Metroid Fusion:RAM map: Difference between revisions
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(Added a few addresses, spreaded out all the grouped addresses) |
(Added some save data) |
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Line 5: | Line 5: | ||
!'''RAM''' || '''Information''' | !'''RAM''' || '''Information''' | ||
|- | |- | ||
|203821D | |203821D: Slot A Area ID | ||
|- | |- | ||
| | |203821E: Slot A Room ID | ||
|- | |||
|203821E: Slot A Door ID | |||
|- | |||
|203941D: Slot A Area ID Back-Up | |||
|- | |||
|203941E: Slot A Room ID Back-Up | |||
|- | |||
|203941F: Slot A Door ID Back-Up | |||
|- | |||
|203A61D: Slot B Area ID | |||
|- | |||
|203A61E: Slot B Room ID | |||
|- | |||
|203A61F: Slot B Door ID | |||
|- | |||
|203B81D: Slot B Area ID Back-Up | |||
|- | |||
|203B81E: Slot B Room ID Back-Up | |||
|- | |||
|203B81F: Slot B Door ID Back-Up | |||
|- | |||
|203CA1D: Slot C Area ID | |||
|- | |||
|203CA1E: Slot C Room ID | |||
|- | |||
|203CA1F: Slot C Door ID | |||
|- | |||
|203DC1D: Slot C Area ID Back-Up | |||
|- | |||
|203DC1E: Slot C Room ID Back-Up | |||
|- | |||
|203DC1F: Slot C Door ID Back-Up | |||
|- | |||
|3000002: Frame Counter | |||
|- | |- | ||
|3000014 || Completed game map switch | |3000014 || Completed game map switch | ||
Line 13: | Line 47: | ||
* 1 for the timer and item collection map screen | * 1 for the timer and item collection map screen | ||
|- | |- | ||
|300001B || Abilities | |300001B || Abilities counter | ||
|- | |- | ||
|300001C || Security | |300001C || Security door counter | ||
|- | |- | ||
|300002C || Area number | |300002C || Area number | ||
Line 21: | Line 55: | ||
|300002D || Room number | |300002D || Room number | ||
|- | |- | ||
|300003B || Main Deck | |300002E || Door number | ||
|- | |||
|300003B || Main Deck percentage | |||
|- | |- | ||
|300003C || SRX | |300003C || SRX percentage | ||
|- | |- | ||
|300003D || TRO | |300003D || TRO percentage | ||
|- | |- | ||
|300003E || PYR | |300003E || PYR percentage | ||
|- | |- | ||
|300003F || AQA | |300003F || AQA percentage | ||
|- | |- | ||
|3000040 || ARC | |3000040 || ARC percentage | ||
|- | |- | ||
|3000041 || NOC | |3000041 || NOC percentage | ||
|- | |- | ||
|30000C8 || Horizontal background 0 positioning | |30000C8 || Horizontal background 0 positioning | ||
Line 263: | Line 299: | ||
|300131A || Beam status | |300131A || Beam status | ||
* 00 None | * 00 None | ||
* 01 Charge | * 01 Charge beam | ||
* 02 Wide | * 02 Wide beam | ||
* 04 Plasma | * 04 Plasma beam | ||
* 08 Wave | * 08 Wave beam | ||
* 10 Ice | * 10 Ice beam | ||
|- | |- | ||
|300131B || Missile + bomb status | |300131B || Missile + bomb status | ||
* 00 None | * 00 None | ||
* 01 Missile | * 01 Missile | ||
* 02 Super | * 02 Super missile | ||
* 04 Ice | * 04 Ice missile | ||
* 08 Diffusion | * 08 Diffusion missile | ||
* 10 Bomb | * 10 Bomb | ||
* 20 Power | * 20 Power bomb | ||
|- | |- | ||
|300131C || Suit + misc. status | |300131C || Suit + misc. status | ||
* 00 None | * 00 None | ||
* 01 Hi- | * 01 Hi-jump | ||
* 02 Speed | * 02 Speed booster | ||
* 04 Space | * 04 Space jump | ||
* 08 Screw | * 08 Screw attack | ||
* 10 Varia | * 10 Varia suit | ||
* 20 Gravity | * 20 Gravity suit | ||
* 40 Morph | * 40 Morph ball | ||
|- | |- | ||
|300131D || Security Status | |300131D || Security Status | ||
Line 296: | Line 332: | ||
* FF None | * FF None | ||
|- | |- | ||
|300151E || Final | |300151E || Final percentage | ||
|- | |- | ||
|3001608 || 2nd | |3001608 || 2nd menu arrow horizontal position | ||
|- | |- | ||
