Difference between revisions of "Hyper Lode Runner:ROM map"

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(missed breakrow tag)
m (Removed redundant braces from game name for rommap template)
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{{rommap|game=[[Hyper Lode Runner]]}}
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{{rommap|game=Hyper Lode Runner}}
  
 
==Level Map Structure==
 
==Level Map Structure==

Revision as of 19:52, 1 December 2005

Level Map Structure

0x4C00 is start of level design.

Tiles digits

0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)