Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Notes"

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{{Notes|game=Mario vs. Donkey Kong 2: March of the Minis}}
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{| class="wikitable"
 
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|-
{{Todo|Combine and check the different notes}}
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! Actor ID
 
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! Description
Notes by different people:
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! Parameters
* Hiccup ([https://cdn.discordapp.com/attachments/804573885730914316/805542848120225792/mvsdk_1-1_docs.txt 1-1 level format notes for USA version])
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|-
* VGamer78 ([https://cdn.discordapp.com/attachments/804573885730914316/804579268507205662/mario_vs_donkey_kong_2_sprite_ids.txt Sprite IDs for unk version], [https://cdn.discordapp.com/attachments/804573885730914316/804832361308618762/level_documentation.zip 1-6 level format notes for unk version])
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| 01
* TheMarioVariable ([https://cdn.discordapp.com/attachments/804573885730914316/811747582883659806/MvsDK2_HEX_Documentation_v2.pdf Level format notes for European version])
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| Nothing?
 
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|
{{Internal Data|game=Mario vs. Donkey Kong 2: March of the Minis}}
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|-
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| 03
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| Minimario
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|
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|-
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| 04
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| Crashes the game
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|
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|-
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| 05
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| Nothing?
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|
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|-
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| 06
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| Nothing?
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|
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|-
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| 07
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| Nothing?
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|
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|-
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| 1C
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| Nothing?
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|
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|-
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| 2B
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| Door
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|
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|-
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| 63
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| Fish Bob-omb (From the Shy Guy Minigame)
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|
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|-
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| 64
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| Bob-omb
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|
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|-
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| 65
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| Spark (no generator)
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|
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|-
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| 66
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| Oil drums (work like candles)
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|
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|-
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| 67
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| Minimario fireball
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|
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|-
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| 68
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| Thwomp
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|
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|-
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| 69
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| Cuttacutta (mechanical crab)
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| 00 = Right<br>
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80 = Left
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|-
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| 6A
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| Piranha Plant
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| 30 = Up<br>
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22 = Right<br>
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68 = Down<br>
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A4 = Left<br>
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02 = Right, open mouth<br>
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10 = Up, open mouth<br>
 +
48 = Down, open mouth<br>
 +
84 = Left, open mouth
 +
|-
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| 6B
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| Piranha Plant fireball
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|
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|-
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| 6C
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| Boss 1 window
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|
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|-
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| 6D
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| Blooper
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|
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|-
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| 6E
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| Bob-omb fish
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|
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|-
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| 6F
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| Podoboo
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|
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|-
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| 70
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| Nothing?
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|
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|-
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| 73
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| Candle
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|
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|-
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| 74
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| Snapjaw
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| 00 = Right<br>
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80 = Left
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|-
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| 75
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| Snapjaw on liana
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|
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|-
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| 96
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| Elevator platform
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|
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|-
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| 97
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| Donut block (doesn't fall?)
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|
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|-
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| 98
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| Water/Lava moving platform
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| 00 = Right<br>
 +
80 = Left
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|-
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| 99
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| Nothing?
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|
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|-
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| 9A
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| Rock Blocks (destroyable with Bomb Blocks)
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|
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|-
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| 9B
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| Bomb (generated from Bomb Blocks)
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|
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|-
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| 9C
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| Shy Guy
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| 00 = Right<br>
 +
80 = Left
 +
|-
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| 9D
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| Wooden barrel
 +
|
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|-
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| 9E
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| Wooden crate
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|
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|-
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| 9F
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| Blue springboard
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|
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|-
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| A2
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| Balance Beams
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| A2 XX 00 00<br>
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XX = Rope height (XX*1/4)
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|-
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| A3
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| Donkey Kong (boss 1)
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|
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|-
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| A4
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| Yellow Vertical Gate (loaded by tiles)
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|
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|-
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| A5
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| Yellow Switch (loaded by tiles)
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|
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|-
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| A6
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| Hammers
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|
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|-
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| A7
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| Red Vertical Gate (loaded by tiles)
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|
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|-
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| A8
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| Red Switch (loaded by tiles)
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|
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|-
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| A9
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| Blue Vertical Gate (loaded by tiles)
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|
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|-
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| AA
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| Blue Switch (loaded by tiles)
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|
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|-
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| AB
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| Rotating pipe (90° angle)
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|
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|-
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| AC
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| Rotating pipe (180° angle)
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|
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|-
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| AD
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| Yellow Horizontal Gate (loaded by tiles)
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|
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|-
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| AE
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| Circus Kong
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|
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|-
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| B2
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| Capture Kong
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| 00 = Right<br>
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80 = Left
 +
|-
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| B3
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| Weird Brown Egg
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|
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|-
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| B4
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| Starman
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|
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|-
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| B5
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| Yellow springboard
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|
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|-
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| B7
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| Spy Guy
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| 00 = Right<br>
 +
80 = Left
 +
|-
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| B8
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| Fire Bar
 +
| 00 = Clockwise<br>
 +
80 = Counterclockwise
 +
|-
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| B9
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| Crash Kong
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| 00 = Right<br>
 +
80 = Left
 +
|-
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| BA
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| Cool Kong
 +
| 00 = Right<br>
 +
80 = Left
 +
|-
 +
| BB
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| Moving platform on track (loaded by tiles)
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|
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|-
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| BF
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| Konga (Thwomp Kong)
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|
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|-
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| C0
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| Donut Block
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|
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|-
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| C1
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| Polterguy
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| A2 = Red, facing left, Y movement, down<br>
 +
21 = Red, facing right, Y movement, up<br>
 +
08 = Blue, facing right, X movement, right<br>
 +
89 = Blue, facing left, Y movement, down<br>
 +
09 = Blue, facing right, Y movement, up<br>
 +
8A = Blue, facing left, Y movement, up<br>
 +
88 = Blue, facing left, X movement, left<br>
 +
01 = Yellow, facing right, Y movement, down<br>
 +
82 = Yellow, facing left, Y movement, up
 +
|-
 +
| C2
 +
| Boo (unused)
 +
| 00 = Right<br>
 +
80 = Left
 +
|-
 +
| C3
 +
| Mummy Guy
 +
| 00 = Right<br>
 +
80 = Left
 +
|-
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| C4
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| Blue Shy Guy (Shoots a Snifit Bullet sometimes)
 +
|
 +
|-
 +
| C5
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| Snifit
 +
| 00 = Right<br>
 +
80 = Left
 +
|-
 +
| C9
 +
| Starman (again?)
 +
|
 +
|-
 +
| D0
 +
| Blue Shield (From DK Basement Stage 2)
 +
|
 +
|}

