Difference between revisions of "Hyper Lode Runner:ROM map"
From Data Crystal
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==Tiles digits== | ==Tiles digits== | ||
− | 0 - Brick | + | 0 - Brick<br> |
− | 1 - Stone | + | 1 - Stone<br> |
− | 2 - Ladder | + | 2 - Ladder<br> |
− | 3 - Rope | + | 3 - Rope<br> |
− | 4 - Gold | + | 4 - Gold<br> |
− | 5 - Blank | + | 5 - Blank<br> |
− | 6 - Blank(glitch) - (makes 4/6 tiles structure) | + | 6 - Blank(glitch) - (makes 4/6 tiles structure)<br> |
− | 7 - Blank(glitch) - (makes 4/6 tiles structure) | + | 7 - Blank(glitch) - (makes 4/6 tiles structure)<br> |
− | 8 - Hidden Ladder | + | 8 - Hidden Ladder<br> |
− | 9 - Fall-thru Brick | + | 9 - Fall-thru Brick<br> |
− | A - Player | + | A - Player<br> |
− | B - Enemy | + | B - Enemy<br> |
− | C - Door | + | C - Door<br> |
− | D - Key | + | D - Key<br> |
− | E - Stone(glitch) - (makes 4/6 tiles structure) | + | E - Stone(glitch) - (makes 4/6 tiles structure)<br> |
− | F - Stone(glitch) - (makes 4/6 tiles structure) | + | F - Stone(glitch) - (makes 4/6 tiles structure)<br> |
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | ||
[[Category:Hyper Lode Runner|ROM map]] | [[Category:Hyper Lode Runner|ROM map]] |
Revision as of 21:09, 11 November 2005
The following article is a ROM map for [[Hyper Lode Runner]].
Level Map Structure
0x4C00 is start of level design.
Tiles digits
0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)