Difference between revisions of "MOTHER 3:Enemy memo placement"

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(Format)
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==Format==
 
==Format==
  
Each entry is 2 bytes long, the first ones tells the game where on the Y axis to put the enemy sprite.
+
Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite.
 
The second one is unknown what it does.
 
The second one is unknown what it does.
  
The game adds 7F to the first value when loading it.
+
The game adds different values based on enemies when loading it.
 +
 
 +
These values are from the [[MOTHER_3:Enemy_data|Enemy data]] table.
 +
 
 
[[Category:MOTHER 3|Enemy height placement]]
 
[[Category:MOTHER 3|Enemy height placement]]

Latest revision as of 10:41, 2 October 2016

Enemy heigt placement
Game MOTHER 3
Start Address 0xC6D62
End Address 0xC6F5F
# of Entries 255 (0xFF)
Entry Length 2
Total Length 510 bytes (0x1FE)
Back to the ROM map

Overview

This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.

Format

Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.

The game adds different values based on enemies when loading it.

These values are from the Enemy data table.