
|- | |||
|3000B68 || 12th vertical projectile positioning | |||
|- | |||
|3000B6A || 12th horizontal projectile positioning | |||
|- | |||
|3000B6F || 12th projectile type | |||
|- | |||
|3000B73 || 12th bomb timer | |||
|- | |||
|3000B84 || 13th vertical projectile positioning | |||
|- | |||
|3000B86 || 13th horizontal projectile positioning | |||
|- | |||
|3000B8B || 13th projectile type | |||
|- | |||
|3000B8F || 13th bomb timer | |||
|- | |||
|3000BA0 || 14th vertical projectile positioning | |||
|- | |||
|3000BA2 || 14th horizontal projectile positioning | |||
|- | |||
|3000BA7 || 14th projectile type | |||
|- | |||
|3000BAB || 14th bomb timer | |||
|- | |||
|3000BBC || 15th vertical projectile positioning | |||
|- | |||
|3000BBE || 15th horizontal projectile positioning | |||
|- | |||
|3000BC3 || 15th projectile type | |||
|- | |||
|3000BC7 || 15th bomb timer | |||
|- | |||
|3000BD8 || 16th vertical projectile positioning | |||
|- | |||
|3000BDA || 16th horizontal projectile positioning | |||
|- | |||
|3000BDF || 16th projectile type | |||
|- | |||
|3000BE3 || 16th bomb timer | |||
|- | |||
|3000BF0 || Menu status | |||
* 0 Exits menu | * 0 Exits menu | ||
* 1 Suit effect, side effects include loss of every ability | * 1 Suit effect, side effects include loss of every ability |
Revision as of 22:40, 29 November 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A34 | 1st vertical projectile positioning |
3000A36 | 1st horizontal projectile positioning |
3000A3B | 1st projectile type
|
3000A3F | 1st bomb timer |
3000A50 | 2nd vertical projectile positioning |
3000A52 | 2nd horizontal projectile positioning |
3000A57 | 2nd projectile type |
3000A5B | 2nd bomb timer |
3000A6C | 3rd vertical projectile positioning |
3000A6E | 3rd horizontal projectile positioning |
3000A73 | 3rd projectile type |
3000A77 | 3rd bomb timer |
3000A88 | 4th vertical projectile positioning |
3000A8A | 4th horizontal projectile positioning |
3000A8F | 4th projectile type |
3000A93 | 4th bomb timer |
3000AA4 | 5th vertical projectile positioning |
3000AA6 | 5th horizontal projectile positioning |
3000AAB | 5th projectile type |
3000AAF | 5th bomb timer |
3000AC0 | 6th vertical projectile positioning |
3000AC2 | 6th horizontal projectile positioning |
3000AC7 | 6th projectile type |
3000ACB | 6th bomb timer |
3000ADC | 7th vertical projectile positioning |
3000ADE | 7th horizontal projectile positioning |
3000AE3 | 7th projectile type |
3000AE7 | 7th bomb timer |
3000AF8 | 8th vertical projectile positioning |
3000AFA | 8th horizontal projectile positioning |
3000AFF | 8th projectile type |
3000B03 | 8th bomb timer |
3000B14 | 9th vertical projectile positioning |
3000B16 | 9th horizontal projectile positioning |
3000B1B | 9th projectile type |
3000B1F | 9th bomb timer |
3000B30 | 10th vertical projectile positioning |
3000B32 | 10th horizontal projectile positioning |
3000B37 | 10th projectile type |
3000B3B | 10th bomb timer |
3000B4C | 11th vertical projectile positioning |
3000B4E | 11th horizontal projectile positioning |
3000B53 | 11th projectile type |
3000B57 | 11th bomb timer |
3000B68 | 12th vertical projectile positioning |
3000B6A | 12th horizontal projectile positioning |
3000B6F | 12th projectile type |
3000B73 | 12th bomb timer |
3000B84 | 13th vertical projectile positioning |
3000B86 | 13th horizontal projectile positioning |
3000B8B | 13th projectile type |
3000B8F | 13th bomb timer |
3000BA0 | 14th vertical projectile positioning |
3000BA2 | 14th horizontal projectile positioning |
3000BA7 | 14th projectile type |
3000BAB | 14th bomb timer |
3000BBC | 15th vertical projectile positioning |
3000BBE | 15th horizontal projectile positioning |
3000BC3 | 15th projectile type |
3000BC7 | 15th bomb timer |
3000BD8 | 16th vertical projectile positioning |
3000BDA | 16th horizontal projectile positioning |
3000BDF | 16th projectile type |
3000BE3 | 16th bomb timer |
3000BF0 | Menu status
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D4 | Pose status
|
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Horizontal position |
30013E8 | Vertical position |
30013EA | Horizontal momentum |
30013EC | Vertical momentum |
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |