Gargoyle's Quest II:Notes

From Data Crystal
Revision as of 13:19, 27 June 2019 by Dugongue (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Action IDs

Appearing in the memory array 0300-0313.

0x00: Empty slot
0x01: Do nothing
0x02: Fireband's default projectile
0x10: Bat Eye
0x13: Jumping Cyclops
0x14: Shado F
0x16: Wall Bug
0x19: Brown Jumper
0x1B: Nagus - Red projectiles
0x3A: Nagus - Main body
0x3C: Nagus - Bouncing spiral projectile
0x3D: Melted Iron
0x56: Red jar
0x5A: Tan jar
0x6D: Nagus - Blue face on chest

Animation IDs

0x01: Hooded Enemy - Emerging
0x1B: Beetle Ghost - Spawning
0x1C: Beetle Ghost - Moving toward player
0x23: Bat Eye - Flying
0x7C: Nagus - Attacking (3 Fireballs)
0x7D: Nagus - Attacking (Spiral)
0x7E: Nagus - Jumping
0x86: Nagus - Stationary