Difference between revisions of "Metroid Fusion:RAM map"

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(more RAM addresses)
(Formatted into a table, will added some info tomorrow)
Line 1: Line 1:
* 203821D Area ID
+
==Table==
* 203821F Room ID
+
 
* 3000014 Completed Game Map Switch
+
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
* 300002C Area ID
+
|- style=background:#ccccff
* 300002D Room ID
+
!'''RAM'''  || '''Information'''
* 300003B Percentage
+
|-
* 30000C8 Horizontal Background 0 Positioning
+
|203821D Area ID
* 30000CA Vertical Background 0 Positioning
+
|-
* 30000CC Horizontal Background 1 Positioning
+
|203821F Room ID
* 30000CE Vertical Background 1 Positioning
+
|-
* 30000D0 Horizontal Background 2 Positioning
+
|3000014 Completed Game Map Switch
* 30000D2 Vertical Background 2 Positioning
+
|-
* 30000D4 Horizontal Background 3 Positioning
+
|300002C Area ID
* 30000D6 Vertical Background 3 Positioning
+
|-
* 3000138 In-Game Timer
+
|300002D Room ID
* 3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
+
|-
* 30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
+
|300003B Percentage
* 30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
+
|-
* 30001E0 Zazabi's Jump Counter
+
|30000C8 Horizontal Background 0 Positioning
* 300087E Bomb Timer
+
|-
* 30008D9 Escape Timer
+
|30000CA Vertical Background 0 Positioning
* 3000B84 Menu Status
+
|-
* 3000B87 Event Counter
+
|30000CC Horizontal Background 1 Positioning
* 3001245 Pose Status
+
|-
* 3001246 Turn Switch
+
|30000CE Vertical Background 1 Positioning
* 3001247 Bounce Switch
+
|-
* 3001248 Wall-Jump Timer
+
|30000D0 Horizontal Background 2 Positioning
* 3001249 Invincibility Timer
+
|-
* 300124A Speed Boosting Counter
+
|30000D2 Vertical Background 2 Positioning
* 300124B Arm Connon Direction
+
|-
* 300124C Missiles Switch
+
|30000D4 Horizontal Background 3 Positioning
* 300124E Cooldown Timer
+
|-
* 3001250 Charge Beam Counter
+
|30000D6 Vertical Background 3 Positioning
* 3001252 Arm Running Animation Switch
+
|-
* 3001253 Speed Boost Counter
+
|3000138 In-Game Timer
* 3001254 Wall-Jump Direction Switch
+
|-
* 3001256 Direction Switch
+
|3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
* 300125A Horizontal Positioning
+
|-
* 300125C Vertical Positioning
+
|30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
* 300125E Horizontal Momentum
+
|-
* 3001260 Vertical Momentum
+
|30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
* 3001262 Current Angle
+
|-
* 30012DC Shinespark Timer
+
|30001E0 Zazabi's Jump Counter
* 3001310 Health Status
+
|-
* 3001312 Health Capacity
+
|300087E Bomb Timer
* 3001314 Missile Status
+
|-
* 3001316 Missiles Capacity
+
|30008D9 Escape Timer
* 3001318 Power Bomb Status
+
|-
* 3001319 Power Bomb Capacity
+
|3000B84 Menu Status
* 300131A Beam Status
+
|-
* 300131B Missile + Bomb Status
+
|3000B87 Event Counter
* 300131C Suit + Misc. Status
+
|-
* 300131D Security Status
+
|3001245 Pose Status
* 300151E Final Percentage
+
|-
* 3001608 2nd Menu Arrow Horizontal Position
+
|3001246 Turn Switch
* 300160A 2nd Menu Arrow Vertical Position
+
|-
* 300160E Copy Data Selector Animation
+
|3001247 Bounce Switch
* 300160F Copy Data Selector Animation Counter
+
|-
* 300161C 2nd Menu Box Animation
+
|3001248 Wall-Jump Timer
* 3001628 Menu Box Type
+
|-
* 3001638 Copy Menu Box Animation Switch
+
|3001249 Invincibility Timer
* 3001640 1st Menu Arrow Horizontal Position
+
|-
* 3001642 1st Menu Arrow Vertical Position
+
|300124A Speed Boosting Counter
* 3001645 Menu Arrow Switch
+
|-
* 3001646 Menu Arrow Animation
+
|300124B Arm Connon Direction
* 3001647 Menu Arrow Animation Counter
+
|-
* 3001654 Menu Arrow Type
+
|300124C Missiles Switch
* 3001660 Menu Box Animation
+
|-
* 3001670 1st Menu Box Animation
+
|300124E Cooldown Timer
* 30016B2 Save File Selector Position
+
|-
* 30016F1 Mono To Stereo Switch
+
|3001250 Charge Beam Counter
* 3001704 Mono To Stereo Selector Position
+
|-
* 300170A Mono To Stereo Animation
+
|3001252 Arm Running Animation Switch
* 300170B Mono To Stereo Animation Counter
+
|-
* 300445E/4474 Electrified Pain SFX
+
|3001253 Speed Boost Counter
* 3004D28 Suit Colour
+
|-
* 3004D90 SA-X Suit Colour
+
|3001254 Wall-Jump Direction Switch
* 3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
+
|-
* 3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
+
|3001256 Direction Switch
* 3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
+
|-
* 3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
+
|300125A Horizontal Positioning
* 3007D94 Projectile Vertical Positioing
+
|-
* 3007D98 Projectile Horizontal Positioning
+
|300125C Vertical Positioning
 +
|-
 +
|300125E Horizontal Momentum
 +
|-
 +
|3001260 Vertical Momentum
 +
|-
 +
|3001262 Current Angle
 +
|-
 +
|30012DC Shinespark Timer
 +
|-
 +
|3001310 Health Status
 +
|-
 +
|3001312 Health Capacity
 +
|-
 +
|3001314 Missile Status
 +
|-
 +
|3001316 Missiles Capacity
 +
|-
 +
|3001318 Power Bomb Status
 +
|-
 +
|3001319 Power Bomb Capacity
 +
|-
 +
|300131A Beam Status
 +
|-
 +
|300131B Missile + Bomb Status
 +
|-
 +
|300131C Suit + Misc. Status
 +
|-
 +
|300131D Security Status
 +
|-
 +
|300151E Final Percentage
 +
|-
 +
|3001608 2nd Menu Arrow Horizontal Position
 +
|-
 +
|300160A 2nd Menu Arrow Vertical Position
 +
|-
 +
|300160E Copy Data Selector Animation
 +
|-
 +
|300160F Copy Data Selector Animation Counter
 +
|-
 +
|300161C 2nd Menu Box Animation
 +
|-
 +
|3001628 Menu Box Type
 +
|-
 +
|3001638 Copy Menu Box Animation Switch
 +
|-
 +
|3001640 1st Menu Arrow Horizontal Position
 +
|-
 +
|3001642 1st Menu Arrow Vertical Position
 +
|-
 +
|3001645 Menu Arrow Switch
 +
|-
 +
|3001646 Menu Arrow Animation
 +
|-
 +
|3001647 Menu Arrow Animation Counter
 +
|-
 +
|3001654 Menu Arrow Type
 +
|-
 +
|3001660 Menu Box Animation
 +
|-
 +
|3001670 1st Menu Box Animation
 +
|-
 +
|30016B2 Save File Selector Position
 +
|-
 +
|30016F1 Mono To Stereo Switch
 +
|-
 +
|3001704 Mono To Stereo Selector Position
 +
|-
 +
|300170A Mono To Stereo Animation
 +
|-
 +
|300170B Mono To Stereo Animation Counter
 +
|-
 +
|300445E/4474 Electrified Pain SFX
 +
|-
 +
|3004D28 Suit Colour
 +
|-
 +
|3004D90 SA-X Suit Colour
 +
|-
 +
|3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
 +
|-
 +
|3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
 +
|-
 +
|3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
 +
|-
 +
|3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
 +
|-
 +
|3007D94 Projectile Vertical Positioning
 +
|-
 +
|3007D98 Projectile Horizontal Positioning

