Difference between revisions of "Keitai Denjuu Telefang:ROM map"

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(Denjuu Data)
Line 64: Line 64:
 
  jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it
 
  jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it
 
       will take numerous turns to charge up, and runs off the user's Denma
 
       will take numerous turns to charge up, and runs off the user's Denma
       Attack and the opponent's Denma Defense stat)
+
       Attack stat and the opponent's Denma Defense stat)
 
  kk = ???
 
  kk = ???
 
  ll = Level of evolution (Natural Evolution only; otherwise this is 00, even if
 
  ll = Level of evolution (Natural Evolution only; otherwise this is 00, even if

Revision as of 02:11, 29 July 2008

The following ROM map is for the unofficial English translation Pokemon Diamond.

Text Values

  • 0002E65A-0002E86D = Item Names
  • 0002E8FA-0002F9F9 = Unused Text?
  • 00040000-00040161 = Picture Book Pointer Table
  • 00040162-00041782 = Picture Book Entries (Note: In Japanese version it ends at 000416EF)
  • 00041783-00042979 = Unused Picture Book Entries (bootleg only; this is empty space in Japanese version)
  • 00099130-0009A0A8 = Call Text
  • 000AA875-000AAA74 = Map Location Pointer Table
  • 000AAA75-000AAADE = Cave/Dungeon Pointer Table
  • 000AAADF-000AAC7D = Cave/Dungeon Names
  • 000ABFE0-000ABFFB = Map Location Names
  • 00100000-001000AF = Dialog Pointer Table
  • 001000B0-00101CD0 = ???Text???
  • 001141A4-00115071 = Battle Text
  • 0011527B-00117F50 = ???Text???
  • 00118200-0011A2B5 = ???Call Text???
  • 0011C158-00128000 = People Text
  • 001D4000-001D457F = Denjuu Names
  • 001D4580-001D46BF = T-Fanger Names
  • 001D4700-001D4B47 = Denjuu Attacks
  • 001D5628-001D563F = Denjuu Types
  • 001D5888-001D6367 = Denjuu Arrive Phrase
  • 001D6368-001D6E47 = Denjuu Attack Phrase
  • 001D6E48-001D7927 = Unused Text
  • 001D7928-001D7987 = Denjuu Personality
  • 001D7988-001D79C7 = Status Effects
    • 001D798C-001D798F = Hiding
    • 001D7990-001D7993 = Jumping
    • 001D7994-001D7997 = Flight
    • 001D7998-001D799B = Confused
    • 001D799C-001D799F = Paralyzed
    • 001D79A0-001D79A3 = Cursed
    • 001D79A4-001D79A7 = Asleep
    • 001D79A8-001D79AB = Frightened
    • 001D79AC-001D79AF = Fog
    • 001D79B0-001D79B3 = Poisoned
    • 001D79B4-001D79B7 = Blind
    • 001D79C0-001D79C3 = Frozen
    • 001D79C4-001D79C7 = Burned

Denjuu Data

  • 001D4B48-001D5627 = Denjuu Stats, Movesets, Evolutions, and Types
Format of data is 16 bytes for each Denjuu and is as follows:
aabbccddeeffgghhiijjkkllmmnnoopp
aa = Base HP bb = Base Speed cc = Base Attack dd = Base Defense ee = Base Denma Attack ff = Base Denma Defense gg = Move 1 (List can be found at http://racieb.ggmedia.us/telefang/attacklist.txt) hh = Move 2 ii = Move 3 jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it will take numerous turns to charge up, and runs off the user's Denma Attack stat and the opponent's Denma Defense stat) kk = ??? ll = Level of evolution (Natural Evolution only; otherwise this is 00, even if it evolves another way) mm = Denjuu it evolves into (if Natural Evolution, this goes by Denjuu number, if it evolves any other way, or not at all, this is 00) nn = Type 00 = Mountain 01 = Grassland 02 = Forest 03 = Aquatic 04 = Sky 05 = Desert Anything else = glitch type oo = Level of learning 3rd move (If it learns it from the start, this value is 00; if it never learns a 3rd move, this value is 64; otherwise, this value is whatever level the Denjuu is supposed to learn the third move) pp = Level of learning 4th move (If it learns it from the start, this value is 00; if it never learns a 4rd move, this value is 64; otherwise, this value is whatever level the Denjuu is supposed to learn the fourth move)

Color Palettes

Denjuu

  • 00034800-00034D6F = Denjuu Colors

Map Screens

Overworld

  • 00035280-000352A7 = 00:00-00:59
  • 000352A8-000352CF = 01:00-01:59
  • 000352D0-000352F7 = 02:00-02:59
  • 000352F8-0003531F = 03:00-03:59
  • 00035320-00035347 = 04:00-04:59
  • 00035348-0003536F = 05:00-05:59
  • 00035370-00035397 = 06:00-06:59
  • 00035398-000353BF = 07:00-07:59
  • 000353C0-000353E7 = 08:00-08:59
  • 000353E8-0003540F = 09:00-09:59
  • 00035410-00035437 = 10:00-10:59
  • 00035438-0003545F = 11:00-11:59
  • 00035460-00035487 = 12:00-12:59
  • 00035488-000354AF = 13:00-13:59
  • 000354B0-000354D7 = 14:00-14:59
  • 000354D8-000354FF = 15:00-15:59
  • 00035500-00035527 = 16:00-16:59
  • 00035528-0003554F = 17:00-17:59
  • 00035550-00035577 = 18:00-18:59
  • 00035580-0003559F = 19:00-19:59
  • 000355A0-000355C7 = 20:00-20:59
  • 000355C8-000355EF = 21:00-21:59
  • 000355F0-00035617 = 22:00-22:59
  • 00035618-0003563F = 23:00-23:59

Intro Screen

Background

  • 00035700-0003573F = Screen #1 (Cave with Angios/Gymnos)
  • 00035740-0003577F = Screen #2 (Shigeki talking on phone)
  • 00035780-000357BF = Screen #3 (Forest)
  • 000357C0-000357FF = Screen #4 (Shigeki with Krypto/Fungus in cave)
  • 00035800-0003583F = Screen #5 (Angios/Gymnos)
  • 00035840-0003587F = Screen #6 (Krypto/Fungus)

Sprites

  • 00035E80-00035EA7 = Screen #1 (Cave with Angios/Gymnos)
  • 00035EA8-00035EB7 = Screen #2 (Shigeki talking on phone)
  • 00035EF8-00035F17 = Screen #3 (Forest)
  • 00035ED8-00035EE7 = Screen #4 (Shigeki with Krypto/Fungus in cave)

Game Maps

  • 0019C876-0019C8B5 = Toronko Village Water Station
  • 0019CBD7-0019CC16 = Kurinon Cave (Floor 1)
  • 0019CC7A-0019CCB9 = Kurinon Cave (Floor 2)