Revision as of 10:21, 19 February 2021

Actor ID Description Parameters
01 Nothing?
03 Minimario
04 Crashes the game
05 Nothing?
06 Nothing?
07 Nothing?
1C Nothing?
2B Door
63 Fish Bob-omb (From the Shy Guy Minigame)
64 Bob-omb
65 Spark (no generator)
66 Oil drums (work like candles)
67 Minimario fireball
68 Thwomp
69 Cuttacutta (mechanical crab) 00 = Right

80 = Left

6A Piranha Plant 30 = Up

22 = Right
68 = Down
A4 = Left
02 = Right, open mouth
10 = Up, open mouth
48 = Down, open mouth
84 = Left, open mouth

6B Piranha Plant fireball
6C Boss 1 window
6D Blooper
6E Bob-omb fish
6F Podoboo
70 Nothing?
73 Candle
74 Snapjaw 00 = Right

80 = Left

75 Snapjaw on liana
96 Elevator platform
97 Donut block (doesn't fall?)
98 Water/Lava moving platform 00 = Right

80 = Left

99 Nothing?
9A Rock Blocks (destroyable with Bomb Blocks)
9B Bomb (generated from Bomb Blocks)
9C Shy Guy 00 = Right

80 = Left

9D Wooden barrel
9E Wooden crate
9F Blue springboard
A2 Balance Beams A2 XX 00 00

XX = Rope height (XX*1/4)

A3 Donkey Kong (boss 1)
A4 Yellow Vertical Gate (loaded by tiles)
A5 Yellow Switch (loaded by tiles)
A6 Hammers
A7 Red Vertical Gate (loaded by tiles)
A8 Red Switch (loaded by tiles)
A9 Blue Vertical Gate (loaded by tiles)
AA Blue Switch (loaded by tiles)
AB Rotating pipe (90° angle)
AC Rotating pipe (180° angle)
AD Yellow Horizontal Gate (loaded by tiles)
AE Circus Kong
B2 Capture Kong 00 = Right

80 = Left

B3 Weird Brown Egg
B4 Starman
B5 Yellow springboard
B7 Spy Guy 00 = Right

80 = Left

B8 Fire Bar 00 = Clockwise

80 = Counterclockwise

B9 Crash Kong 00 = Right

80 = Left

BA Cool Kong 00 = Right

80 = Left

BB Moving platform on track (loaded by tiles)
BF Konga (Thwomp Kong)
C0 Donut Block
C1 Polterguy A2 = Red, facing left, Y movement, down

21 = Red, facing right, Y movement, up
08 = Blue, facing right, X movement, right
89 = Blue, facing left, Y movement, down
09 = Blue, facing right, Y movement, up
8A = Blue, facing left, Y movement, up
88 = Blue, facing left, X movement, left
01 = Yellow, facing right, Y movement, down
82 = Yellow, facing left, Y movement, up

C2 Boo (unused) 00 = Right

80 = Left

C3 Mummy Guy 00 = Right

80 = Left

C4 Blue Shy Guy (Shoots a Snifit Bullet sometimes)
C5 Snifit 00 = Right

80 = Left

C9 Starman (again?)
D0 Blue Shield (From DK Basement Stage 2)