Illusion of Gaia:RAM map: Difference between revisions
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{{rammap|game=Illusion of Gaia}} | |||
$7E0078 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, LOW BYTE | $7E0078 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, LOW BYTE | ||
$7E0079 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, HIGH BYTE | $7E0079 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, HIGH BYTE |
Revision as of 02:28, 6 June 2016
The following article is a RAM map for Illusion of Gaia.
$7E0078 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, LOW BYTE $7E0079 - GRAPHIC DATA DECOMPRESSION: Number of decompressed Data Bytes to transfer, HIGH BYTE $7E007A - GRAPHIC DATA DECOMPRESSION: Where to write the next byte to buffer, LOW BYTE $7E007B - GRAPHIC DATA DECOMPRESSION: Where to write the next byte to buffer, HIGH BYTE $7E0100-$7E01FF - STACK $7E0422-$7E0621 - OAM Low Table buffer $7E0622-$7E0641 - OAM High Table buffer $7E068A-$7E068B - Little-Endian BG2 H-scroll (at least in the item menu) $7E068C-$7E068D - Little-Endian BG1 H-scroll (at least in the item menu) $7E068E-$7E068F - Little-Endian BG2 V-scroll (at least in the item menu) $7E0690-$7E0691 - Little-Endian BG1 V-scroll (at least in the item menu) $7E06B2-$7E06?? - Used as address storage for decompressed tile map chunks $7E06C7 - In relation with BG2 scroll registers $7E06C9 - In relation with BG1 scroll registers $7E09AE - Waiting Counter for Will's next attack? $7E0AA2 - Ability Flag register - Bit 0: Psycho Dash - Bit 1: Psycho Slide - Bit 2: Spin Dash - Bit 4: Dark Friar - Bit 5: Aura Barrier - Bit 6: Earth Quaker $7E0AB0 - Number of Collected Red Jewels (BCD-FORMAT!) $7E0AB4-$7E0AC3 - Item Menu Slots - #$00: Nothing - #$01: Red Jewel - #$02: Edward Castle Prison Key - #$03: Inca Statue A - #$04: Inca Statue B - #$05: Inca Melody - #$06: Herb - #$07: Diamond: Shaped Block - #$08: Wind Melody - #$09: Lola's Melody - #$0A: Large Roast - #$0B: Mine Key A - #$0C: Mine Key B - #$0D: Memory Melody - #$0E: Crystal Ball - #$0F: Elevator Key - #$10: Mu Palace Key - #$11: Purification Stone - #$12: Statue of Hope - #$13: Rama Statue - #$14: Magic Dust - #$15: Blue Journal - #$16: Lance's Letter - #$17: Necklace Stones - #$18: Will - #$19: Teapot - #$1A: Mushroom Drops - #$1B: Bag of Gold - #$1C: Black glasses - #$1D: Gorgon Flower - #$1E: Hieroglyph Plate 1 - #$1F: Hieroglyph Plate 2 - #$20: Hieroglyph Plate 3 - #$21: Hieroglyph Plate 4 - #$22: Hieroglyph Plate 5 - #$23: Hieroglyph Plate 6 - #$24: Aura - #$25: Lola's Melody - #$26: Father's Journal - #$27: Crystal Ring - #$28: Apple $7E0AC4 - Number of the active Item Slot (valid values: #$00 to #$0F) $7E0ACE - Life Energy $7E0AD4 - Will's Form - #$00: Will - #$01: Freedan - #$02: Shade $7E0ADC - Will's Defense value (max. #$63) $7E0ADE - Will's Attack value (max. #$63) $7E7000-$7EA??? - GRAPHIC DATA DECOMPRESSION: Buffer for decompressed graphic data $7E8200-$7E82?? - HDMA table for cloud scrolling (in item menu) $7F0A00-$7F0BFF - CGRAM buffer $7F0C00-$7F0C02 - Color Math values
Internal Data for Illusion of Gaia |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |