Difference between revisions of "MOTHER 3:Enemy battle sprites"
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|start=0x1CA70E8 | |start=0x1CA70E8 | ||
|end=0x1CE541F | |end=0x1CE541F | ||
− | |numentries= | + | |numentries=257 (0x101) |
|entrylength=Variable length | |entrylength=Variable length | ||
|totallength=254776 bytes (0x3E338) | |totallength=254776 bytes (0x3E338) | ||
}} | }} | ||
− | This is where the battle sprite graphics are.<br> | + | This is where the enemy battle sprite graphics are.<br> |
These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | ||
− | + | Graphics are stored in the classic GBA's format 4BPP reverse ordered.<br> | |
+ | Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. | ||
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+ | {{Infobox table|name=Enemy battle sprite palettes | ||
+ | |game=MOTHER 3 | ||
+ | |loc=ROM | ||
+ | |start=0x1CF2700 | ||
+ | |end=0x1CF4B1F | ||
+ | |numentries=289 (0x121) | ||
+ | |entrylength=32 bytes (0x20) | ||
+ | |totallength=9248 bytes (0x2420) | ||
+ | }} | ||
+ | This is where the enemy battle palettes are stored.<br> | ||
+ | Each palette has 16 colors, so each colour is 2 bytes long.<br> | ||
+ | Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. | ||
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+ | {{Infobox table|name=Enemy battle sprite arrangements | ||
+ | |game=MOTHER 3 | ||
+ | |loc=ROM | ||
+ | |start=0x1CFB9E0 | ||
+ | |end=0x1CFF687 | ||
+ | |numentries=257 (0x101) | ||
+ | |entrylength=Variable lenght | ||
+ | |totallength=15528 bytes (0x3CA8) | ||
+ | }} | ||
+ | This is where the enemy battle sprite arrangements are.<br> | ||
+ | These graphics use the "[[MOTHER_3:SOB_block|SOB block]]" structure.<br> | ||
+ | Entries in this table are pointed by the [[MOTHER_3:Battle_data_table|Battle data pointer table]]. |
Latest revision as of 19:45, 17 March 2021
This is a sub-page for MOTHER 3:ROM map.
Enemy battle sprite graphics | |
Game | MOTHER 3 |
Start Address | 0x1CA70E8 |
End Address | 0x1CE541F |
# of Entries | 257 (0x101) |
Entry Length | Variable length |
Total Length | 254776 bytes (0x3E338) |
Back to the ROM map |
This is where the enemy battle sprite graphics are.
These graphics are the only ones to use the "CCG block" structure.
Graphics are stored in the classic GBA's format 4BPP reverse ordered.
Entries in this table are pointed by the Battle data pointer table.
Enemy battle sprite palettes | |
Game | MOTHER 3 |
Start Address | 0x1CF2700 |
End Address | 0x1CF4B1F |
# of Entries | 289 (0x121) |
Entry Length | 32 bytes (0x20) |
Total Length | 9248 bytes (0x2420) |
Back to the ROM map |
This is where the enemy battle palettes are stored.
Each palette has 16 colors, so each colour is 2 bytes long.
Entries in this table are pointed by the Battle data pointer table.
Enemy battle sprite arrangements | |
Game | MOTHER 3 |
Start Address | 0x1CFB9E0 |
End Address | 0x1CFF687 |
# of Entries | 257 (0x101) |
Entry Length | Variable lenght |
Total Length | 15528 bytes (0x3CA8) |
Back to the ROM map |
This is where the enemy battle sprite arrangements are.
These graphics use the "SOB block" structure.
Entries in this table are pointed by the Battle data pointer table.