Difference between revisions of "Hyper Lode Runner:ROM map"
m (→Level Map Structure) |
(added whole 6, 7, E, F tiles stuff.) |
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0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00) | 0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00) | ||
− | == | + | ==Single digit tiles== |
0 - Brick<br> | 0 - Brick<br> | ||
1 - Stone<br> | 1 - Stone<br> | ||
Line 12: | Line 12: | ||
4 - Gold<br> | 4 - Gold<br> | ||
5 - Blank<br> | 5 - Blank<br> | ||
− | 6 - Blank(glitch) - (makes 4/6 tiles structure)<br> | + | 6 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br> |
− | 7 - Blank(glitch) - (makes 4/6 tiles structure)<br> | + | 7 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br> |
8 - Hidden Ladder<br> | 8 - Hidden Ladder<br> | ||
9 - Fall-thru Brick<br> | 9 - Fall-thru Brick<br> | ||
Line 20: | Line 20: | ||
C - Door<br> | C - Door<br> | ||
D - Key<br> | D - Key<br> | ||
− | E - Stone(glitch) - (makes 4/6 tiles structure)<br> | + | E - Stone(glitch) - (makes 4/6 tiles structure, see below)<br> |
− | F - Stone(glitch) - (makes 4/6 tiles structure)<br> | + | F - Stone(glitch) - (makes 4/6 tiles structure, see below)<br> |
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | ||
+ | |||
+ | ==Double digit tiles== | ||
+ | |||
+ | 60 - brick, blank, blank, brick | ||
+ | 61 - blank, brick, brick, blank | ||
+ | 62 - ladder, brick, brick, ladder | ||
+ | 63 - gold, brick, brick, brick | ||
+ | 64 - brick, blank, blank, blank | ||
+ | 65 - ladder, blank, blank, blank | ||
+ | 66 - gold, blank, blank, blank | ||
+ | 67 - blank, blank, blank, gold | ||
+ | 68 - blank, blank, blank, brick | ||
+ | 69 - blank, blank, blank, ladder | ||
+ | 6A - brick, brick, blank, blank | ||
+ | 6B - blank, blank, brick, brick | ||
+ | 6C - brick, brick, brick, blank | ||
+ | 6D - blank, brick, brick, brick | ||
+ | 6E - ladder, brick, brick, brick | ||
+ | 6F - brick, brick, brick, ladder | ||
+ | |||
+ | 70 - brick, block, brick, block | ||
+ | 71 - block, brick, block, brick | ||
+ | 72 - ladder, blank, ladder, blank | ||
+ | 73 - blank, ladder, blank, ladder | ||
+ | 74 - blank, gold, blank, gold | ||
+ | 75 - gold, blank, gold, blank | ||
+ | 76 - brick, ladder, brick, ladder | ||
+ | 77 - ladder, brick, ladder, brick | ||
+ | 78 - block, ladder, block, ladder | ||
+ | 79 - brick, blank, brick, blank | ||
+ | 7A - blank, brick, blank, brick | ||
+ | 7B - brick, gold, brick, gold | ||
+ | 7C - gold, brick, gold, brick | ||
+ | 7D - gold, blank, blank, gold | ||
+ | 7E - rope, rope, rope, blank | ||
+ | 7F - blank, blank, ladder, blank | ||
+ | |||
+ | E0 - blank, blank, gold, blank | ||
+ | E1 - brick, blank, blank, ladder | ||
+ | E2 - ladder, blank, blank, gold | ||
+ | E3 - block, block, block, ladder | ||
+ | E4 - ladder, block, block, block | ||
+ | E5 - brick, ladder, brick, blank | ||
+ | E6 - blank, brick, brick, ladder | ||
+ | E7 - ladder, blank, blank, brick | ||
+ | E8 - blank, blank, ladder, brick | ||
+ | E9 - gold, blank, blank, ladder | ||
+ | EA - rope, rope, rope, ladder | ||
+ | EB - ladder, rope, rope, rope | ||
+ | EC - blank, gold, blank, blank | ||
+ | ED - brick, brick, ladder, brick | ||
+ | EE - blank, blank, blank, blank | ||
+ | EF - blank, blank, blank, blank | ||
+ | |||
+ | F0 - blank, ladder, blank, blank | ||
+ | F1 - ladder, gold, ladder, ladder | ||
+ | F2 - brick, brick, brick, brick | ||
+ | F3 - block, block, block, block | ||
+ | F4 - ladder, ladder, ladder, ladder | ||
+ | F5 - rope, rope, rope, rope | ||
+ | F6 - gold, gold, gold, gold | ||
+ | F7 - blank, blank, blank, blank | ||
+ | F8 - blank, blank, blank, blank | ||
+ | F9 - blank, blank, blank, blank | ||
+ | FA - brick, brick, brick, brick, brick, brick | ||
+ | FB - block, block, block, block, block, block | ||
+ | FC - ladder, ladder, ladder, ladder, ladder, ladder | ||
+ | FD - rope, rope, rope, rope, rope, rope | ||
+ | FE - gold, gold, gold, gold, gold, gold | ||
+ | FF - blank, blank, blank, blank, blank, blank | ||
[[Category:Hyper Lode Runner|ROM map]] | [[Category:Hyper Lode Runner|ROM map]] |
Revision as of 00:14, 2 July 2006
The following article is a ROM map for Hyper Lode Runner.
Level Map Structure
0x4C00 is start of level design.
0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)
Single digit tiles
0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure, see below)
7 - Blank(glitch) - (makes 4/6 tiles structure, see below)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure, see below)
F - Stone(glitch) - (makes 4/6 tiles structure, see below)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
Double digit tiles
60 - brick, blank, blank, brick 61 - blank, brick, brick, blank 62 - ladder, brick, brick, ladder 63 - gold, brick, brick, brick 64 - brick, blank, blank, blank 65 - ladder, blank, blank, blank 66 - gold, blank, blank, blank 67 - blank, blank, blank, gold 68 - blank, blank, blank, brick 69 - blank, blank, blank, ladder 6A - brick, brick, blank, blank 6B - blank, blank, brick, brick 6C - brick, brick, brick, blank 6D - blank, brick, brick, brick 6E - ladder, brick, brick, brick 6F - brick, brick, brick, ladder
70 - brick, block, brick, block 71 - block, brick, block, brick 72 - ladder, blank, ladder, blank 73 - blank, ladder, blank, ladder 74 - blank, gold, blank, gold 75 - gold, blank, gold, blank 76 - brick, ladder, brick, ladder 77 - ladder, brick, ladder, brick 78 - block, ladder, block, ladder 79 - brick, blank, brick, blank 7A - blank, brick, blank, brick 7B - brick, gold, brick, gold 7C - gold, brick, gold, brick 7D - gold, blank, blank, gold 7E - rope, rope, rope, blank 7F - blank, blank, ladder, blank
E0 - blank, blank, gold, blank E1 - brick, blank, blank, ladder E2 - ladder, blank, blank, gold E3 - block, block, block, ladder E4 - ladder, block, block, block E5 - brick, ladder, brick, blank E6 - blank, brick, brick, ladder E7 - ladder, blank, blank, brick E8 - blank, blank, ladder, brick E9 - gold, blank, blank, ladder EA - rope, rope, rope, ladder EB - ladder, rope, rope, rope EC - blank, gold, blank, blank ED - brick, brick, ladder, brick EE - blank, blank, blank, blank EF - blank, blank, blank, blank
F0 - blank, ladder, blank, blank F1 - ladder, gold, ladder, ladder F2 - brick, brick, brick, brick F3 - block, block, block, block F4 - ladder, ladder, ladder, ladder F5 - rope, rope, rope, rope F6 - gold, gold, gold, gold F7 - blank, blank, blank, blank F8 - blank, blank, blank, blank F9 - blank, blank, blank, blank FA - brick, brick, brick, brick, brick, brick FB - block, block, block, block, block, block FC - ladder, ladder, ladder, ladder, ladder, ladder FD - rope, rope, rope, rope, rope, rope FE - gold, gold, gold, gold, gold, gold FF - blank, blank, blank, blank, blank, blank