Difference between revisions of "Metroid Fusion:RAM map"

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(Formatted into a table, will added some info tomorrow)
m (Table fix)
Line 5: Line 5:
 
!'''RAM'''  || '''Information'''
 
!'''RAM'''  || '''Information'''
 
|-
 
|-
|203821D Area ID
+
|203821D || Area ID
 
|-
 
|-
|203821F Room ID
+
|203821F || Room ID
 
|-
 
|-
|3000014 Completed Game Map Switch
+
|3000014 || Completed Game Map Switch
 
|-
 
|-
|300002C Area ID
+
|300002C || Area ID
 
|-
 
|-
|300002D Room ID
+
|300002D || Room ID
 
|-
 
|-
|300003B Percentage
+
|300003B || Percentage
 
|-
 
|-
|30000C8 Horizontal Background 0 Positioning
+
|30000C8 || Horizontal Background 0 Positioning
 
|-
 
|-
|30000CA Vertical Background 0 Positioning
+
|30000CA || Vertical Background 0 Positioning
 
|-
 
|-
|30000CC Horizontal Background 1 Positioning
+
|30000CC || Horizontal Background 1 Positioning
 
|-
 
|-
|30000CE Vertical Background 1 Positioning
+
|30000CE || Vertical Background 1 Positioning
 
|-
 
|-
|30000D0 Horizontal Background 2 Positioning
+
|30000D0 || Horizontal Background 2 Positioning
 
|-
 
|-
|30000D2 Vertical Background 2 Positioning
+
|30000D2 || Vertical Background 2 Positioning
 
|-
 
|-
|30000D4 Horizontal Background 3 Positioning
+
|30000D4 || Horizontal Background 3 Positioning
 
|-
 
|-
|30000D6 Vertical Background 3 Positioning
+
|30000D6 || Vertical Background 3 Positioning
 
|-
 
|-
|3000138 In-Game Timer
+
|3000138 || In-Game Timer
 
|-
 
|-
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
+
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE || Freeze Timer
 
|-
 
|-
|30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
+
|30001B2/01EA/0222/025A/0292/06BE || Vertical Boss Positioning
 
|-
 
|-
|30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
+
|30001B4/01EC/0224/025C/0294/06C0 || Horizontal Boss Positioning
 
|-
 
|-
|30001E0 Zazabi's Jump Counter
+
|30001E0 || Zazabi's Jump Counter
 
|-
 
|-
|300087E Bomb Timer
+
|300087E || Bomb Timer
 
|-
 
|-
|30008D9 Escape Timer
+
|30008D9 || Escape Timer
 
|-
 
|-
|3000B84 Menu Status
+
|3000B84 || Menu Status
 
|-
 
|-
|3000B87 Event Counter
+
|3000B87 || Event Counter
 
|-
 
|-
|3001245 Pose Status
+
|3001245 || Pose Status
 
|-
 
|-
|3001246 Turn Switch
+
|3001246 || Turn Switch
 
|-
 
|-
|3001247 Bounce Switch
+
|3001247 || Bounce Switch
 
|-
 
|-
|3001248 Wall-Jump Timer
+
|3001248 || Wall-Jump Timer
 
|-
 
|-
|3001249 Invincibility Timer
+
|3001249 || Invincibility Timer
 
|-
 
|-
|300124A Speed Boosting Counter
+
|300124A || Speed Boosting Counter
 
|-
 
|-
|300124B Arm Connon Direction
+
|300124B || Arm Connon Direction
 
|-
 
|-
|300124C Missiles Switch
+
|300124C || Missiles Switch
 
|-
 
|-
|300124E Cooldown Timer
+
|300124E || Cooldown Timer
 
|-
 
|-
|3001250 Charge Beam Counter
+
|3001250 || Charge Beam Counter
 
|-
 
|-
|3001252 Arm Running Animation Switch
+
|3001252 || Arm Running Animation Switch
 
|-
 
|-
|3001253 Speed Boost Counter
+
|3001253 || Speed Boost Counter
 
|-
 
|-
|3001254 Wall-Jump Direction Switch
+
|3001254 || Wall-Jump Direction Switch
 
|-
 
|-
|3001256 Direction Switch
+
|3001256 || Direction Switch
 
|-
 
|-
|300125A Horizontal Positioning
+
|300125A || Horizontal Positioning
 
|-
 
|-
|300125C Vertical Positioning
+
|300125C || Vertical Positioning
 
|-
 
|-
|300125E Horizontal Momentum
+
|300125E || Horizontal Momentum
 
|-
 
|-
|3001260 Vertical Momentum
+
|3001260 || Vertical Momentum
 
|-
 
|-
|3001262 Current Angle
+
|3001262 || Current Angle
 
|-
 
|-
|30012DC Shinespark Timer
+
|30012DC || Shinespark Timer
 
|-
 
|-
|3001310 Health Status
+
|3001310 || Health Status
 
|-
 
|-
|3001312 Health Capacity
+
|3001312 || Health Capacity
 
|-
 
|-
|3001314 Missile Status
+
|3001314 || Missile Status
 
|-
 
|-
|3001316 Missiles Capacity
+
|3001316 || Missiles Capacity
 
|-
 
|-
|3001318 Power Bomb Status
+
|3001318 || Power Bomb Status
 
|-
 
|-
|3001319 Power Bomb Capacity
+
|3001319 || Power Bomb Capacity
 
|-
 
|-
|300131A Beam Status
+
|300131A || Beam Status
 
|-
 
|-
|300131B Missile + Bomb Status
+
|300131B || Missile + Bomb Status
 
|-
 
|-
|300131C Suit + Misc. Status
+
|300131C || Suit + Misc. Status
 
|-
 
|-
|300131D Security Status
+
|300131D || Security Status
 
|-
 
|-
|300151E Final Percentage
+
|300151E || Final Percentage
 
|-
 
|-
|3001608 2nd Menu Arrow Horizontal Position
+
|3001608 || 2nd Menu Arrow Horizontal Position
 
|-
 
|-
|300160A 2nd Menu Arrow Vertical Position
+
|300160A || 2nd Menu Arrow Vertical Position
 
|-
 
|-
|300160E Copy Data Selector Animation
+
|300160E || Copy Data Selector Animation
 
|-
 
|-
|300160F Copy Data Selector Animation Counter
+
|300160F || Copy Data Selector Animation Counter
 
|-
 
|-
|300161C 2nd Menu Box Animation
+
|300161C || 2nd Menu Box Animation
 
|-
 
|-
|3001628 Menu Box Type
+
|3001628 || Menu Box Type
 
|-
 
|-
|3001638 Copy Menu Box Animation Switch
+
|3001638 || Copy Menu Box Animation Switch
 
|-
 
|-
|3001640 1st Menu Arrow Horizontal Position
+
|3001640 || 1st Menu Arrow Horizontal Position
 
|-
 
|-
|3001642 1st Menu Arrow Vertical Position
+
|3001642 || 1st Menu Arrow Vertical Position
 
|-
 
|-
|3001645 Menu Arrow Switch
+
|3001645 || Menu Arrow Switch
 
|-
 
|-
|3001646 Menu Arrow Animation
+
|3001646 || Menu Arrow Animation
 
|-
 
|-
|3001647 Menu Arrow Animation Counter
+
|3001647 || Menu Arrow Animation Counter
 
|-
 
|-
|3001654 Menu Arrow Type
+
|3001654 || Menu Arrow Type
 
|-
 
|-
|3001660 Menu Box Animation
+
|3001660 || Menu Box Animation
 
|-
 
|-
|3001670 1st Menu Box Animation
+
|3001670 || 1st Menu Box Animation
 
|-
 
|-
|30016B2 Save File Selector Position
+
|30016B2 || Save File Selector Position
 
|-
 
|-
|30016F1 Mono To Stereo Switch
+
|30016F1 || Mono To Stereo Switch
 
|-
 
|-
|3001704 Mono To Stereo Selector Position
+
|3001704 || Mono To Stereo Selector Position
 
|-
 
|-
|300170A Mono To Stereo Animation
+
|300170A || Mono To Stereo Animation
 
|-
 
|-
|300170B Mono To Stereo Animation Counter
+
|300170B || Mono To Stereo Animation Counter
 
|-
 
|-
|300445E/4474 Electrified Pain SFX
+
|300445E/4474 || Electrified Pain SFX
 
|-
 
|-
|3004D28 Suit Colour
+
|3004D28 || Suit Colour
 
|-
 
|-
|3004D90 SA-X Suit Colour
+
|3004D90 || SA-X Suit Colour
 
|-
 
|-
|3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
+
|3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 || Door Type
 
|-
 
|-
|3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
+
|3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 || Door Animation
 
|-
 
|-
|3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
+
|3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A || Door Horizontal Positioning
 
|-
 
|-
|3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
+
|3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B || Door Vertical Positioning
 
|-
 
|-
|3007D94 Projectile Vertical Positioning
+
|3007D94 || Projectile Vertical Positioning
 
|-
 
|-
|3007D98 Projectile Horizontal Positioning
+
|3007D98 || Projectile Horizontal Positioning

Revision as of 17:49, 13 September 2007

Table

RAM Information
203821D Area ID
203821F Room ID
3000014 Completed Game Map Switch
300002C Area ID
300002D Room ID
300003B Percentage
30000C8 Horizontal Background 0 Positioning
30000CA Vertical Background 0 Positioning
30000CC Horizontal Background 1 Positioning
30000CE Vertical Background 1 Positioning
30000D0 Horizontal Background 2 Positioning
30000D2 Vertical Background 2 Positioning
30000D4 Horizontal Background 3 Positioning
30000D6 Vertical Background 3 Positioning
3000138 In-Game Timer
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
30001E0 Zazabi's Jump Counter
300087E Bomb Timer
30008D9 Escape Timer
3000B84 Menu Status
3000B87 Event Counter
3001245 Pose Status
3001246 Turn Switch
3001247 Bounce Switch
3001248 Wall-Jump Timer
3001249 Invincibility Timer
300124A Speed Boosting Counter
300124B Arm Connon Direction
300124C Missiles Switch
300124E Cooldown Timer
3001250 Charge Beam Counter
3001252 Arm Running Animation Switch
3001253 Speed Boost Counter
3001254 Wall-Jump Direction Switch
3001256 Direction Switch
300125A Horizontal Positioning
300125C Vertical Positioning
300125E Horizontal Momentum
3001260 Vertical Momentum
3001262 Current Angle
30012DC Shinespark Timer
3001310 Health Status
3001312 Health Capacity
3001314 Missile Status
3001316 Missiles Capacity
3001318 Power Bomb Status
3001319 Power Bomb Capacity
300131A Beam Status
300131B Missile + Bomb Status
300131C Suit + Misc. Status
300131D Security Status
300151E Final Percentage
3001608 2nd Menu Arrow Horizontal Position
300160A 2nd Menu Arrow Vertical Position
300160E Copy Data Selector Animation
300160F Copy Data Selector Animation Counter
300161C 2nd Menu Box Animation
3001628 Menu Box Type
3001638 Copy Menu Box Animation Switch
3001640 1st Menu Arrow Horizontal Position
3001642 1st Menu Arrow Vertical Position
3001645 Menu Arrow Switch
3001646 Menu Arrow Animation
3001647 Menu Arrow Animation Counter
3001654 Menu Arrow Type
3001660 Menu Box Animation
3001670 1st Menu Box Animation
30016B2 Save File Selector Position
30016F1 Mono To Stereo Switch
3001704 Mono To Stereo Selector Position
300170A Mono To Stereo Animation
300170B Mono To Stereo Animation Counter
300445E/4474 Electrified Pain SFX
3004D28 Suit Colour
3004D90 SA-X Suit Colour
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
3007D94 Projectile Vertical Positioning
3007D98 Projectile Horizontal Positioning