Revision as of 16:45, 13 September 2007

Table

RAM Information
203821D Area ID
203821F Room ID
3000014 Completed Game Map Switch
300002C Area ID
300002D Room ID
300003B Percentage
30000C8 Horizontal Background 0 Positioning
30000CA Vertical Background 0 Positioning
30000CC Horizontal Background 1 Positioning
30000CE Vertical Background 1 Positioning
30000D0 Horizontal Background 2 Positioning
30000D2 Vertical Background 2 Positioning
30000D4 Horizontal Background 3 Positioning
30000D6 Vertical Background 3 Positioning
3000138 In-Game Timer
3000177/1AA/1E2/21A/252/28A/2C2/3DA/412/6EE Freeze Timer
30001B2/01EA/0222/025A/0292/06BE Vertical Boss Positioning
30001B4/01EC/0224/025C/0294/06C0 Horizontal Boss Positioning
30001E0 Zazabi's Jump Counter
300087E Bomb Timer
30008D9 Escape Timer
3000B84 Menu Status
3000B87 Event Counter
3001245 Pose Status
3001246 Turn Switch
3001247 Bounce Switch
3001248 Wall-Jump Timer
3001249 Invincibility Timer
300124A Speed Boosting Counter
300124B Arm Connon Direction
300124C Missiles Switch
300124E Cooldown Timer
3001250 Charge Beam Counter
3001252 Arm Running Animation Switch
3001253 Speed Boost Counter
3001254 Wall-Jump Direction Switch
3001256 Direction Switch
300125A Horizontal Positioning
300125C Vertical Positioning
300125E Horizontal Momentum
3001260 Vertical Momentum
3001262 Current Angle
30012DC Shinespark Timer
3001310 Health Status
3001312 Health Capacity
3001314 Missile Status
3001316 Missiles Capacity
3001318 Power Bomb Status
3001319 Power Bomb Capacity
300131A Beam Status
300131B Missile + Bomb Status
300131C Suit + Misc. Status
300131D Security Status
300151E Final Percentage
3001608 2nd Menu Arrow Horizontal Position
300160A 2nd Menu Arrow Vertical Position
300160E Copy Data Selector Animation
300160F Copy Data Selector Animation Counter
300161C 2nd Menu Box Animation
3001628 Menu Box Type
3001638 Copy Menu Box Animation Switch
3001640 1st Menu Arrow Horizontal Position
3001642 1st Menu Arrow Vertical Position
3001645 Menu Arrow Switch
3001646 Menu Arrow Animation
3001647 Menu Arrow Animation Counter
3001654 Menu Arrow Type
3001660 Menu Box Animation
3001670 1st Menu Box Animation
30016B2 Save File Selector Position
30016F1 Mono To Stereo Switch
3001704 Mono To Stereo Selector Position
300170A Mono To Stereo Animation
300170B Mono To Stereo Animation Counter
300445E/4474 Electrified Pain SFX
3004D28 Suit Colour
3004D90 SA-X Suit Colour
3004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08 Door Type
3004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09 Door Animation
3004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A Door Horizontal Positioning
3004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B Door Vertical Positioning
3007D94 Projectile Vertical Positioning
3007D98 Projectile Horizontal Positioning