Difference between revisions of "Krazy Kreatures:RAM map"

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{{Internal Data|game=Krazy Kreatures}}

Latest revision as of 00:06, 5 June 2016

The corresponding ROM Map.

Zero Page Function Details
0x0097 Frame Counter
0x0098 Frame Counter Rollover Increments upon zp$97 rolling over to #00.
0x0099 Main Program Loop test byte Is set to #01 by NMI to escape loop upon RTI.


RAM Function Details
0x0100 Stack The top five lines are also used for High Score data.
0x0200 Text/BG Write loading dock
0x03E1 Blocktypes on Game Field
0x0700 Sprites



Internal Data for Krazy Kreatures

ROM MapRAM MapText TableNotesTutorials