Difference between revisions of "Hyper Lode Runner:ROM map"

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(missed breakrow tag)
Line 5: Line 5:
  
 
==Tiles digits==
 
==Tiles digits==
0 - Brick
+
0 - Brick<br>
1 - Stone
+
1 - Stone<br>
2 - Ladder
+
2 - Ladder<br>
3 - Rope
+
3 - Rope<br>
4 - Gold
+
4 - Gold<br>
5 - Blank
+
5 - Blank<br>
6 - Blank(glitch) - (makes 4/6 tiles structure)
+
6 - Blank(glitch) - (makes 4/6 tiles structure)<br>
7 - Blank(glitch) - (makes 4/6 tiles structure)
+
7 - Blank(glitch) - (makes 4/6 tiles structure)<br>
8 - Hidden Ladder
+
8 - Hidden Ladder<br>
9 - Fall-thru Brick
+
9 - Fall-thru Brick<br>
A - Player
+
A - Player<br>
B - Enemy
+
B - Enemy<br>
C - Door
+
C - Door<br>
D - Key
+
D - Key<br>
E - Stone(glitch) - (makes 4/6 tiles structure)
+
E - Stone(glitch) - (makes 4/6 tiles structure)<br>
F - Stone(glitch) - (makes 4/6 tiles structure)
+
F - Stone(glitch) - (makes 4/6 tiles structure)<br>
  
 
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
 
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
  
 
[[Category:Hyper Lode Runner|ROM map]]
 
[[Category:Hyper Lode Runner|ROM map]]

Revision as of 21:09, 11 November 2005

Level Map Structure

0x4C00 is start of level design.

Tiles digits

0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)