MOTHER 3:Enemy battle sprites

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Revision as of 16:00, 23 October 2016 by Lorenzooone (talk | contribs) (Created page with "{{subpage|game=MOTHER 3:ROM map}} {{Infobox table|name=Enemy battle sprite graphics |game=MOTHER 3 |loc=ROM |start=0x1CA70E8 |end=0x1CE541F |numentries=256 (0x100) |entrylengt...")
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Enemy battle sprite graphics
Start Address 0x1CA70E8
End Address 0x1CE541F
# of Entries 256 (0x100)
Entry Length Variable length
Total Length 254776 bytes (0x3E338)
Back to the ROM map

This is where the battle sprite graphics are.
These graphics are the only ones to use the "CCG block" structure.
So, to see how the entries are made, go to the "CCG block" page.