Legacy of the Wizard:RAM map: Difference between revisions
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|0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | |0039~003B || RNG values || these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed | ||
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|0040 || Current Character || 0-4, 6 when selecting | |||
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|0043 || Player X Fine || 0-15 | |||
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|0044 || Player X Tile || 0-63 | |||
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|0045 || Player Y || 0-191 | |||
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|0047 || Map X || 0-3 | |||
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|0048 || Map Y || 0-17 | |||
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|0051-53 || Carried Items || 0: empty | |||
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|0055 || Equipped Item || 0-2 | |||
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|0058 || Health || | |0058 || Health || | ||
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|0060~006F || Inventory || Count of each item on inventory screen. | |0060~006F || Inventory || Count of each item on inventory screen. | ||
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|007B || Current X Fine Scroll || 0-15 | |||
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|007C || Current X Tile Scroll || 0-48 | |||
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|00F2 || Boss Life || | |00F2 || Boss Life || |
Latest revision as of 14:20, 6 May 2022
The following article is a RAM map for Legacy of the Wizard.
RAM | Function | Details |
0038 | Upper bound / modulus for RNG | e.g. if this is $04, RNG will roll guaranteed within 0-3 range |
0039~003B | RNG values | these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed |
0040 | Current Character | 0-4, 6 when selecting |
0043 | Player X Fine | 0-15 |
0044 | Player X Tile | 0-63 |
0045 | Player Y | 0-191 |
0047 | Map X | 0-3 |
0048 | Map Y | 0-17 |
0051-53 | Carried Items | 0: empty |
0055 | Equipped Item | 0-2 |
0058 | Health | |
0059 | Magic | |
005A | Gold | |
005B | # of Keys | |
005C | Player Jump | |
005D | Player Strength | |
005E | Player Shots Allowed | |
005F | Player Range | |
0060~006F | Inventory | Count of each item on inventory screen. |
007B | Current X Fine Scroll | 0-15 |
007C | Current X Tile Scroll | 0-48 |
00F2 | Boss Life | |
0300-0321 | Last Save | Bytes 0300-31F: inventory Byte 0320: keys |
0400~048F | Sprite Tables | 9 sprites, 16 bytes per sprite: Byte x0: OAM graphic index |
Internal Data for Legacy of the Wizard |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |