Gargoyle's Quest: Ghosts’N Goblins:RAM map

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Revision as of 12:01, 24 June 2019 by Dugongue (talk | contribs) (Created page with "{{rammap|game=Gargoyle's Quest: Ghosts’N Goblins}} * <tt>C200</tt> - Start of object data: ** <tt>C200</tt> - Firebrand ** <tt>C300-C600</tt> - Player attacks ** <tt>C700-D9...")
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  • C200 - Start of object data:
    • C200 - Firebrand
    • C300-C600 - Player attacks
    • C700-D900 - All other objects

Object attribute offsets:

  • 00 - Status flags
    • Bit 0 - Object exists (slot is occupied)
    • Bit 2 - Object is non-interactive (sprite is drawn, but has no hitboxes & does nothing)
  • 09 - Action ID (determines which AI script to run)
  • 0C - Counter (used to keep track of phase # within AI script?)


Internal Data for Gargoyle's Quest: Ghosts’N Goblins

ROM MapRAM MapText TableNotesTutorials