Difference between revisions of "Hyper Lode Runner:ROM map"

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(Level Map Structure)
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==Level Map Structure==
 
==Level Map Structure==
0x4C00 is start of level design.
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* <tt>0x4C00</tt> is start of level design.<br>
0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)
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* <tt>0x4B56-0x4B57</tt> is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)
 +
 
 +
===Single digit tiles===
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They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
  
==Tiles digits==
 
 
0 - Brick<br>
 
0 - Brick<br>
1 - Stone<br>
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1 - Block<br>
 
2 - Ladder<br>
 
2 - Ladder<br>
 
3 - Rope<br>
 
3 - Rope<br>
 
4 - Gold<br>
 
4 - Gold<br>
 
5 - Blank<br>
 
5 - Blank<br>
6 - Blank(glitch) - (makes 4/6 tiles structure)<br>
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6 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br>
7 - Blank(glitch) - (makes 4/6 tiles structure)<br>
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7 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br>
 
8 - Hidden Ladder<br>
 
8 - Hidden Ladder<br>
 
9 - Fall-thru Brick<br>
 
9 - Fall-thru Brick<br>
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C - Door<br>
 
C - Door<br>
 
D - Key<br>
 
D - Key<br>
E - Stone(glitch) - (makes 4/6 tiles structure)<br>
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E - Block(glitch) - (makes 4/6 tiles structure, see below)<br>
F - Stone(glitch) - (makes 4/6 tiles structure)<br>
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F - Block(glitch) - (makes 4/6 tiles structure, see below)<br>
 
 
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
 
  
[[Category:Hyper Lode Runner|ROM map]]
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===Double digit tiles===
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60 - brick, blank, blank, brick<br>
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61 - blank, brick, brick, blank<br>
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62 - ladder, brick, brick, ladder<br>
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63 - gold, brick, brick, brick<br>
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64 - brick, blank, blank, blank<br>
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65 - ladder, blank, blank, blank<br>
 +
66 - gold, blank, blank, blank<br>
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67 - blank, blank, blank, gold<br>
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68 - blank, blank, blank, brick<br>
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69 - blank, blank, blank, ladder<br>
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6A - brick, brick, blank, blank<br>
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6B - blank, blank, brick, brick<br>
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6C - brick, brick, brick, blank<br>
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6D - blank, brick, brick, brick<br>
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6E - ladder, brick, brick, brick<br>
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6F - brick, brick, brick, ladder<br>
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<br>
 +
70 - brick, block, brick, block<br>
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71 - block, brick, block, brick<br>
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72 - ladder, blank, ladder, blank<br>
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73 - blank, ladder, blank, ladder<br>
 +
74 - blank, gold, blank, gold<br>
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75 - gold, blank, gold, blank<br>
 +
76 - brick, ladder, brick, ladder<br>
 +
77 - ladder, brick, ladder, brick<br>
 +
78 - block, ladder, block, ladder<br>
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79 - brick, blank, brick, blank<br>
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7A - blank, brick, blank, brick<br>
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7B - brick, gold, brick, gold<br>
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7C - gold, brick, gold, brick<br>
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7D - gold, blank, blank, gold<br>
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7E - rope, rope, rope, blank<br>
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7F - blank, blank, ladder, blank<br>
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<br>
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E0 - blank, blank, gold, blank<br>
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E1 - brick, blank, blank, ladder<br>
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E2 - ladder, blank, blank, gold<br>
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E3 - block, block, block, ladder<br>
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E4 - ladder, block, block, block<br>
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E5 - brick, ladder, brick, blank<br>
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E6 - blank, brick, brick, ladder<br>
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E7 - ladder, blank, blank, brick<br>
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E8 - blank, blank, ladder, brick<br>
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E9 - gold, blank, blank, ladder<br>
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EA - rope, rope, rope, ladder<br>
 +
EB - ladder, rope, rope, rope<br>
 +
EC - blank, gold, blank, blank<br>
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ED - brick, brick, ladder, brick<br>
 +
EE - blank, blank, blank, blank<br>
 +
EF - blank, blank, blank, blank<br>
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<br>
 +
F0 - blank, ladder, blank, blank<br>
 +
F1 - ladder, gold, ladder, ladder<br>
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F2 - brick, brick, brick, brick<br>
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F3 - block, block, block, block<br>
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F4 - ladder, ladder, ladder, ladder<br>
 +
F5 - rope, rope, rope, rope<br>
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F6 - gold, gold, gold, gold<br>
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F7 - blank, blank, blank, blank<br>
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F8 - blank, blank, blank, blank<br>
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F9 - blank, blank, blank, blank<br>
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FA - brick, brick, brick, brick, brick, brick<br>
 +
FB - block, block, block, block, block, block<br>
 +
FC - ladder, ladder, ladder, ladder, ladder, ladder<br>
 +
FD - rope, rope, rope, rope, rope, rope<br>
 +
FE - gold, gold, gold, gold, gold, gold<br>
 +
FF - blank, blank, blank, blank, blank, blank<br>
 +
{{Internal Data|game=Hyper Lode Runner}}

Latest revision as of 13:44, 6 June 2016

Level Map Structure

  • 0x4C00 is start of level design.
  • 0x4B56-0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)

Single digit tiles

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)

0 - Brick
1 - Block
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure, see below)
7 - Blank(glitch) - (makes 4/6 tiles structure, see below)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Block(glitch) - (makes 4/6 tiles structure, see below)
F - Block(glitch) - (makes 4/6 tiles structure, see below)

Double digit tiles

60 - brick, blank, blank, brick
61 - blank, brick, brick, blank
62 - ladder, brick, brick, ladder
63 - gold, brick, brick, brick
64 - brick, blank, blank, blank
65 - ladder, blank, blank, blank
66 - gold, blank, blank, blank
67 - blank, blank, blank, gold
68 - blank, blank, blank, brick
69 - blank, blank, blank, ladder
6A - brick, brick, blank, blank
6B - blank, blank, brick, brick
6C - brick, brick, brick, blank
6D - blank, brick, brick, brick
6E - ladder, brick, brick, brick
6F - brick, brick, brick, ladder

70 - brick, block, brick, block
71 - block, brick, block, brick
72 - ladder, blank, ladder, blank
73 - blank, ladder, blank, ladder
74 - blank, gold, blank, gold
75 - gold, blank, gold, blank
76 - brick, ladder, brick, ladder
77 - ladder, brick, ladder, brick
78 - block, ladder, block, ladder
79 - brick, blank, brick, blank
7A - blank, brick, blank, brick
7B - brick, gold, brick, gold
7C - gold, brick, gold, brick
7D - gold, blank, blank, gold
7E - rope, rope, rope, blank
7F - blank, blank, ladder, blank

E0 - blank, blank, gold, blank
E1 - brick, blank, blank, ladder
E2 - ladder, blank, blank, gold
E3 - block, block, block, ladder
E4 - ladder, block, block, block
E5 - brick, ladder, brick, blank
E6 - blank, brick, brick, ladder
E7 - ladder, blank, blank, brick
E8 - blank, blank, ladder, brick
E9 - gold, blank, blank, ladder
EA - rope, rope, rope, ladder
EB - ladder, rope, rope, rope
EC - blank, gold, blank, blank
ED - brick, brick, ladder, brick
EE - blank, blank, blank, blank
EF - blank, blank, blank, blank

F0 - blank, ladder, blank, blank
F1 - ladder, gold, ladder, ladder
F2 - brick, brick, brick, brick
F3 - block, block, block, block
F4 - ladder, ladder, ladder, ladder
F5 - rope, rope, rope, rope
F6 - gold, gold, gold, gold
F7 - blank, blank, blank, blank
F8 - blank, blank, blank, blank
F9 - blank, blank, blank, blank
FA - brick, brick, brick, brick, brick, brick
FB - block, block, block, block, block, block
FC - ladder, ladder, ladder, ladder, ladder, ladder
FD - rope, rope, rope, rope, rope, rope
FE - gold, gold, gold, gold, gold, gold
FF - blank, blank, blank, blank, blank, blank

Internal Data for Hyper Lode Runner

ROM MapRAM MapText TableNotesTutorials