|300160A || 2nd | |300160A || 2nd menu arrow vertical position | ||
|- | |- | ||
|300160E || Copy | |300160E || Copy data selector animation | ||
|- | |- | ||
|300160F || Copy | |300160F || Copy data selector animation counter | ||
|- | |- | ||
|300161C || 2nd | |300161C || 2nd menu box animation | ||
|- | |- | ||
|3001628 || Menu | |3001628 || Menu box type | ||
|- | |- | ||
|3001638 || Copy | |3001638 || Copy menu box animation switch | ||
|- | |- | ||
|3001640 || 1st | |3001640 || 1st menu arrow horizontal position | ||
|- | |- | ||
|3001642 || 1st | |3001642 || 1st menu arrow vertical position | ||
|- | |- | ||
|3001645 || Menu | |3001645 || Menu arrow switch | ||
|- | |- | ||
|3001646 || Menu | |3001646 || Menu arrow animation | ||
|- | |- | ||
|3001647 || Menu | |3001647 || Menu arrow animation counter | ||
|- | |- | ||
|3001654 || Menu | |3001654 || Menu arrow type | ||
|- | |- | ||
|3001660 || Menu | |3001660 || Menu box animation | ||
|- | |- | ||
|3001670 || 1st | |3001670 || 1st menu box animation | ||
|- | |- | ||
|30016B2 || Save | |30016B2 || Save file selector position | ||
|- | |- | ||
|30016F1 || Mono | |30016F1 || Mono to stereo switch | ||
|- | |- | ||
|3001704 || Mono | |3001704 || Mono to stereo selector position | ||
|- | |- | ||
|300170A || Mono | |300170A || Mono to stereo animation | ||
|- | |- | ||
|300170B || Mono | |300170B || Mono to stereo animation counter | ||
|- | |- | ||
|300445E/4474 || Electrified | |300445E/4474 || Electrified pain SFX | ||
|- | |- | ||
|3004D28 || Suit | |3004D28 || Suit colour | ||
|- | |- | ||
|3004D90 || SA-X | |3004D90 || SA-X suit colour | ||
|- | |- | ||
|3004DEC || Door | |3004DEC || Door type | ||
|- | |- | ||
|3004DED || Door | |3004DED || Door animation | ||
|- | |- | ||
|3004DEE || Door | |3004DEE || Door horizontal positioning | ||
|- | |- | ||
|3004DEF || Door | |3004DEF || Door vertical positioning | ||
|- | |- | ||
|3004DF0 || Door | |3004DF0 || Door type | ||
|- | |- | ||
|3004DF1 || Door | |3004DF1 || Door animation | ||
|- | |- | ||
|3004DF2 || Door | |3004DF2 || Door horizontal positioning | ||
|- | |- | ||
|3004DF3 || Door | |3004DF3 || Door vertical positioning | ||
|- | |- | ||
|3004DF4 || Door | |3004DF4 || Door type | ||
|- | |- | ||
|3004DF5 || Door | |3004DF5 || Door animation | ||
|- | |- | ||
|3004DF6 || Door | |3004DF6 || Door horizontal positioning | ||
|- | |- | ||
|3004DF7 || Door | |3004DF7 || Door vertical positioning | ||
|- | |- | ||
|3004DF8 || Door | |3004DF8 || Door type | ||
|- | |- | ||
|3004DF9 || Door | |3004DF9 || Door animation | ||
|- | |- | ||
|3004DFA || Door | |3004DFA || Door horizontal positioning | ||
|- | |- | ||
|3004DFB || Door | |3004DFB || Door vertical positioning | ||
|- | |- | ||
|3004DFC || Door | |3004DFC || Door type | ||
|- | |- | ||
|3004DFD || Door | |3004DFD || Door animation | ||
|- | |- | ||
|3004DFE || Door | |3004DFE || Door horizontal positioning | ||
|- | |- | ||
|3004DFF || Door | |3004DFF || Door vertical positioning | ||
|- | |- | ||
|3004E00 || Door | |3004E00 || Door type | ||
|- | |- | ||
|3004E01 || Door | |3004E01 || Door animation | ||
|- | |- | ||
|3004E02 || Door | |3004E02 || Door horizontal positioning | ||
|- | |- | ||
|3004E03 || Door | |3004E03 || Door vertical positioning | ||
|- | |- | ||
|3004E04 || Door | |3004E04 || Door type | ||
|- | |- | ||
|3004E05 || Door | |3004E05 || Door animation | ||
|- | |- | ||
|3004E06 || Door | |3004E06 || Door horizontal positioning | ||
|- | |- | ||
|3004E07 || Door | |3004E07 || Door vertical positioning | ||
|- | |- | ||
