Mega Man IV:RAM map:Object ASM Private Memory 3: Difference between revisions
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m (MartsINY moved page Mega Man IV:RAM map:$498-4AF: Object ASM Private Memory 3 to RAM 498-4AF: Object ASM Private Memory 3 (Mega Man 4)) |
m (MartsINY moved page RAM 498-4AF: Object ASM Private Memory 3 (Mega Man 4) to Object ASM Private Memory 3: RAM 498-4AF (Mega Man 4)) |
(No difference)
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Revision as of 01:19, 13 July 2015
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.