Mega Man IV:RAM map:Object ASM Private Memory 3: Difference between revisions
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FCandChill (talk | contribs) m (FCandChill moved page Object ASM Private Memory 3: RAM 498-4AF (Mega Man 4) to Mega Man IV:RAM map:Object ASM Private Memory 3) |
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{{subpage|game=Mega Man | {{subpage|game=Mega Man 4:RAM map}} | ||
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br> | 498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br> | ||
Value can only be set next time Mega Man status is not 00.<Br> | Value can only be set next time Mega Man status is not 00.<Br> | ||
(used by Rush Coil : A doesn't need to be held for Mega Man to go up. | (used by Rush Coil : A doesn't need to be held for Mega Man to go up. |
Latest revision as of 06:24, 19 October 2018
This is a sub-page for Mega Man 4:RAM map.
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.