Legacy of the Wizard:RAM map: Difference between revisions
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Rainwarrior (talk | contribs) (add inventory) |
Rainwarrior (talk | contribs) (a few more stats) |
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|005B || # of Keys || | |005B || # of Keys || | ||
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|005C || Player Jump || | |||
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|005D || Player Strength || | |||
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|005E || Player Shots Allowed || | |||
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|005F || Player Range || | |||
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|0060~006F || Inventory || Count of each item on inventory screen. | |0060~006F || Inventory || Count of each item on inventory screen. | ||
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|00F2 || Boss Life || | |||
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|0400~048F || Sprite Tables || 9 sprites, 16 bytes per sprite:<br /> | |0400~048F || Sprite Tables || 9 sprites, 16 bytes per sprite:<br /> |
Revision as of 04:39, 13 April 2020
The following article is a RAM map for Legacy of the Wizard.
RAM | Function | Details |
0038 | Upper bound / modulus for RNG | e.g. if this is $04, RNG will roll guaranteed within 0-3 range |
0039~003B | RNG values | these values aren't directly used as a random number but instead as part of RNG calculation, they get reset in password screen to something reliable, but after that change each time a random number is needed |
0058 | Health | |
0059 | Magic | |
005A | Gold | |
005B | # of Keys | |
005C | Player Jump | |
005D | Player Strength | |
005E | Player Shots Allowed | |
005F | Player Range | |
0060~006F | Inventory | Count of each item on inventory screen. |
00F2 | Boss Life | |
0400~048F | Sprite Tables | 9 sprites, 16 bytes per sprite: Byte x0: OAM graphic index |
Internal Data for Legacy of the Wizard |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |