Difference between revisions of "Metroid Zero Mission:RAM map"
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(Added addresses and made them into a list) |
(added more RAM addresses) |
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Line 1: | Line 1: | ||
− | |||
* 2027800 - Clip-data | * 2027800 - Clip-data | ||
− | * 202D800 - Decompressed | + | * 202D800 - Decompressed level data goes here |
− | * 2034000 - Mini-map | + | * 2034000 - Mini-map decompressed data |
− | * 3000054 - Area | + | * 3000004 - Mono to stereo switch |
− | * 3000056 - Room | + | * 3000014 - Gallery + Original Metroid |
+ | * 3000016 - Metroid Fusion gallery | ||
+ | * 3000018 - Sound Test + Original Metroid | ||
+ | * 3000020 - Language switch | ||
+ | * 3000024 - Completed game map switch | ||
+ | * 300002C - Difficulty switch | ||
+ | * 300002D - Mothership doors switch | ||
+ | * 3000054 - Area number | ||
+ | * 3000056 - Room number | ||
* 3000063 - Percentage in Brinstar | * 3000063 - Percentage in Brinstar | ||
* 3000064 - Percentage in Kraid | * 3000064 - Percentage in Kraid | ||
Line 14: | Line 21: | ||
* 300009C - Foreground controller | * 300009C - Foreground controller | ||
* 3000150 - In-Game timer | * 3000150 - In-Game timer | ||
+ | * 30001A8 - Alarm timer | ||
* 30001AE - Boss's vertical position | * 30001AE - Boss's vertical position | ||
* 30001B0 - Boss's horizontal position | * 30001B0 - Boss's horizontal position | ||
* 30001BE - Ridley's fireball shooting timer | * 30001BE - Ridley's fireball shooting timer | ||
* 30004BE - Position of Kraid's nails | * 30004BE - Position of Kraid's nails | ||
+ | * 300095E - Escape timer | ||
+ | * 3000A3F - Bomb timer | ||
* 3000BF0 - Which menu you're on | * 3000BF0 - Which menu you're on | ||
* 3000BF3 - Controls the option menu | * 3000BF3 - Controls the option menu | ||
* 3000C10 - The delay before the next letter | * 3000C10 - The delay before the next letter | ||
− | * 30013B8 - | + | * 30013B8 - Horizantal background 0 positioning |
− | * 30013BA - | + | * 30013BA - Vertical background 0 positioning |
+ | * 30013BC - Horizantal background 1 positioning | ||
+ | * 30013BE - Vertical background 1 positioning | ||
+ | * 30013C0 - Horizantal background 2 positioning | ||
+ | * 30013C2 - Vertical background 2 positioning | ||
+ | * 30013C4 - Horizantal background 3 positioning | ||
+ | * 30013C6 - Vertical background 3 positioning | ||
+ | * 30013D9 - Speed boosting switch | ||
+ | * 30013DA - Invincibility timer | ||
+ | * 30013DB - Wall-Jump timer | ||
+ | * 30013DC - Shinespark timer | ||
+ | * 30013DE - Speed boost counter | ||
+ | * 30013E2 - Direction switch | ||
* 30013E6 - Your horizontal position | * 30013E6 - Your horizontal position | ||
* 30013E8 - Your vertical position | * 30013E8 - Your vertical position | ||
* 30013EA - Your horizontal momentum | * 30013EA - Your horizontal momentum | ||
− | * 30013EC - Your vertical | + | * 30013EC - Your vertical momentum |
+ | * 3001416 - Missile switch | ||
* 30013F0 - Sprite thingy | * 30013F0 - Sprite thingy | ||
* 3001418 - The delay before you can shoot again | * 3001418 - The delay before you can shoot again | ||
+ | * 3001419 - Charge beam counter | ||
+ | * 3001530 - Health Capacity | ||
+ | * 3001532 - Missile Capacity | ||
+ | * 3001534 - Super Missile Capacity | ||
+ | * 3001535 - Power Bomb Capacity | ||
+ | * 3001536 - Health Status | ||
+ | * 3001538 - Missile Status | ||
+ | * 300153A - Super Missile Status | ||
+ | * 300153B - Power Bomb Status | ||
+ | * 300153C - Beam + Bomb Status | ||
+ | * 300153E - Suit + Misc. Status | ||
+ | * 3001540 - Scanned Map Status | ||
* 3001541 - Low health beep | * 3001541 - Low health beep | ||
− | * 3001542 - | + | * 3001542 - Extra Suit Status - 0 for normal suit, 1 for unknown items enabled, 2 for zero suit and 3 for a combination of 1 + 2 |
+ | * 300175C - Ending picture | ||
+ | * 300175D - Final percentage | ||
* 3005450 - Did something really weird scroll-wise, didn't update at all | * 3005450 - Did something really weird scroll-wise, didn't update at all | ||
* 3005708 - Pointer to scroll data must figure out how it gets there. | * 3005708 - Pointer to scroll data must figure out how it gets there. | ||
* 6001800 - TSA data kept here from the RLE I'd guess | * 6001800 - TSA data kept here from the RLE I'd guess |
Revision as of 11:06, 6 May 2007
- 2027800 - Clip-data
- 202D800 - Decompressed level data goes here
- 2034000 - Mini-map decompressed data
- 3000004 - Mono to stereo switch
- 3000014 - Gallery + Original Metroid
- 3000016 - Metroid Fusion gallery
- 3000018 - Sound Test + Original Metroid
- 3000020 - Language switch
- 3000024 - Completed game map switch
- 300002C - Difficulty switch
- 300002D - Mothership doors switch
- 3000054 - Area number
- 3000056 - Room number
- 3000063 - Percentage in Brinstar
- 3000064 - Percentage in Kraid
- 3000065 - Percentage in Norfair
- 3000066 - Percentage in Ridley
- 3000067 - Percentage in Tourian
- 3000068 - Percentage in Crateria
- 3000069 - Percentage in Chozodia
- 300009C - Foreground controller
- 3000150 - In-Game timer
- 30001A8 - Alarm timer
- 30001AE - Boss's vertical position
- 30001B0 - Boss's horizontal position
- 30001BE - Ridley's fireball shooting timer
- 30004BE - Position of Kraid's nails
- 300095E - Escape timer
- 3000A3F - Bomb timer
- 3000BF0 - Which menu you're on
- 3000BF3 - Controls the option menu
- 3000C10 - The delay before the next letter
- 30013B8 - Horizantal background 0 positioning
- 30013BA - Vertical background 0 positioning
- 30013BC - Horizantal background 1 positioning
- 30013BE - Vertical background 1 positioning
- 30013C0 - Horizantal background 2 positioning
- 30013C2 - Vertical background 2 positioning
- 30013C4 - Horizantal background 3 positioning
- 30013C6 - Vertical background 3 positioning
- 30013D9 - Speed boosting switch
- 30013DA - Invincibility timer
- 30013DB - Wall-Jump timer
- 30013DC - Shinespark timer
- 30013DE - Speed boost counter
- 30013E2 - Direction switch
- 30013E6 - Your horizontal position
- 30013E8 - Your vertical position
- 30013EA - Your horizontal momentum
- 30013EC - Your vertical momentum
- 3001416 - Missile switch
- 30013F0 - Sprite thingy
- 3001418 - The delay before you can shoot again
- 3001419 - Charge beam counter
- 3001530 - Health Capacity
- 3001532 - Missile Capacity
- 3001534 - Super Missile Capacity
- 3001535 - Power Bomb Capacity
- 3001536 - Health Status
- 3001538 - Missile Status
- 300153A - Super Missile Status
- 300153B - Power Bomb Status
- 300153C - Beam + Bomb Status
- 300153E - Suit + Misc. Status
- 3001540 - Scanned Map Status
- 3001541 - Low health beep
- 3001542 - Extra Suit Status - 0 for normal suit, 1 for unknown items enabled, 2 for zero suit and 3 for a combination of 1 + 2
- 300175C - Ending picture
- 300175D - Final percentage
- 3005450 - Did something really weird scroll-wise, didn't update at all
- 3005708 - Pointer to scroll data must figure out how it gets there.
- 6001800 - TSA data kept here from the RLE I'd guess