Difference between revisions of "Mega Man 6:RAM map"

From Data Crystal
Jump to: navigation, search
m (moved Mega Man VI: RAM Map to Mega Man VI:RAM map: Match template)
(No difference)

Revision as of 22:21, 5 June 2010


Player Variables

Life & Health

RAM Function Details
$03E5 Mega Man's HP


Weapons

RAM Function Details
$0688 Remaining Mega Buster energy Always Full
$0689 Remaining Yamato Spear energy
$068A Remaining Wind Storm energy
$068B Remaining Blizzard Attack energy
$068C Remaining Fire Blast energy
$068D Remaining Plant Barrier energy
$068E Remaining Knight Crush energy
$068F Remaining Silver Tomahawk energy
$0690 Remaining Centaur Flash energy
$0691 Remaining Beat energy
$0694 Power Mega Man switch
$0695 Jet Mega Man swtich


Other

RAM Function Details
$00A5 Current Power Level for Power Mega Man (graphically only)
$04CB Y position of Mega Man


Miscellaneous

RAM Function Details
$0051 Current Level
$0057 Current Screen
$03ED Current Boss' HP
$069C Y position of Left Table objects
$069D X position of Left Table objects