Gargoyle's Quest II:RAM map

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0x40 - Room ID
 00 = Overworld
 01 = Town (outside)
 02 = Town (building)
 03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)

Object attribute arrays:

0x0300 - Action script ID
0x0314 - X-subpixel
0x0328 - X-pixel
0x033C - X-screen
0x0350 - Y-subpixel
0x0364 - Y-pixel
0x0378 - Y-screen
0x038C - X-speed low (subpixels/frame)
0x03A0 - X-speed high (pixels/frame)
0x03B4 - Y-speed low
0x03C8 - Y-speed high

0x051C - Pointer to object's AI script (low byte)
0x0530 - Pointer to object's AI script (high byte)