# Keitai Denjuu Telefang:Notes

# Item Index Numbers

Here are index numbers for every item in the game. The first column is the name that the bootleg games (Pokémon Diamond/Jade) call it, and the second column is a more accurate translation of the original Japanese game.

00 = A-gun (Flamethrower) 01 = Gun (Gun) 02 = Revolver (Revolver) 03 = R-gun (Bazooka) 04 = Mo-gun (Machine Gun) 05 = Missile (Missile) 06 = Bomb (Bomb) 07 = Ma-gun (Gatling Gun) 08 = Sabre (Sabre) 09 = Drill (Drill) 0A = Jet (Jet Engine) 0B = Propelle (Propeller Engine) 0C = Dart (Shuriken) 0D = Battery (Battery) 0E = Shooter (Archery Set) 0F = Range (Microwave) 10 = Flatiron (Iron) 11 = Blender (Mixer) 12 = Phone (Telephone) 13 = Antenna (Antenna) 14 = Spanner (Spanner) 15 = Saw (Saw) 16 = ChainSaw (Chainsaw) 17 = L-gun (Beam Gun) 18 = Axe (Axe) 19 = Screwdri (Screwdriver) 1A = Screw (Screw) 1B = Spring (Spring) 1C = Gear (Gear) 1D = P-card (Telecard) 1E = Spear (Lance) 1F = Crane (Crane) 20 = Dagger (Army Knife) 21 = Sickle (Sickle) 22 = Computer (Computer) 23 = Moving (Laptop) 24 = Hammer (Hammer) 25 = Injector (Syringe) 26 = Camera (Camera) 27 = Video (Video Camera) 28 = Flying (Frypan) 29 = Pencil (Pencil) 2A = Tire (Tire) 2B = O-bottle (Gas Tank) 2C = Tap (Faucet) 2D = Bucket (Bucket) 2E = Cleaner (Vacuum) 2F = Mouse (Mouse) 30 = Key (Key) 31 = Game (Game Machine) 32 = Toy (Plush) 33 = Pengpeng (Comic BonBon) 34 = Racket (Scooter) 35 = Tsita (Titarium) 36 = Luna (Lunatium) 37 = Diamond (Giamond) 38 = L-medal (Round Medal) 39 = Tayta (Titanyum) 3A = Reform1 (Mod Pass 1) 3B = Reform2 (Mod Pass 2) 3C = Reform3 (Mod Pass 3) 3D = Test1 (Experimental Pass 1) 3E = Test2 (Experimental Pass 2) 3F = Test3 (Experimental Pass 3) 40 = Baolan (Biolent3) 41 = Gulap (Graplight9) 42 = Jigay (Gigaia00)

# Location Index Numbers

Here are index numbers for the locations in the game.

00 - ??? 01 - ??? 02 - Overworld Map - Upper left quadrant 03 - Overworld Map - Upper right quadrant 04 - Overworld Map - Lower left quadrant 05 - Overworld Map - Lower right quadrant 06 - Antenna Tree - Upper left quadrant 07 - Antenna Tree - Upper right quadrant 08 - Antenna Tree - Lower left quadrant 09 - Antenna Tree - Lower right quadrant 0A - Toronko Village Water Station 0B - Mart/House 0C - Kurinon Village Cave - Floor 1 0D - Kurinon Village Cave - Floor 2 0E - Craft Laboratory 0F - Dementia's Mansion 10 - Tripa Antenna Tree Cave - Floor 1 11 - Tripa Antenna Tree Cave - Floor 2 12 - Tripa Antenna Tree Cave - Floor 3 13 - Tripa Antenna Tree Cave - Floor 4 14 - Tripa Antenna Tree Cave - Floor 5 15 - Peperi Mountain - Floor 1 16 - Peperi Mountain - Floor 2 17 - Peperi Mountain - Floor 3 18 - Peperi Mountain - Floor 4 19 - Peperi Mountain - Floor 5 1A - Kakutos Relic - Floor 1 1B - Kakutos Relic - Floor 2 1C - Kakutos Relic - Floor 3 1D - Kakutos Relic - Floor 4 1E - Kakutos Relic - Floor 5 1F - Kakutos Relic - Floor 6 20 - Kakutos Relic - Floor 7 21 - Kakutos Relic - Floor 8 22 - Burion Relic - Floor 1 23 - Burion Relic - Floor 2 24 - Burion Relic - Floor 3 25 - Burion Relic - Floor 4 26 - Burion Relic - Floor 5 27 - Burion Relic - Floor 6 28 - Burion Relic - Floor 7 29 - Burion Relic - Floor 8 2A - Burion Relic - Floor 9 2B - Human World - Main Area 2C - Human World - Antenna Tree 2D - Human World - Unused Buildings 2E - ??? 2F - ??? 30 - Room with Second D-Shoot 31 - Room with switch which activates Palm Sea Antenna Tree 32 - Sanaeba Laboratory - Floor 1 33 - Sanaeba Laboratory - Basement 1 34 - Sanaeba Laboratory - Basement 2

# Denjuu Index Numbers

In this game, the index number for a Denjuu is the same as its number shown in the game.

# Type Index Numbers

Here are index numbers for every type in the game. An accurate translation is listed first, followed by the translation used in the bootleg version.

00 = Mountain (Hill) 01 = Grassland (Land) 02 = Forest (Wood) 03 = Aquatic (Lake) 04 = Sky (Sky) 05 = Desert (Sand) Anything else = glitch type

Using a glitch type can cause an erratic Exp. growth rate.

# Stat Formula

The formula for calculating a Denjuu's stats is as follows:

**Stat = Base Stat + (Current Level - 1) * Stat Growth / 2**

**Base Stat**= The stat that the Denjuu starts out with at Level 1. This data is located from`1D4B48-1D5627`. Each Denjuu has an array of 16 ($10) bytes, and the first six bytes are base HP, Speed, Attack, Defense, Denma Attack, and Denma Defense, in that order. The other ten bytes are unrelated and have other purposes.**Current Level**= The current level that the Denjuu is at.**Stat Growth**= This is an integer which determines how rapidly a stat increases every two levels. The data is from`09C715-09CB28`, with an array of 6 bytes for every Denjuu. Again, the order is HP, Speed, Attack, Defense, Denma Attack, and Denma Defense.

**Rounding rule**: If a Denjuu is at level 2 or below, and a stat ends up being a non-whole number, it will round up. If it is at a level higher than 2, then it will round down. Note that due to how the formula is set up, a stat will always be a whole number at an odd level, so this rule is only necessary when the current level is even.**Max stats**: If you know a Denjuu's base stat and stat growth rate, you can figure out the max stat. Since the highest possible level is 99, you can simplify the formula to:

**Stat = Base Stat + 49 * Stat Growth**

# Map Coordinates

This diagram is how the game determines your position on the map. The values inside the cells are what the game uses to know where you are.

1 2 3 4 5 6 7 8 +--+--+--+--+--+--+--+--+ 1 |00|01|02|03|04|05|06|07| +--+--+--+--+--+--+--+--+ 2 |08|09|0A|0B|0C|0D|0E|0F| +--+--+--+--+--+--+--+--+ 3 |10|11|12|13|14|15|16|17| +--+--+--+--+--+--+--+--+ 4 |18|19|1A|1B|1C|1D|1E|1F| +--+--+--+--+--+--+--+--+ 5 |20|21|22|23|24|25|26|27| +--+--+--+--+--+--+--+--+ 6 |28|29|2A|2B|2C|2D|2E|2F| +--+--+--+--+--+--+--+--+ 7 |30|31|32|33|34|35|36|37| +--+--+--+--+--+--+--+--+ 8 |38|39|3A|3B|3C|3D|3E|3F| +--+--+--+--+--+--+--+--+