Final Fantasy VI:ROM map/Assembly C37

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Revision as of 15:52, 29 October 2013 by HatZen08 (talk | contribs) (assembly C37)
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C3/7000:display character portrait

C3/7000:	A09001  	LDY #$0190
C3/7003:	BF001DED	LDA $ED1D00,X  (get character portrait data)
C3/7007:	8D1821  	STA $2118
C3/700A:	E8      	INX
C3/700B:	E8      	INX
C3/700C:	88      	DEY
C3/700D:	D0F4    	BNE $7003
C3/700F:	60      	RTS

C3/7010:blank character portrait

C3/7010:	A2519F  	LDX #$9F51
C3/7013:	8E8121  	STX $2181
C3/7016:	A29001  	LDX #$0190
C3/7019:	9C8021  	STZ $2180      (end this string)
C3/701C:	9C8021  	STZ $2180      (end this string)
C3/701F:	CA      	DEX
C3/7020:	D0F7    	BNE $7019
C3/7022:	60      	RTS


C3/7023:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7025:	A91BE4  	LDA #$E41B
C3/7028:	CFF87F30	CMP $307FF8
C3/702C:	F019    	BEQ $7047
C3/702E:	CFFA7F30	CMP $307FFA
C3/7032:	F013    	BEQ $7047
C3/7034:	CFFC7F30	CMP $307FFC
C3/7038:	F00D    	BEQ $7047
C3/703A:	CFFE7F30	CMP $307FFE
C3/703E:	F007    	BEQ $7047
C3/7040:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7042:	204B70  	JSR $704B
C3/7045:	18      	CLC
C3/7046:	60      	RTS
C3/7047:	E220    	SEP #$20       (8 bit memory/accum...SEP #$21!)
C3/7049:	38      	SEC
C3/704A:	60      	RTS
Blank all 3 SRAM files, plus the padded $200 bytes after that
C3/704B:	8B      	PHB
C3/704C:	A930    	LDA #$30
C3/704E:	48      	PHA
C3/704F:	AB      	PLB
C3/7050:	A20000  	LDX #$0000
C3/7053:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7055:	9E0060  	STZ $6000,X
C3/7058:	E8      	INX
C3/7059:	E8      	INX
C3/705A:	9E0060  	STZ $6000,X
C3/705D:	E8      	INX
C3/705E:	E8      	INX
C3/705F:	E00020  	CPX #$2000
C3/7062:	D0F1    	BNE $7055
C3/7064:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7066:	AB      	PLB
C3/7067:	60      	RTS
C3/7068:	A20000  	LDX #$0000
C3/706B:	9E2B02  	STZ $022B,X
C3/706E:	E8      	INX
C3/706F:	E01F00  	CPX #$001F
C3/7072:	D0F7    	BNE $706B
C3/7074:	A901    	LDA #$01
C3/7076:	8D3702  	STA $0237
C3/7079:	8D3902  	STA $0239
C3/707C:	8D3B02  	STA $023B
C3/707F:	8D3D02  	STA $023D
C3/7082:	60      	RTS
C3/7083:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7085:	A91BE4  	LDA #$E41B
C3/7088:	8FF87F30	STA $307FF8
C3/708C:	8FFA7F30	STA $307FFA
C3/7090:	8FFC7F30	STA $307FFC
C3/7094:	8FFE7F30	STA $307FFE
C3/7098:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/709A:	60      	RTS

C3/709B:init SRAM

SRAM initializing:
C3/709B:	206870  	JSR $7068
C3/709E:	A0FF7F  	LDY #$7FFF
C3/70A1:	8C551D  	STY $1D55      (set R, G, and B for font to 31, aka white)
C3/70A4:	A912    	LDA #$12
C3/70A6:	8D501D  	STA $1D50      (set A to confirm, B to cancel)
C3/70A9:	A934    	LDA #$34
C3/70AB:	8D511D  	STA $1D51      (set X to menu, Y to switch)
C3/70AE:	A956    	LDA #$56
C3/70B0:	8D521D  	STA $1D52      (set L to row, R to defend)
C3/70B3:	A906    	LDA #$06
C3/70B5:	8D531D  	STA $1D53      (set select to defend)
C3/70B8:	A92A    	LDA #$2A
C3/70BA:	8D4D1D  	STA $1D4D
C3/70BD:	7B      	TDC
C3/70BE:	A8      	TAY
C3/70BF:	8CC71D  	STY $1DC7      (set number of times saved to 0)
C3/70C2:	9C541D  	STZ $1D54      (turn multiplayer off, controller setup to "normal", and other stuff)
C3/70C5:	9C4E1D  	STZ $1D4E
C3/70C8:	9C4F1D  	STZ $1D4F
C3/70CB:	8C6318  	STY $1863      (set game time to 0)
C3/70CE:	9C6518  	STZ $1865      (set byte 3 of game time to 0)
C3/70D1:	8C6018  	STY $1860      (set gil to 0)
C3/70D4:	9C6218  	STZ $1862      (set byte 3 of gil to 0)
C3/70D7:	8C6618  	STY $1866      (set number of steps to 0)
C3/70DA:	9C6818  	STZ $1868      (set byte 3 of number of steps to 0)
C3/70DD:	8C1B02  	STY $021B
C3/70E0:	8C1D02  	STY $021D
C3/70E3:	20BC6B  	JSR $6BBC      (JMP fool!)
C3/70E6:	60      	RTS

C3/70E7:initiate party select screen

C3/70E7 20 FC 70       JSR $70FC       screen transition?
C3/70EA 64 4A          STZ $4A
C3/70EC 64 5A          STZ $5A
C3/70EE 64 99          STZ $99
C3/70F0 20 2A 76       JSR $762A       
C3/70F3 20 82 74       JSR $7482       load hotspot data
C3/70F6 20 8B 74       JSR $748B       load finger positions data
C3/70F9 4C 14 71       JMP $7114


C3/70FC:	202F35  	JSR $352F      (fade out screen, disable H/DMA)
C3/70FF:	200469  	JSR $6904
C3/7102:	A903    	LDA #$03
C3/7104:	8D0721  	STA $2107
C3/7107:	A9C0    	LDA #$C0
C3/7109:	1443    	TRB $43        (eventually disable channels 6 and 7 of HDMA)
C3/710B:	A902    	LDA #$02
C3/710D:	8546    	STA $46
C3/710F:	A906    	LDA #$06
C3/7111:	0447    	TSB $47
C3/7113:	60      	RTS


C3/7114:	20B007  	JSR $07B0      (finger OAM initiating)
C3/7117:	20C575  	JSR $75C5
C3/711A:	202275  	JSR $7522
C3/711D:	203F79  	JSR $793F
C3/7120:	205379  	JSR $7953
C3/7123:	20FD0E  	JSR $0EFD
C3/7126:	A92D    	LDA #$2D
C3/7128:	8527    	STA $27
C3/712A:	A966    	LDA #$66
C3/712C:	8526    	STA $26
C3/712E:	4C4135  	JMP $3541

DP $26 is #$7D - returning to party select screen from status screen
C3/7131:	20FC70  	JSR $70FC      (from C3/02D5)
C3/7134:	A55D    	LDA $5D
C3/7136:	8599    	STA $99
C3/7138:	207776  	JSR $7677
C3/713B:	A590    	LDA $90
C3/713D:	D00C    	BNE $714B
C3/713F:	208274  	JSR $7482
C3/7142:	A48E    	LDY $8E
C3/7144:	844D    	STY $4D
C3/7146:	208B74  	JSR $748B
C3/7149:	801A    	BRA $7165
C3/714B:	A590    	LDA $90
C3/714D:	854A    	STA $4A
C3/714F:	A58D    	LDA $8D
C3/7151:	855A    	STA $5A
C3/7153:	20DB73  	JSR $73DB      (initiate character select screen)
C3/7156:	A48E    	LDY $8E
C3/7158:	844D    	STY $4D
C3/715A:	A579    	LDA $79
C3/715C:	8559    	STA $59
C3/715E:	A47A    	LDY $7A
C3/7160:	8453    	STY $53
C3/7162:	201574  	JSR $7415
C3/7165:	4C1471  	JMP $7114

C3/7168:sustain party select screen

C3/7168 20 B9 71       JSR $71B9
C3/716B 90 4B          BCC $71B8       exit
skip if button A is off
C3/716D A5 08          LDA $08
C3/716F 89 80          BIT #$80
C3/7171 F0 36          BEQ $71A9
button A is on
C3/7173 A5 4B          LDA $4B
C3/7175 18             CLC
C3/7176 65 4A          ADC $4A
C3/7178 65 5A          ADC $5A
C3/717A AA             TAX
C3/717B BF 8D AC 7E    LDA $7EAC8D,X
C3/717F 30 21          BMI $71A2       fail
C3/7181 20 B2 0E       JSR $0EB2       click sound
C3/7184 A5 4B          LDA $4B
C3/7186 85 28          STA $28
C3/7188 A5 4A          LDA $4A
C3/718A 85 49          STA $49
C3/718C A5 5A          LDA $5A
C3/718E 85 5B          STA $5B
C3/7190 A9 2E          LDA #$2E
C3/7192 85 26          STA $26
C3/7194 20 21 2F       JSR $2F21
C3/7197 A5 4A          LDA $4A
C3/7199 F0 06          BEQ $71A1
C3/719B A9 02          LDA #$02
C3/719D 9F 49 36 7E    STA $7E3649,X
C3/71A1 60             RTS
C3/71A2:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/71A5:	205D30  	JSR $305D      (mosaic effect)
C3/71A8:	60      	RTS
C3/71A9:	A509    	LDA $09
C3/71AB:	8910    	BIT #$10       (did you press start?)
C3/71AD:	D006    	BNE $71B5      (branch if so)
C3/71AF:	A509    	LDA $09        (A already holds the contents of $09)
C3/71B1:	8980    	BIT #$80       (did you press B?)
C3/71B3:	F003    	BEQ $71B8      (branch if not, BPL...)
C3/71B5:	209672  	JSR $7296
C3/71B8:	60      	RTS
C3/71B9:	20B875  	JSR $75B8
C3/71BC:	A50B    	LDA $0B
C3/71BE:	8904    	BIT #$04
C3/71C0:	F01C    	BEQ $71DE
C3/71C2:	A54E    	LDA $4E
C3/71C4:	C901    	CMP #$01
C3/71C6:	D016    	BNE $71DE
C3/71C8:	A54A    	LDA $4A
C3/71CA:	D012    	BNE $71DE
C3/71CC:	A910    	LDA #$10
C3/71CE:	854A    	STA $4A
C3/71D0:	A599    	LDA $99
C3/71D2:	0A      	ASL A
C3/71D3:	0A      	ASL A
C3/71D4:	855A    	STA $5A
C3/71D6:	20DB73  	JSR $73DB      (initiate character select screen)
C3/71D9:	20A30E  	JSR $0EA3
C3/71DC:	18      	CLC
C3/71DD:	60      	RTS
C3/71DE:	A50B    	LDA $0B
C3/71E0:	8908    	BIT #$08
C3/71E2:	F022    	BEQ $7206
C3/71E4:	A54E    	LDA $4E
C3/71E6:	D01E    	BNE $7206
C3/71E8:	A54A    	LDA $4A
C3/71EA:	F01A    	BEQ $7206
C3/71EC:	A54D    	LDA $4D
C3/71EE:	855E    	STA $5E
C3/71F0:	644A    	STZ $4A
C3/71F2:	645A    	STZ $5A
C3/71F4:	208274  	JSR $7482
C3/71F7:	A901    	LDA #$01
C3/71F9:	854E    	STA $4E
C3/71FB:	204C74  	JSR $744C
C3/71FE:	208B74  	JSR $748B
C3/7201:	20A30E  	JSR $0EA3
C3/7204:	18      	CLC
C3/7205:	60      	RTS
C3/7206:	201574  	JSR $7415
C3/7209:	38      	SEC
C3/720A:	60      	RTS
C3/720B:	60      	RTS

C3/720C:selecting a character - party select screen

check if available?
C3/720C 20 B9 71       JSR $71B9
C3/720F 90 FA          BCC $720B       exit
skip if button A is off
C3/7211 A5 08          LDA $08
C3/7213 89 80          BIT #$80
C3/7215 F0 66          BEQ $727D
button A is on
C3/7217 7B             TDC
C3/7218 A5 4B          LDA $4B         
C3/721A 18             CLC
C3/721B 65 4A          ADC $4A
C3/721D 65 5A          ADC $5A
C3/721F 85 E0          STA $E0
C3/7221 AA             TAX
check if selection is valid
C3/7222 BF 8D AC 7E    LDA $7EAC8D,X
C3/7226 30 67          BMI $728F       fail to select
C3/7228 7B      	TDC
C3/7229 A5 28          LDA $28
C3/722B 18             CLC
C3/722C 65 49          ADC $49
C3/722E 65 5B          ADC $5B
C3/7230 C5 E0          CMP $E0
C3/7232 D0 31          BNE $7265
C3/7234 A5 E0          LDA $E0
C3/7236 AA             TAX
C3/7237 BF 89 9D 7E    LDA $7E9D89,X   character position?
C3/723B 30 3A          BMI $7277       fail if empty?

C3/723D 20 B2 0E       JSR $0EB2       click sound
C3/7240 A5 59          LDA $59
C3/7242 85 79          STA $79
C3/7244 A4 53          LDY $53
C3/7246 84 7A          STY $7A
C3/7248 A4 4D          LDY $4D
C3/724A 84 8E          STY $8E
C3/724C A5 4A          LDA $4A
C3/724E 85 90          STA $90
C3/7250 A5 5A          LDA $5A
C3/7252 85 8D          STA $8D
C3/7254 A5 99          LDA $99
C3/7256 85 5D          STA $5D
C3/7258 A9 42          LDA #$42
C3/725A 85 27          STA $27         queue up
C3/725C A9 67          LDA #$67
C3/725E 85 26          STA $26         queue up
C3/7260 A9 7D          LDA #$7D
C3/7262 85 4C          STA $4C
C3/7264 60             RTS
C3/7265 20 B2 0E       JSR $0EB2       click sound
C3/7268 A9 07          LDA #$07
C3/726A 14 47          TRB $47
C3/726C 20 F8 72       JSR $72F8
C3/726F 20 B0 11       JSR $11B0       execute everything in OAM queue
C3/7272 20 13 76       JSR $7613
C3/7275 80 0F          BRA $7286
C3/7277 20 C0 0E       JSR $0EC0       buzzer sound
C3/727A 20 5D 30       JSR $305D       mosaic effect
skip if button B is off
C3/727D A5 09          LDA $09
C3/727F 89 80          BIT #$80
C3/7281 F0 0B          BEQ $728E
button B is on
C3/7283 20 A9 0E       JSR $0EA9
C3/7286 A9 2D          LDA #$2D
C3/7288 85 26          STA $26         queue up
C3/728A A9 05          LDA #$05
C3/728C 14 46          TRB $46
C3/728E 60             RTS
fail and exit  
C3/728F:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/7292:	205D30  	JSR $305D      (mosiac effect)
C3/7295:	60      	RTS
C3/7296:	7B      	TDC
C3/7297:	AA      	TAX
C3/7298:	AD0102  	LDA $0201
C3/729B:	297F    	AND #$7F
C3/729D:	0A      	ASL A
C3/729E:	0A      	ASL A
C3/729F:	85F3    	STA $F3
C3/72A1:	64F4    	STZ $F4
C3/72A3:	64E0    	STZ $E0
C3/72A5:	A00400  	LDY #$0004
C3/72A8:	BF999D7E	LDA $7E9D99,X
C3/72AC:	3002    	BMI $72B0
C3/72AE:	E6E0    	INC $E0
C3/72B0:	E8      	INX
C3/72B1:	88      	DEY
C3/72B2:	D0F4    	BNE $72A8
C3/72B4:	A5E0    	LDA $E0
C3/72B6:	F013    	BEQ $72CB
C3/72B8:	E4F3    	CPX $F3
C3/72BA:	D0E7    	BNE $72A3
C3/72BC:	20A90E  	JSR $0EA9
C3/72BF:	9C0502  	STZ $0205
C3/72C2:	A9FF    	LDA #$FF
C3/72C4:	8527    	STA $27      (queue up to exit the menu)
C3/72C6:	A967    	LDA #$67
C3/72C8:	8526    	STA $26      (execute at C3/79F0)
C3/72CA:	60      	RTS
C3/72CB:	20C00E  	JSR $0EC0      (makes the buzzer sound)
C3/72CE:	A920    	LDA #$20
C3/72D0:	8529    	STA $29        (set text color to white)
C3/72D2:	AD0102  	LDA $0201
C3/72D5:	2907    	AND #$07
C3/72D7:	C901    	CMP #$01
C3/72D9:	F00E    	BEQ $72E9
C3/72DB:	A0B77A  	LDY #$7AB7
C3/72DE:	20F902  	JSR $02F9      (display "You need   group(s)!")
C3/72E1:	A22F39  	LDX #$392F
C3/72E4:	20F775  	JSR $75F7
C3/72E7:	8006    	BRA $72EF
C3/72E9:	A0CE7A  	LDY #$7ACE
C3/72EC:	20F902  	JSR $02F9      (display "No one there!")
C3/72EF:	A920    	LDA #$20
C3/72F1:	8520    	STA $20
C3/72F3:	A969    	LDA #$69
C3/72F5:	8526    	STA $26        (execute at C3/7A87)
C3/72F7:	60      	RTS


