Hyper Lode Runner:ROM map

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Level Map Structure

0x4C00 is start of level design.

Tiles digits

0 - Brick 1 - Stone 2 - Ladder 3 - Rope 4 - Gold 5 - Blank 6 - Blank(glitch) - (makes 4/6 tiles structure) 7 - Blank(glitch) - (makes 4/6 tiles structure) 8 - Hidden Ladder 9 - Fall-thru Brick A - Player B - Enemy C - Door D - Key E - Stone(glitch) - (makes 4/6 tiles structure) F - Stone(glitch) - (makes 4/6 tiles structure)

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)