|3004E08 || Door | |3004E08 || Door type | ||
|- | |- | ||
|3004E09 || Door | |3004E09 || Door animation | ||
|- | |- | ||
|3004E0A || Door | |3004E0A || Door horizontal positioning | ||
|- | |- | ||
|3004E0B || Door | |3004E0B || Door vertical positioning | ||
|- | |- | ||
|3007D94 || Projectile | |3007D94 || Projectile vertical positioning | ||
|- | |- | ||
|3007D98 || Projectile | |3007D98 || Projectile horizontal positioning |
Revision as of 21:38, 19 October 2007
Table
RAM | Information |
---|---|
203821D: Slot A Area ID | |
203821E: Slot A Room ID | |
203821E: Slot A Door ID | |
203941D: Slot A Area ID Back-Up | |
203941E: Slot A Room ID Back-Up | |
203941F: Slot A Door ID Back-Up | |
203A61D: Slot B Area ID | |
203A61E: Slot B Room ID | |
203A61F: Slot B Door ID | |
203B81D: Slot B Area ID Back-Up | |
203B81E: Slot B Room ID Back-Up | |
203B81F: Slot B Door ID Back-Up | |
203CA1D: Slot C Area ID | |
203CA1E: Slot C Room ID | |
203CA1F: Slot C Door ID | |
203DC1D: Slot C Area ID Back-Up | |
203DC1E: Slot C Room ID Back-Up | |
203DC1F: Slot C Door ID Back-Up | |
3000002: Frame Counter | |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area number |
300002D | Room number |
300002E | Door number |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000154 | Enemy health |
3000177 | Enemy freeze timer |
300018C | Enemy health |
30001AA | Enemy freeze timer |
30001B2 | Vertical enemy positioning |
30001B4 | Horizontal enemy positioning |
30001C4 | Enemy health |
30001E0 | Zazabi's jump counter |
30001E2 | Enemy freeze timer |
30001EA | Vertical enemy positioning |
30001EC | Horizontal enemy positioning |
300021A | Enemy freeze timer |
3000222 | Vertical enemy positioning |
3000224 | Horizontal enemy positioning |
3000234 | Enemy health |
3000252 | Enemy freeze timer |
300025A | Vertical enemy positioning |
300025C | Horizontal enemy positioning |
300028A | Enemy freeze timer |
3000292 | Vertical enemy positioning |
3000294 | Horizontal enemy positioning |
30002A4 | Enemy health |
30002C2 | Enemy freeze timer |
30002DC | Enemy health |
3000314 | Enemy health |
300034C | Enemy health |
30003DA | Enemy freeze timer |
30003F4 | Enemy health |
3000412 | Enemy freeze timer |
30006BE | Vertical enemy positioning |
30006C0 | Horizontal enemy positioning |
30006D0 | Enemy health |
30006EE | Enemy freeze timer |
3000790 | Enemy health |
30007C4 | Enemy health |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting echo animation |
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | Door type |
3004DED | Door animation |
3004DEE | Door horizontal positioning |
3004DEF | Door vertical positioning |
3004DF0 | Door type |
3004DF1 | Door animation |
3004DF2 | Door horizontal positioning |
3004DF3 | Door vertical positioning |
3004DF4 | Door type |
3004DF5 | Door animation |
3004DF6 | Door horizontal positioning |
3004DF7 | Door vertical positioning |
3004DF8 | Door type |
3004DF9 | Door animation |
3004DFA | Door horizontal positioning |
3004DFB | Door vertical positioning |
3004DFC | Door type |
3004DFD | Door animation |
3004DFE | Door horizontal positioning |
3004DFF | Door vertical positioning |
3004E00 | Door type |
3004E01 | Door animation |
3004E02 | Door horizontal positioning |
3004E03 | Door vertical positioning |
3004E04 | Door type |
3004E05 | Door animation |
3004E06 | Door horizontal positioning |
3004E07 | Door vertical positioning |
3004E08 | Door type |
3004E09 | Door animation |
3004E0A | Door horizontal positioning |
3004E0B | Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |