Difference between revisions of "Illusion of Gaia"

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[[Wikipedia:Illusion of Gaia|Illusion of Gaia]] has not yet been extensively hacked.
+
{{SNES| title = Illusion of Gaia
 
+
|image = [[Image:Illusion of Gaia Title.PNG|center]]
{{magnify|factor=1.5|text=[[Game:ROM map|ROM map]]}}
+
|name = ILLUSION OF GAIA USA
 
+
|company = Nintendo
{{magnify|factor=1.5|text=[[Game:RAM map|RAM map]]}}
+
|header = None
 +
|bank = HiROM
 +
|interleaved = No
 +
|sram = 64 Kb
 +
|type = Normal + Batt
 +
|rom = 16 Mb
 +
|country = USA
 +
|video = NTSC
 +
|romspeed = 120ns (FastROM)
 +
|revision = 1.0
 +
|checksum = Good 0xBEA9
 +
|crc32 = 1C3848C0
 +
|game = Illusion of Gaia
 +
}}
  
 
==Utilities==
 
==Utilities==
 +
* [http://gaiathecreator.blogspot.com/ Gaia the Creator] is an Editor for the Super Nintendo Game Illusion of Gaia.
  
 
==Hacks==
 
==Hacks==
 +
* None known.
 +
 +
==Translations==
 +
* None known.
  
 
==Miscellaneous==
 
==Miscellaneous==
 +
* Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
 +
* The format of the map metadata is similar to that used in other Quintet games.
  
// Illusion of Gaia Text Converter v 0.7 by Andrew Clunn
+
==Known Dumps==
 
+
* Gaia Gensouki (J)
/*
+
* Illusion of Gaia (Beta)
Currently this will convert some words in Illusion of Gaia into their
+
* Illusion of Time (E) [!]
hex value equivalents.  This also requires the apstring class, which can be
+
* Illusion of Time (F)
aquired for free from the AP Central.  The final version will translate
+
* Illusion of Time (G)
all text into hex, as well as hex into text, and will not require the
+
* Illusion of Time (S)
apstring class.  If you do not understand how this could be useful for
+
* Illusion of Gaia (U) [!]
hacking Illusion of Gaia, read up on text editing.*/
 
 
 
#include <iostream.h>
 
#include "apstring.h"
 
 
 
apstring toHex (apstring);
 
 
 
int main( void )
 
{
 
apstring text = "";
 
apstring hex = "Enter q to exit";
 
char charArray[256];
 
 
 
while (true)
 
{
 
cout<<hex<<"\n\n    ";
 
cin.getline (charArray,256);
 
text = "";
 
text += charArray;
 
if (text == "q")
 
{
 
break;
 
}
 
hex = toHex(text);
 
}
 
 
 
return 0;
 
}
 
 
 
apstring toHex(apstring text)
 
{
 
apstring temp = "";
 
for (int i = 0; i < text.length(); i++)
 
{
 
// Words
 
if ( // Attack
 
(i+5)<text.length() &&
 
text[i] == 'A' && text[i+1] == 't' && text[i+2] == 't' &&
 
text[i+3] == 'a' && text[i+4] == 'c' && text[i+5] == 'k')
 
{
 
temp += " D6  00 ";
 
i+=6;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Angel
 
(i+4)<text.length() &&
 
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'g' &&
 
text[i+3] == 'e' && text[i+4] == 'l')
 
{
 
temp += " D6  01 ";
 
i+=5;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // After
 
(i+4)<text.length() &&
 
text[i] == 'A' && text[i+1] == 'f' && text[i+2] == 't' &&
 
text[i+3] == 'e' && text[i+4] == 'r')
 
{
 
temp += " D6  02 ";
 
i+=5;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Aura
 
(i+3)<text.length() &&
 
text[i] == 'A' && text[i+1] == 'u' && text[i+2] == 'r' &&
 
text[i+3] == 'a')
 
{
 
temp += " D6  03 ";
 
i+=4;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Ankor
 
(i+4)<text.length() &&
 
text[i] == 'A' && text[i+1] == 'n' && text[i+2] == 'k' &&
 
text[i+3] == 'o' && text[i+4] == 'r')
 
{
 
temp += " D6  04 ";
 
i+=5;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Black
 
(i+4)<text.length() &&
 
text[i] == 'B' && text[i+1] == 'l' && text[i+2] == 'a' &&
 
text[i+3] == 'c' && text[i+4] == 'k')
 
{
 
temp += " D6  05 ";
 
i+=5;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Bill:
 
(i+4)<text.length() &&
 
text[i] == 'B' && text[i+1] == 'i' && text[i+2] == 'l' &&
 
text[i+3] == 'l' && text[i+4] == ':')
 
{
 
temp += " D6  06 ";
 
i+=5;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Crystal
 
(i+6)<text.length() &&
 
text[i] == 'C' && text[i+1] == 'r' && text[i+2] == 'y' &&
 
text[i+3] == 's' && text[i+4] == 't' && text[i+5] == 'a' &&
 
text[i+6] == 'l')
 
{
 
temp += " D6  07 ";
 
i+=7;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // City
 
(i+3)<text.length() &&
 
text[i] == 'C' && text[i+1] == 'i' && text[i+2] == 't' &&
 
text[i+3] == 'y')
 
{
 
temp += " D6  08 ";
 
i+=4;
 
if (i >= text.length()) break;
 
}
 
 
 
if ( // Come
 
(i+3)<text.length() &&
 
text[i] == 'C' && text[i+1] == 'o' && text[i+2] == 'm' &&
 
text[i+3] == 'e')
 
{
 
temp += " D6  09 ";
 
i+=4;
 
if (i >= text.length()) break;
 
}
 
// Symbols
 
if (text[i] == '?') temp += " 0D ";
 
if (text[i] == '.') temp += " 2A ";
 
if (text[i] == ',') temp += " 2B ";
 
if (text[i] == '"') temp += " 2D ";
 
if (text[i] == ':') temp += " 2F ";
 
if (text[i] == '!') temp += " 4F ";
 
if (text[i] == '/') temp += " 6B ";
 
if (text[i] == '*') temp += " 6C ";
 
if (text[i] == '-') temp += " 6D ";
 
if (text[i] == '(') temp += " 6E ";
 
if (text[i] == ')') temp += " 6F ";
 
if (text[i] == ' ') temp += " AC ";
 
if (text[i] == '$') temp += " CB ";
 
// Numbers
 
if (text[i] == '0') temp += " 20 ";
 
if (text[i] == '1') temp += " 21 ";
 
if (text[i] == '2') temp += " 22 ";
 
if (text[i] == '3') temp += " 23 ";
 
if (text[i] == '4') temp += " 24 ";
 
if (text[i] == '5') temp += " 25 ";
 
if (text[i] == '6') temp += " 26 ";
 
if (text[i] == '7') temp += " 27 ";
 
if (text[i] == '8') temp += " 28 ";
 
if (text[i] == '9') temp += " 29 ";
 
// Uppercase Letters
 
if (text[i] == 'A') temp += " 40 ";
 
if (text[i] == 'B') temp += " 41 ";
 
if (text[i] == 'C') temp += " 42 ";
 
if (text[i] == 'D') temp += " 43 ";
 
if (text[i] == 'E') temp += " 44 ";
 
if (text[i] == 'F') temp += " 45 ";
 
if (text[i] == 'G') temp += " 46 ";
 
if (text[i] == 'H') temp += " 47 ";
 
if (text[i] == 'I') temp += " 48 ";
 
if (text[i] == 'J') temp += " 49 ";
 
if (text[i] == 'K') temp += " 4A ";
 
if (text[i] == 'L') temp += " 4B ";
 
if (text[i] == 'M') temp += " 4C ";
 
if (text[i] == 'N') temp += " 4D ";
 
if (text[i] == 'O') temp += " 4E ";
 
if (text[i] == 'P') temp += " 60 ";
 
if (text[i] == 'Q') temp += " 61 ";
 
if (text[i] == 'R') temp += " 62 ";
 
if (text[i] == 'S') temp += " 63 ";
 
if (text[i] == 'T') temp += " 64 ";
 
if (text[i] == 'U') temp += " 65 ";
 
if (text[i] == 'V') temp += " 66 ";
 
if (text[i] == 'W') temp += " 67 ";
 
if (text[i] == 'X') temp += " 68 ";
 
if (text[i] == 'Y') temp += " 69 ";
 
if (text[i] == 'Z') temp += " 6A ";
 
// LOWERCASE LETTERS
 
if (text[i] == 'a') temp += " 80 ";
 
if (text[i] == 'b') temp += " 81 ";
 
if (text[i] == 'c') temp += " 82 ";
 
if (text[i] == 'd') temp += " 83 ";
 
if (text[i] == 'e') temp += " 84 ";
 
if (text[i] == 'f') temp += " 85 ";
 
if (text[i] == 'g') temp += " 86 ";
 
if (text[i] == 'h') temp += " 87 ";
 
if (text[i] == 'i') temp += " 88 ";
 
if (text[i] == 'j') temp += " 89 ";
 
if (text[i] == 'k') temp += " 8A ";
 
if (text[i] == 'l') temp += " 8B ";
 
if (text[i] == 'm') temp += " 8C ";
 
if (text[i] == 'n') temp += " 8D ";
 
if (text[i] == 'o') temp += " 8E ";
 
if (text[i] == 'p') temp += " A0 ";
 
if (text[i] == 'q') temp += " A1 ";
 
if (text[i] == 'r') temp += " A2 ";
 
if (text[i] == 's') temp += " A3 ";
 
if (text[i] == 't') temp += " A4 ";
 
if (text[i] == 'u') temp += " A5 ";
 
if (text[i] == 'v') temp += " A6";
 
if (text[i] == 'w') temp += " A7 ";
 
if (text[i] == 'x') temp += " A8 ";
 
if (text[i] == 'y') temp += " A9 ";
 
if (text[i] == 'z') temp += " AA ";
 
}
 
return temp;
 
}
 
  
 
==External Links==
 
==External Links==
 
+
* [https://github.com/DontBaguMe/IoGR The Illusion of Gaia Randomizer] - In addition to modding large parts of the game, also includes hacking notes.
[[Category:Super Nintendo games|Illusion of Gaia]]
 

Latest revision as of 09:16, 10 May 2020


Illusion of Gaia
Illusion of Gaia Title.PNG
Name ILLUSION OF GAIA USA
Company Nintendo
Header None
Bank HiROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 16 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0xBEA9
CRC32 1C3848C0
ROM map | RAM map | Text table | Notes | Tutorials

Utilities

Hacks

  • None known.

Translations

  • None known.

Miscellaneous

  • Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
  • The format of the map metadata is similar to that used in other Quintet games.

Known Dumps

  • Gaia Gensouki (J)
  • Illusion of Gaia (Beta)
  • Illusion of Time (E) [!]
  • Illusion of Time (F)
  • Illusion of Time (G)
  • Illusion of Time (S)
  • Illusion of Gaia (U) [!]

External Links