Illusion of Gaia: Difference between revisions
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The following article is a game for the Super Nintendo Entertainment System.
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|rom = 16 Mb | |rom = 16 Mb | ||
|country = USA | |country = USA | ||
|video = NTSC | |||
|romspeed = 120ns (FastROM) | |romspeed = 120ns (FastROM) | ||
|revision = 1.0 | |revision = 1.0 | ||
|checksum = Good 0xBEA9 | |checksum = Good 0xBEA9 | ||
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==Utilities== | ==Utilities== | ||
* There is currently a text conversion program underway. To get the | * There is currently a text conversion program underway. To get the source code for the most recent version, go [[Illusion of Gaia Text Converter|here]]. | ||
==Hacks== | ==Hacks== |
Revision as of 16:45, 27 August 2011

Illusion of Gaia | |
Name | ILLUSION OF GAIA USA |
Company | Nintendo |
Header | None |
Bank | HiROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 16 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xBEA9 |
CRC32 | 1C3848C0 |
ROM map | RAM map | Text table | Notes | Tutorials |
Utilities
- There is currently a text conversion program underway. To get the source code for the most recent version, go here.
Hacks
- None known.
Translations
- None known.
Miscellaneous
- Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
- The format of the map metadata is similar to that used in other Quintet games.
Known Dumps
- Gaia Gensouki (J)
- Illusion of Gaia (Beta)
- Illusion of Time (E) [!]
- Illusion of Time (F)
- Illusion of Time (G)
- Illusion of Time (S)
- Illusion of Gaia (U) [!]
External Links
- No external links yet.