Difference between revisions of "Mega Man 6:RAM map"

From Data Crystal
Jump to: navigation, search
(Added input sub section and the other position variable addresses)
(Added countdown variable addresses used after being hit, and Y speed variable addresses)
Line 19: Line 19:
 
{| border="1" cellpadding="1"  
 
{| border="1" cellpadding="1"  
 
|'''RAM'''  || '''Function''' || '''Details'''
 
|'''RAM'''  || '''Function''' || '''Details'''
 +
|-
 +
| $0095 || Countdown of number of frames that Mega Man is pushed back after a hit ||
 +
|-
 +
| $00A2 || Countdown of number of frames that Mega Man is invincible || This starts counting down after the countdown for being pushed back after a hit has reached zero.
 
|-
 
|-
 
| $03E5 || Mega Man's HP ||
 
| $03E5 || Mega Man's HP ||
Line 70: Line 74:
 
|-
 
|-
 
| $04E2 || Y position fraction of Mega Man ||
 
| $04E2 || Y position fraction of Mega Man ||
 +
|-
 +
| $05B1 || Y speed fraction of Mega Man ||
 +
|-
 +
| $05C8 || Y speed of Mega Man || Unlike previous titles, a positive value means Mega Man is descending, and a negative value means he is ascending.
 
|-
 
|-
 
|}
 
|}

Revision as of 16:58, 22 September 2016


Player Variables

Input

RAM Function Details
$0040 Keys held on pad 1
$0042 Keys pressed on pad 1


Life & Health

RAM Function Details
$0095 Countdown of number of frames that Mega Man is pushed back after a hit
$00A2 Countdown of number of frames that Mega Man is invincible This starts counting down after the countdown for being pushed back after a hit has reached zero.
$03E5 Mega Man's HP


Weapons

RAM Function Details
$0688 Remaining Mega Buster energy Always Full
$0689 Remaining Yamato Spear energy
$068A Remaining Wind Storm energy
$068B Remaining Blizzard Attack energy
$068C Remaining Fire Blast energy
$068D Remaining Plant Barrier energy
$068E Remaining Knight Crush energy
$068F Remaining Silver Tomahawk energy
$0690 Remaining Centaur Flash energy
$0691 Remaining Beat energy
$0694 Power Mega Man switch
$0695 Jet Mega Man swtich


Other

RAM Function Details
$00A5 Current Power Level for Power Mega Man (graphically only)
$0486 X position of Mega Man
$049D X position fraction of Mega Man
$04CB Y position of Mega Man
$04E2 Y position fraction of Mega Man
$05B1 Y speed fraction of Mega Man
$05C8 Y speed of Mega Man Unlike previous titles, a positive value means Mega Man is descending, and a negative value means he is ascending.


Miscellaneous

RAM Function Details
$0051 Current Level
$0057 Current Screen
$03ED Current Boss' HP
$069C Y position of Left Table objects
$069D X position of Left Table objects


Internal Data for Mega Man VI

ROM MapRAM MapText TableNotesTutorials