Metroid Fusion:RAM map: Difference between revisions
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(Added a few addresses, spreaded out all the grouped addresses) |
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Line 11: | Line 11: | ||
|3000014 || Completed game map switch | |3000014 || Completed game map switch | ||
* 0 for the normal map screen | * 0 for the normal map screen | ||
* 1 for the timer and item collection map screen | * 1 for the timer and item collection map screen | ||
|- | |||
|300001B || Abilities Counter | |||
|- | |||
|300001C || Security Door Counter | |||
|- | |- | ||
|300002C || Area number | |300002C || Area number | ||
Line 17: | Line 21: | ||
|300002D || Room number | |300002D || Room number | ||
|- | |- | ||
|300003B || Percentage | |300003B || Main Deck Percentage | ||
|- | |||
|300003C || SRX Percentage | |||
|- | |||
|300003D || TRO Percentage | |||
|- | |||
|300003E || PYR Percentage | |||
|- | |||
|300003F || AQA Percentage | |||
|- | |||
|3000040 || ARC Percentage | |||
|- | |||
|3000041 || NOC Percentage | |||
|- | |- | ||
|30000C8 || Horizontal background 0 positioning | |30000C8 || Horizontal background 0 positioning | ||
Line 36: | Line 52: | ||
|- | |- | ||
|3000138 || In-game timer | |3000138 || In-game timer | ||
|-style=background:#FFCCCC | |||
|3000154 || Enemy health | |||
|-style=background:#CCCCFF | |||
|3000177 || Enemy freeze timer | |||
|-style=background:#FFCCCC | |||
|300018C || Enemy health | |||
|-style=background:#CCCCFF | |||
|30001AA || Enemy freeze timer | |||
|- | |||
|30001B2 || Vertical enemy positioning | |||
|- | |||
|30001B4 || Horizontal enemy positioning | |||
|-style=background:#FFCCCC | |||
|30001C4 || Enemy health | |||
|- | |||
|30001E0 || Zazabi's jump counter | |||
|-style=background:#CCCCFF | |||
|30001E2 || Enemy freeze timer | |||
|- | |||
|30001EA || Vertical enemy positioning | |||
|- | |||
|30001EC || Horizontal enemy positioning | |||
|-style=background:#CCCCFF | |||
|300021A || Enemy freeze timer | |||
|- | |||
|3000222 || Vertical enemy positioning | |||
|- | |||
|3000224 || Horizontal enemy positioning | |||
|-style=background:#FFCCCC | |||
|3000234 || Enemy health | |||
|-style=background:#CCCCFF | |||
|3000252 || Enemy freeze timer | |||
|- | |||
|300025A || Vertical enemy positioning | |||
|- | |||
|300025C || Horizontal enemy positioning | |||
|-style=background:#CCCCFF | |||
|300028A || Enemy freeze timer | |||
|- | |- | ||
| | |3000292 || Vertical enemy positioning | ||
|- | |- | ||
| | |3000294 || Horizontal enemy positioning | ||
|-style=background:#FFCCCC | |||
|30002A4 || Enemy health | |||
|-style=background:#CCCCFF | |||
|30002C2 || Enemy freeze timer | |||
|-style=background:#FFCCCC | |||
|30002DC || Enemy health | |||
|-style=background:#FFCCCC | |||
|3000314 || Enemy health | |||
|-style=background:#FFCCCC | |||
|300034C || Enemy health | |||
|-style=background:#CCCCFF | |||
|30003DA || Enemy freeze timer | |||
|-style=background:#FFCCCC | |||
|30003F4 || Enemy health | |||
|-style=background:#CCCCFF | |||
|3000412 || Enemy freeze timer | |||
|- | |- | ||
| | |30006BE || Vertical enemy positioning | ||
|- | |- | ||
| | |30006C0 || Horizontal enemy positioning | ||
|-style=background:#FFCCCC | |||
|30006D0 || Enemy health | |||
|-style=background:#CCCCFF | |||
|30006EE || Enemy freeze timer | |||
|-style=background:#FFCCCC | |||
|3000790 || Enemy health | |||
|-style=background:#FFCCCC | |||
|30007C4 || Enemy health | |||
|- | |- | ||
|300087E || Bomb timer | |300087E || Bomb timer | ||
Line 266: | Line 344: | ||
|3004D90 || SA-X Suit Colour | |3004D90 || SA-X Suit Colour | ||
|- | |- | ||
|3004DEC | |3004DEC || Door Type | ||
|- | |||
|3004DED || Door Animation | |||
|- | |||
|3004DEE || Door Horizontal Positioning | |||
|- | |||
|3004DEF || Door Vertical Positioning | |||
|- | |||
|3004DF0 || Door Type | |||
|- | |||
|3004DF1 || Door Animation | |||
|- | |||
|3004DF2 || Door Horizontal Positioning | |||
|- | |||
|3004DF3 || Door Vertical Positioning | |||
|- | |||
|3004DF4 || Door Type | |||
|- | |||
|3004DF5 || Door Animation | |||
|- | |||
|3004DF6 || Door Horizontal Positioning | |||
|- | |||
|3004DF7 || Door Vertical Positioning | |||
|- | |||
|3004DF8 || Door Type | |||
|- | |||
|3004DF9 || Door Animation | |||
|- | |||
|3004DFA || Door Horizontal Positioning | |||
|- | |||
|3004DFB || Door Vertical Positioning | |||
|- | |||
|3004DFC || Door Type | |||
|- | |||
|3004DFD || Door Animation | |||
|- | |||
|3004DFE || Door Horizontal Positioning | |||
|- | |||
|3004DFF || Door Vertical Positioning | |||
|- | |||
|3004E00 || Door Type | |||
|- | |||
|3004E01 || Door Animation | |||
|- | |||
|3004E02 || Door Horizontal Positioning | |||
|- | |||
|3004E03 || Door Vertical Positioning | |||
|- | |||
|3004E04 || Door Type | |||
|- | |||
|3004E05 || Door Animation | |||
|- | |||
|3004E06 || Door Horizontal Positioning | |||
|- | |||
|3004E07 || Door Vertical Positioning | |||
|- | |||
|3004E08 || Door Type | |||
|- | |- | ||
| | |3004E09 || Door Animation | ||
|- | |- | ||
| | |3004E0A || Door Horizontal Positioning | ||
|- | |- | ||
| | |3004E0B || Door Vertical Positioning | ||
|- | |- | ||
|3007D94 || Projectile Vertical Positioning | |3007D94 || Projectile Vertical Positioning | ||
|- | |- | ||
|3007D98 || Projectile Horizontal Positioning | |3007D98 || Projectile Horizontal Positioning |
Revision as of 09:24, 12 October 2007
Table
RAM | Information |
---|---|
203821D | Slot A area number |
203821F | Slot A room number |
3000014 | Completed game map switch
|
300001B | Abilities Counter |
300001C | Security Door Counter |
300002C | Area number |
300002D | Room number |
300003B | Main Deck Percentage |
300003C | SRX Percentage |
300003D | TRO Percentage |
300003E | PYR Percentage |
300003F | AQA Percentage |
3000040 | ARC Percentage |
3000041 | NOC Percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000154 | Enemy health |
3000177 | Enemy freeze timer |
300018C | Enemy health |
30001AA | Enemy freeze timer |
30001B2 | Vertical enemy positioning |
30001B4 | Horizontal enemy positioning |
30001C4 | Enemy health |
30001E0 | Zazabi's jump counter |
30001E2 | Enemy freeze timer |
30001EA | Vertical enemy positioning |
30001EC | Horizontal enemy positioning |
300021A | Enemy freeze timer |
3000222 | Vertical enemy positioning |
3000224 | Horizontal enemy positioning |
3000234 | Enemy health |
3000252 | Enemy freeze timer |
300025A | Vertical enemy positioning |
300025C | Horizontal enemy positioning |
300028A | Enemy freeze timer |
3000292 | Vertical enemy positioning |
3000294 | Horizontal enemy positioning |
30002A4 | Enemy health |
30002C2 | Enemy freeze timer |
30002DC | Enemy health |
3000314 | Enemy health |
300034C | Enemy health |
30003DA | Enemy freeze timer |
30003F4 | Enemy health |
3000412 | Enemy freeze timer |
30006BE | Vertical enemy positioning |
30006C0 | Horizontal enemy positioning |
30006D0 | Enemy health |
30006EE | Enemy freeze timer |
3000790 | Enemy health |
30007C4 | Enemy health |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting echo animation |
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300151E | Final Percentage |
3001608 | 2nd Menu Arrow Horizontal Position |
300160A | 2nd Menu Arrow Vertical Position |
300160E | Copy Data Selector Animation |
300160F | Copy Data Selector Animation Counter |
300161C | 2nd Menu Box Animation |
3001628 | Menu Box Type |
3001638 | Copy Menu Box Animation Switch |
3001640 | 1st Menu Arrow Horizontal Position |
3001642 | 1st Menu Arrow Vertical Position |
3001645 | Menu Arrow Switch |
3001646 | Menu Arrow Animation |
3001647 | Menu Arrow Animation Counter |
3001654 | Menu Arrow Type |
3001660 | Menu Box Animation |
3001670 | 1st Menu Box Animation |
30016B2 | Save File Selector Position |
30016F1 | Mono To Stereo Switch |
3001704 | Mono To Stereo Selector Position |
300170A | Mono To Stereo Animation |
300170B | Mono To Stereo Animation Counter |
300445E/4474 | Electrified Pain SFX |
3004D28 | Suit Colour |
3004D90 | SA-X Suit Colour |
3004DEC | Door Type |
3004DED | Door Animation |
3004DEE | Door Horizontal Positioning |
3004DEF | Door Vertical Positioning |
3004DF0 | Door Type |
3004DF1 | Door Animation |
3004DF2 | Door Horizontal Positioning |
3004DF3 | Door Vertical Positioning |
3004DF4 | Door Type |
3004DF5 | Door Animation |
3004DF6 | Door Horizontal Positioning |
3004DF7 | Door Vertical Positioning |
3004DF8 | Door Type |
3004DF9 | Door Animation |
3004DFA | Door Horizontal Positioning |
3004DFB | Door Vertical Positioning |
3004DFC | Door Type |
3004DFD | Door Animation |
3004DFE | Door Horizontal Positioning |
3004DFF | Door Vertical Positioning |
3004E00 | Door Type |
3004E01 | Door Animation |
3004E02 | Door Horizontal Positioning |
3004E03 | Door Vertical Positioning |
3004E04 | Door Type |
3004E05 | Door Animation |
3004E06 | Door Horizontal Positioning |
3004E07 | Door Vertical Positioning |
3004E08 | Door Type |
3004E09 | Door Animation |
3004E0A | Door Horizontal Positioning |
3004E0B | Door Vertical Positioning |
3007D94 | Projectile Vertical Positioning |
3007D98 | Projectile Horizontal Positioning |