Difference between revisions of "Metroid Fusion:RAM map"
From Data Crystal
(more RAM addresses) |
(Formatted into a table, will added some info tomorrow) |
||
Line 1: | Line 1: | ||
− | + | ==Table== | |
− | + | ||
− | + | {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | |
− | + | |- style=background:#ccccff | |
− | + | !'''RAM''' || '''Information''' | |
− | + | |- | |
− | + | |203821D Area ID | |
− | + | |- | |
− | + | |203821F Room ID | |
− | + | |- | |
− | + | |3000014 Completed Game Map Switch | |
− | + | |- | |
− | + | |300002C Area ID | |
− | + | |- | |
− | + | |300002D Room ID | |
− | + | |- | |
− | + | |300003B Percentage | |
− | + | |- | |
− | + | |30000C8 Horizontal Background 0 Positioning | |
− | + | |- | |
− | + | |30000CA Vertical Background 0 Positioning | |
− | + | |- | |
− | + | |30000CC Horizontal Background 1 Positioning | |
− | + | |- | |
− | + | |30000CE Vertical Background 1 Positioning | |
− | + | |- | |
− | + | |30000D0 Horizontal Background 2 Positioning | |
− | + | |- | |
− | + | |30000D2 Vertical Background 2 Positioning | |
− | + | |- | |
− | + | |30000D4 Horizontal Background 3 Positioning | |
− | + | |- | |
− | + | |30000D6 Vertical Background 3 Positioning | |
− | + | |- | |
− | + | |3000138 In-Game Timer | |
− | + | |- | |
− | + | |3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | |
− | + | |- | |
− | + | |30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | |
− | + | |- | |
− | + | |30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | |
− | + | |- | |
− | + | |30001E0 Zazabi's Jump Counter | |
− | + | |- | |
− | + | |300087E Bomb Timer | |
− | + | |- | |
− | + | |30008D9 Escape Timer | |
− | + | |- | |
− | + | |3000B84 Menu Status | |
− | + | |- | |
− | + | |3000B87 Event Counter | |
− | + | |- | |
− | + | |3001245 Pose Status | |
− | + | |- | |
− | + | |3001246 Turn Switch | |
− | + | |- | |
− | + | |3001247 Bounce Switch | |
− | + | |- | |
− | + | |3001248 Wall-Jump Timer | |
− | + | |- | |
− | + | |3001249 Invincibility Timer | |
− | + | |- | |
− | + | |300124A Speed Boosting Counter | |
− | + | |- | |
− | + | |300124B Arm Connon Direction | |
− | + | |- | |
− | + | |300124C Missiles Switch | |
− | + | |- | |
− | + | |300124E Cooldown Timer | |
− | + | |- | |
− | + | |3001250 Charge Beam Counter | |
− | + | |- | |
− | + | |3001252 Arm Running Animation Switch | |
− | + | |- | |
− | + | |3001253 Speed Boost Counter | |
− | + | |- | |
− | + | |3001254 Wall-Jump Direction Switch | |
− | + | |- | |
− | + | |3001256 Direction Switch | |
− | + | |- | |
− | + | |300125A Horizontal Positioning | |
− | + | |- | |
− | + | |300125C Vertical Positioning | |
+ | |- | ||
+ | |300125E Horizontal Momentum | ||
+ | |- | ||
+ | |3001260 Vertical Momentum | ||
+ | |- | ||
+ | |3001262 Current Angle | ||
+ | |- | ||
+ | |30012DC Shinespark Timer | ||
+ | |- | ||
+ | |3001310 Health Status | ||
+ | |- | ||
+ | |3001312 Health Capacity | ||
+ | |- | ||
+ | |3001314 Missile Status | ||
+ | |- | ||
+ | |3001316 Missiles Capacity | ||
+ | |- | ||
+ | |3001318 Power Bomb Status | ||
+ | |- | ||
+ | |3001319 Power Bomb Capacity | ||
+ | |- | ||
+ | |300131A Beam Status | ||
+ | |- | ||
+ | |300131B Missile + Bomb Status | ||
+ | |- | ||
+ | |300131C Suit + Misc. Status | ||
+ | |- | ||
+ | |300131D Security Status | ||
+ | |- | ||
+ | |300151E Final Percentage | ||
+ | |- | ||
+ | |3001608 2nd Menu Arrow Horizontal Position | ||
+ | |- | ||
+ | |300160A 2nd Menu Arrow Vertical Position | ||
+ | |- | ||
+ | |300160E Copy Data Selector Animation | ||
+ | |- | ||
+ | |300160F Copy Data Selector Animation Counter | ||
+ | |- | ||
+ | |300161C 2nd Menu Box Animation | ||
+ | |- | ||
+ | |3001628 Menu Box Type | ||
+ | |- | ||
+ | |3001638 Copy Menu Box Animation Switch | ||
+ | |- | ||
+ | |3001640 1st Menu Arrow Horizontal Position | ||
+ | |- | ||
+ | |3001642 1st Menu Arrow Vertical Position | ||
+ | |- | ||
+ | |3001645 Menu Arrow Switch | ||
+ | |- | ||
+ | |3001646 Menu Arrow Animation | ||
+ | |- | ||
+ | |3001647 Menu Arrow Animation Counter | ||
+ | |- | ||
+ | |3001654 Menu Arrow Type | ||
+ | |- | ||
+ | |3001660 Menu Box Animation | ||
+ | |- | ||
+ | |3001670 1st Menu Box Animation | ||
+ | |- | ||
+ | |30016B2 Save File Selector Position | ||
+ | |- | ||
+ | |30016F1 Mono To Stereo Switch | ||
+ | |- | ||
+ | |3001704 Mono To Stereo Selector Position | ||
+ | |- | ||
+ | |300170A Mono To Stereo Animation | ||
+ | |- | ||
+ | |300170B Mono To Stereo Animation Counter | ||
+ | |- | ||
+ | |300445E/4474 Electrified Pain SFX | ||
+ | |- | ||
+ | |3004D28 Suit Colour | ||
+ | |- | ||
+ | |3004D90 SA-X Suit Colour | ||
+ | |- | ||
+ | |3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type | ||
+ | |- | ||
+ | |3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation | ||
+ | |- | ||
+ | |3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning | ||
+ | |- | ||
+ | |3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning | ||
+ | |- | ||
+ | |3007D94 Projectile Vertical Positioning | ||
+ | |- | ||
+ | |3007D98 Projectile Horizontal Positioning |
Revision as of 17:45, 13 September 2007
Table
RAM | Information |
---|---|
203821D Area ID | |
203821F Room ID | |
3000014 Completed Game Map Switch | |
300002C Area ID | |
300002D Room ID | |
300003B Percentage | |
30000C8 Horizontal Background 0 Positioning | |
30000CA Vertical Background 0 Positioning | |
30000CC Horizontal Background 1 Positioning | |
30000CE Vertical Background 1 Positioning | |
30000D0 Horizontal Background 2 Positioning | |
30000D2 Vertical Background 2 Positioning | |
30000D4 Horizontal Background 3 Positioning | |
30000D6 Vertical Background 3 Positioning | |
3000138 In-Game Timer | |
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer | |
30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning | |
30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning | |
30001E0 Zazabi's Jump Counter | |
300087E Bomb Timer | |
30008D9 Escape Timer | |
3000B84 Menu Status | |
3000B87 Event Counter | |
3001245 Pose Status | |
3001246 Turn Switch | |
3001247 Bounce Switch | |
3001248 Wall-Jump Timer | |
3001249 Invincibility Timer | |
300124A Speed Boosting Counter | |
300124B Arm Connon Direction | |
300124C Missiles Switch | |
300124E Cooldown Timer | |
3001250 Charge Beam Counter | |
3001252 Arm Running Animation Switch | |
3001253 Speed Boost Counter | |
3001254 Wall-Jump Direction Switch | |
3001256 Direction Switch | |
300125A Horizontal Positioning | |
300125C Vertical Positioning | |
300125E Horizontal Momentum | |
3001260 Vertical Momentum | |
3001262 Current Angle | |
30012DC Shinespark Timer | |
3001310 Health Status | |
3001312 Health Capacity | |
3001314 Missile Status | |
3001316 Missiles Capacity | |
3001318 Power Bomb Status | |
3001319 Power Bomb Capacity | |
300131A Beam Status | |
300131B Missile + Bomb Status | |
300131C Suit + Misc. Status | |
300131D Security Status | |
300151E Final Percentage | |
3001608 2nd Menu Arrow Horizontal Position | |
300160A 2nd Menu Arrow Vertical Position | |
300160E Copy Data Selector Animation | |
300160F Copy Data Selector Animation Counter | |
300161C 2nd Menu Box Animation | |
3001628 Menu Box Type | |
3001638 Copy Menu Box Animation Switch | |
3001640 1st Menu Arrow Horizontal Position | |
3001642 1st Menu Arrow Vertical Position | |
3001645 Menu Arrow Switch | |
3001646 Menu Arrow Animation | |
3001647 Menu Arrow Animation Counter | |
3001654 Menu Arrow Type | |
3001660 Menu Box Animation | |
3001670 1st Menu Box Animation | |
30016B2 Save File Selector Position | |
30016F1 Mono To Stereo Switch | |
3001704 Mono To Stereo Selector Position | |
300170A Mono To Stereo Animation | |
300170B Mono To Stereo Animation Counter | |
300445E/4474 Electrified Pain SFX | |
3004D28 Suit Colour | |
3004D90 SA-X Suit Colour | |
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type | |
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation | |
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning | |
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning | |
3007D94 Projectile Vertical Positioning | |
3007D98 Projectile Horizontal Positioning |