Mega Man IV:RAM map:Object ASM Private Memory 3: Difference between revisions

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(changed IV to 4)
 
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{{subpage|game=Mega Man IV:RAM map}}
{{subpage|game=Mega Man 4:RAM map}}


498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br>
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br>
Value can only be set next time Mega Man status is not 00.<Br>
Value can only be set next time Mega Man status is not 00.<Br>
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.

Latest revision as of 06:24, 19 October 2018


498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.