Difference between revisions of "Metroid Fusion:RAM map"
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(Added the rest of the enemy freeze timers and positions) |
(fixed decimal to hexadecimal) |
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Line 221: | Line 221: | ||
* 8 Turning around and ducking | * 8 Turning around and ducking | ||
* 9 Shooting and ducking | * 9 Shooting and ducking | ||
− | * | + | * A Starting a spin-jump |
− | * | + | * B Spinning |
− | * | + | * C Morphing |
− | * | + | * D Morphball |
− | * | + | * E Rolling |
− | * | + | * F Unmorphing |
− | * | + | * 10 Jumping/falling in morphball |
− | * | + | * 11 Getting hurt |
− | * | + | * 12 Getting hurt in morphball |
− | * | + | * 15 Starting a wall-jumping |
− | * | + | * 16 Wall-jumping |
− | * | + | * 18 Hanging from a ledge |
− | * | + | * 19 Pulling yourself up from hanging |
− | * | + | * 1A Pulling yourself forward from hanging |
− | * | + | * 1B Pulling yourself into a morphball tunnel |
− | * | + | * 1D Space-jumping |
− | * | + | * 1E Screw-attacking |
− | * | + | * 1F Skidding |
− | * | + | * 23 Delay before shinesparking |
− | * | + | * 24 Shinesparking |
− | * | + | * 25 Delay after shinesparking |
− | * | + | * 26 Hanging on a vertical ladder |
− | * | + | * 27 Starting to hold your arm connon out on a vertical ladder |
− | * | + | * 28 Holding your arm connon out on a vertical ladder |
− | * | + | * 29 Shooting on a vertical ladder |
− | * | + | * 2A Starting to put away your arm connon on a vertical ladder |
− | * | + | * 2B Handing on a horizontal ladder |
− | * | + | * 2C Moving on a horizontal ladder |
− | * | + | * 2D Turning around on a horizontal ladder |
− | * | + | * 2E Delay after shooting on a horizontal ladder |
− | * | + | * 2F Shooting on a horizontal ladder |
− | * | + | * 30 Frozen |
− | * | + | * 31 Frozen and falling |
− | * | + | * 32 Frozen in morphball |
− | * | + | * 3E Dying |
|- | |- | ||
|3001246 || Turn switch | |3001246 || Turn switch | ||
Line 264: | Line 264: | ||
* 0 Not bouncing | * 0 Not bouncing | ||
* 1 Bouncing | * 1 Bouncing | ||
− | * | + | * 14 Jumping when bouncing |
− | * | + | * 15 Jumping when bouncing |
− | * | + | * 16 Jumping when bouncing |
|- | |- | ||
|3001248 || Wall-jump timer | |3001248 || Wall-jump timer |
Revision as of 12:24, 25 November 2007
Table
RAM | Information |
---|---|
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area number |
300002D | Room number |
300002E | Door number |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000142 | Vertical enemy positioning |
3000144 | Horizontal enemy positioning |
3000154 | Enemy health |
3000172 | Enemy freeze timer |
300017A | Vertical enemy positioning |
300017C | Horizontal enemy positioning |
300018C | Enemy health |
30001AA | Enemy freeze timer |
30001B2 | Vertical enemy positioning |
30001B4 | Horizontal enemy positioning |
30001C4 | Enemy health |
30001E0 | Zazabi's jump counter |
30001E2 | Enemy freeze timer |
30001EA | Vertical enemy positioning |
30001EC | Horizontal enemy positioning |
30001FC | Enemy health |
300021A | Enemy freeze timer |
3000222 | Vertical enemy positioning |
3000224 | Horizontal enemy positioning |
3000234 | Enemy health |
3000252 | Enemy freeze timer |
300025A | Vertical enemy positioning |
300025C | Horizontal enemy positioning |
300026C | Enemy health |
300028A | Enemy freeze timer |
3000292 | Vertical enemy positioning |
3000294 | Horizontal enemy positioning |
30002A4 | Enemy health |
30002C2 | Enemy freeze timer |
30002CA | Vertical enemy positioning |
30002CC | Horizontal enemy positioning |
30002DC | Enemy health |
30002FA | Enemy freeze timer |
3000302 | Vertical enemy positioning |
3000304 | Horizontal enemy positioning |
3000314 | Enemy health |
3000332 | Enemy freeze timer |
300033A | Vertical enemy positioning |
300033C | Horizontal enemy positioning |
300034C | Enemy health |
300036A | Enemy freeze timer |
3000372 | Vertical enemy positioning |
3000374 | Horizontal enemy positioning |
3000384 | Enemy health |
30003A2 | Enemy freeze timer |
30003AA | Vertical enemy positioning |
30003AC | Horizontal enemy positioning |
30003BC | Enemy health |
30003DA | Enemy freeze timer |
30003E2 | Vertical enemy positioning |
30003E4 | Horizontal enemy positioning |
30003F4 | Enemy health |
3000412 | Enemy freeze timer |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting echo animation |
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | Door type |
3004DED | Door animation |
3004DEE | Door horizontal positioning |
3004DEF | Door vertical positioning |
3004DF0 | Door type |
3004DF1 | Door animation |
3004DF2 | Door horizontal positioning |
3004DF3 | Door vertical positioning |
3004DF4 | Door type |
3004DF5 | Door animation |
3004DF6 | Door horizontal positioning |
3004DF7 | Door vertical positioning |
3004DF8 | Door type |
3004DF9 | Door animation |
3004DFA | Door horizontal positioning |
3004DFB | Door vertical positioning |
3004DFC | Door type |
3004DFD | Door animation |
3004DFE | Door horizontal positioning |
3004DFF | Door vertical positioning |
3004E00 | Door type |
3004E01 | Door animation |
3004E02 | Door horizontal positioning |
3004E03 | Door vertical positioning |
3004E04 | Door type |
3004E05 | Door animation |
3004E06 | Door horizontal positioning |
3004E07 | Door vertical positioning |
3004E08 | Door type |
3004E09 | Door animation |
3004E0A | Door horizontal positioning |
3004E0B | Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |