Kirby's Dream Land:RAM map
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Address | Function |
---|---|
0x0000C000 |
The graphical Y position of the left half of Kirby's sprite |
0x0000C001 |
The graphical X position of the left half of Kirby's sprite |
0x0000C002 |
The ID of the tile that should be displayed as the left half of Kirby |
0x0000C003 |
Something to do with variants or effects for the sprite being displayed as Kirby's left half |
0x0000C004 |
The graphical Y position of the right half of Kirby's sprite |
0x0000C005 |
The graphical X position of the right half of Kirby's sprite |
0x0000C006 |
Something to do with Kirby's animation |
0x0000D053 |
Visual Scroll X. This does not affect collision detection or where sprites are drawn on the screen |
0x0000D055 |
Visual Scroll Y. This does not affect collision detection or where sprites are drawn on the screen |
0x0000D05C |
Kirby's Actual X position relative the screen. Setting the value past 0x4C may cause issues with the game's collision detection. |
0x0000D05D |
Kirby's Actual Y position relative to the screen |
0x0000D080 |
Background Brightness/Contrast |
0x0000D081 |
Sprite Brightness/Contrast |
0x0000D086 |
Health Bars |
0x0000D089 |
Lives |
0x0000DE02 |
Something to do with parts of the music |