Mega Man IV:RAM map:Object ASM Private Memory 3
Jump to navigation Jump to search
Revision as of 13:14, 12 July 2015 by MartsINY (MartsINY moved page $498-4AF: Object ASM Private Memory 3 to Mega Man IV:RAM map:$498-4AF: Object ASM Private Memory 3: I didn't understand correctly the page naming yesterday)
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.