Metroid Fusion:RAM map
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The following article is a RAM map for Metroid Fusion.
RAM | Information |
---|---|
2026000-2028FFE | Clipdata |
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000000 | Displays x-parasite targets |
3000002 | Frame counter |
3000014 | Completed game switch
|
3000004 | Alpha blend level |
3000006 | Special effects control |
3000008 | Display control |
300000C | Window 1 control |
300000D | Outside window control |
3000011 | Language switch |
300001B | Abilities counter |
300001C | Security door counter |
3000025 | Disable soft-resets |
300002C | Area ID |
300002D | Room ID |
300002E | Door ID |
3000031 | Horizontal mini-map coordinate |
3000032 | Vertical mini-map coordinate |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
300009C | Clipdata Pointer |
30000A2 | Amount of clipdata to load in units of 16 blocks |
30000A4 | Tileset |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
300012A | Camera speed |
3000138 | In-game timer |
3000140-177 | Enemy slot 0 |
3000178-1AF | Enemy slot 1 |
30001B0-1E7 | Enemy slot 2 |
30001E8-21F | Enemy slot 3 |
3000220-257 | Enemy slot 4 |
3000258-28F | Enemy slot 5 |
3000290-2C7 | Enemy slot 6 |
30002C8-2FF | Enemy slot 7 |
3000300-337 | Enemy slot 8 |
3000338-36F | Enemy slot 9 |
3000370-3A7 | Enemy slot A |
30003A8-3DF | Enemy slot B |
30003E0-417 | Enemy slot C |
3000418-44F | Enemy slot D |
3000450-487 | Enemy slot E |
3000488-4BF | Enemy slot F |
30004C0-4F7 | Enemy slot 10 |
30004F8-52F | Enemy slot 11 |
3000530-567 | Enemy slot 12 |
3000568-29F | Enemy slot 13 |
30005A0-2D7 | Enemy slot 14 |
30005D8-60F | Enemy slot 15 |
3000610-647 | Enemy slot 16 |
3000648-67F | Enemy slot 17 |
30006BC | Enemy orientation |
30006BE | Enemy vertical position |
30006C0 | Enemy horizontal position |
30006C2 | Enemy vertical position spawn |
30006C4 | Enemy horizontal position spawn |
30006C6 | Enemy vertical hitbox |
30006C8 | Enemy vertical hitbox offset |
30006CA | Enemy horizontal hitbox |
30006CC | Enemy horizontal hitbox offset |
30006D0 | Enemy health |
30006D2 | Enemy animation |
30006D4 | Enemy graphic pointer |
30006D8 | Enemy animation counter |
30006D9 | Enemy ID |
30006DB | Enemy sprite set slot |
30006DC | Enemy palette (relative) |
30006E0 | Enemy pose |
30006E2 | Enemy timer for something |
30006E8 | Enemy invincibility timer |
30006EA | Enemy respawn timer |
30006EE | Enemy freeze timer |
30008D9 | Escape timer |
3000960 | Projectile slot 0 |
3000980 | Projectile slot 1 |
30009A0 | Projectile slot 2 |
30009C0 | Projectile slot 3 |
30009E0 | Projectile slot 4 |
3000A00 | Projectile slot 5 |
3000A20 | Projectile slot 6 |
3000A40 | Projectile slot 7 |
3000A60 | Projectile slot 8 |
3000A80 | Projectile slot 9 |
3000AA0 | Projectile slot A |
3000AC0 | Projectile slot B |
3000AE0 | Projectile slot C |
3000B00 | Projectile slot D |
3000B20 | Projectile slot E |
3000B40 | Projectile slot F |
3000B60 | Projectile rotation |
3000B64 | Projectile graphic pointer |
3000B68 | Projectile vertical positioning |
3000B6A | Projectile horizontal positioning |
3000B6C | Projectile animation frame |
3000B6E | Projectile animation counter |
3000B70 | Projectile orientation |
3000B72 | Projectile momentum |
3000B76 | Projectile vertical hitbox |
3000B78 | Projectile vertical hitbox offset |
3000B7A | Projectile horizontal hitbox |
3000B7C | Projectile horizontal hitbox offset |
3000B7E | Projectile bomb timer |
3000B7F | Projectile part |
3000B84 | Menu status
|
3000B86 | Map area |
3000B87 | Event counter |
3000BDE | Clear SRAM menu switch |
3000BE8-DE7 | Interrupt code |
3000DE8-11E7 | OAM data |
30011E8 | Button input |
30011EA | New input |
30011EC | Changed input |
3001243 | Pose lock
|
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce/wall-jump switch/shinespark angle
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting switch
|
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting/knock-back counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning
Uses quarter pixels |
300125C | Vertical positioning
Uses quarter pixels |
300125E | Horizontal momentum
Uses 32ths of a pixel |
3001260 | Vertical momentum
Uses 32ths of a pixel |
3001262 | Current slope type
|
3001264 | Animation type |
3001265 | Animation counter |
3001266 | Animation status |
3001268 | Horizontal hitbox |
300126A | Vertical hitbox |
300126C | Horizontal hitbox offset |
300126E | Vertical hitbox offset |
3001270-129B | Mirrors 3001244-126F when changing pose |
30012DC | Shinespark timer |
30012F0 | Trail FX type slot 1
|
30012F1 | Trail FX timer slot 1 |
30012F2 | Trail FX status slot 1 |
30012F3 | X absorption timer |
30012F8 | Trail FX horizontal position slot 1 |
30012FA | Trail FX vertical position slot 1 |
30012FC | Trail FX ROM data pointer slot 1 |
3001300 | Trail FX type slot 2 |
3001301 | Trail FX timer slot 2 |
3001302 | Trail FX status slot 2 |
3001308 | Trail FX horizontal position slot 2 |
300130A | Trail FX vertical position slot 2 |
300130C | Trail FX ROM data pointer slot 2 |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security status
|
300131F | Low health switch
|
300132C | Horizontal wall collision detection
|
3001330 | Half speed switch
|
3001332 | Vertical acceleration |
3001334 | Maximum vertical speed |
3001336 | Horizontal in-air acceleration |
3001338 | Maximum horizontal in-air speed |
300133A | Maximum horizontal in-air morphball speed |
300133C | Horizontal acceleration |
300133E | Maximum horizontal speed |
3001342 | Previous horizontal positioning |
3001344 | Previous vertical positioning |
3001346 | Underwater switch
|
300134C-30013CA | Previous 64 horizontal positionings |
30013CC-300144A | Previous 64 vertical positionings |
30019C4 | Music ROM data pointer |
30019EC | Music slot 1 |
30019EE | Music slot 2 |
30019F0 | Slot switch
|
30019F4-1F70 | Music data |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | 1st door type
|
3004DED | 1st door animation
|
3004DEE | 1st door horizontal positioning
Uses 17 pixels |
3004DEF | 1st door vertical positioning
Uses 17 pixels |
3004DF0 | 2nd door type |
3004DF1 | 2nd door animation |
3004DF2 | 2nd door horizontal positioning |
3004DF3 | 2nd door vertical positioning |
3004DF4 | 3rd door type |
3004DF5 | 3rd door animation |
3004DF6 | 3rd door horizontal positioning |
3004DF7 | 3rd door vertical positioning |
3004DF8 | 4th door type |
3004DF9 | 4th door animation |
3004DFA | 4th door horizontal positioning |
3004DFB | 4th door vertical positioning |
3004DFC | 5th door type |
3004DFD | 5th door animation |
3004DFE | 5th door horizontal positioning |
3004DFF | 5th door vertical positioning |
3004E00 | 6th door type |
3004E01 | 6th door animation |
3004E02 | 6th door horizontal positioning |
3004E03 | 6th door vertical positioning |
3004E04 | 7th door type |
3004E05 | 7th door animation |
3004E06 | 7th door horizontal positioning |
3004E07 | 7th door vertical positioning |
3004E08 | 8th door type |
3004E09 | 8th door animation |
3004E0A | 8th door horizontal positioning |
3004E0B | 8th door vertical positioning |