offset for character A
C3/72F8 7B             TDC             null A
C3/72F9 A5 28          LDA $28
C3/72FB 18             CLC
C3/72FC 65 49          ADC $49
C3/72FE 65 5B          ADC $5B
C3/7300 AA             TAX
C3/7301 BF 89 9D 7E    LDA $7E9D89,X   character index
C3/7305 85 E5          STA $E5
C3/7307 10 0E          BPL $7317
character A is invalid (blank spot)
C3/7309 BF 51 9E 7E    LDA $7E9E51,X
C3/730D 1F AF 73 C3    ORA $C373AF,X
C3/7311 85 E0          STA $E0
C3/7313 64 E1          STZ $E1
C3/7315 80 0F          BRA $7326
character A is valid
C3/7317 A8             TAY
C3/7318 B9 50 18       LDA $1850,Y     roster info
C3/731B 29 DF          AND #$DF        remove row
C3/731D 85 E0          STA $E0
C3/731F B9 50 18       LDA $1850,Y
C3/7322 29 20          AND #$20        isolate row only
C3/7324 85 E1          STA $E1
calculate character B
C3/7326 A5 4B          LDA $4B
C3/7328 18             CLC
C3/7329 65 4A          ADC $4A
C3/732B 65 5A          ADC $5A
C3/732D AA             TAX
C3/732E BF 89 9D 7E    LDA $7E9D89,X   character index
C3/7332 85 E6          STA $E6
C3/7334 10 0E          BPL $7344
character B is invalid (blank spot)
C3/7336 BF 51 9E 7E    LDA $7E9E51,X
C3/733A 1F AF 73 C3    ORA $C373AF,X
C3/733E 85 E2          STA $E2
C3/7340 64 E3          STZ $E3
C3/7342 80 0F          BRA $7353
character B is valid
C3/7344 A8             TAY
C3/7345 B9 50 18       LDA $1850,Y     roster info
C3/7348 29 DF          AND #$DF        exclude row
C3/734A 85 E2          STA $E2
C3/734C B9 50 18       LDA $1850,Y     roster info
C3/734F 29 20          AND #$20        isolate row
C3/7351 85 E3          STA $E3
check character A availability
C3/7353 A5 E0          LDA $E0         roster info without row
C3/7355 29 40          AND #$40        isolate availability
C3/7357 D0 08          BNE $7361
check character B availability
C3/7359 A5 E2          LDA $E2         roster info without row
C3/735B 29 40          AND #$40        isolate availability
C3/735D D0 1B          BNE $737A
C3/735F 80 30          BRA $7391       switch characters A and B
character A is available
C3/7361 7B             TDC             null A
C3/7362 A5 28          LDA $28
C3/7364 18             CLC
C3/7365 65 49          ADC $49
C3/7367 65 5B          ADC $5B
C3/7369 AA             TAX
C3/736A BF 89 9D 7E    LDA $7E9D89,X   character index
C3/736E 30 E9          BMI $7359

C3/7370 AA             TAX
C3/7371 A5 E2          LDA $E2
C3/7373 05 E1          ORA $E1
C3/7375 9D 50 18       STA $1850,X
C3/7378 80 DF          BRA $7359

C3/737A 7B             TDC
C3/737B A5 4B          LDA $4B
C3/737D 18             CLC
C3/737E 65 4A          ADC $4A
C3/7380 65 5A          ADC $5A
C3/7382 AA             TAX
C3/7383 BF 89 9D 7E    LDA $7E9D89,X   character index
C3/7387 30 08          BMI $7391

C3/7389 AA             TAX
C3/738A A5 E0          LDA $E0
C3/738C 05 E3          ORA $E3
C3/738E 9D 50 18       STA $1850,X
switch characters A and B
C3/7391 7B             TDC
C3/7392 A5 4B          LDA $4B
C3/7394 18             CLC
C3/7395 65 4A          ADC $4A
C3/7397 65 5A          ADC $5A
C3/7399 AA             TAX
C3/739A A5 E5          LDA $E5
C3/739C 9F 89 9D 7E    STA $7E9D89,X   character index for A
C3/73A0 A5 28          LDA $28
C3/73A2 18             CLC
C3/73A3 65 49          ADC $49
C3/73A5 65 5B          ADC $5B
C3/73A7 AA             TAX
C3/73A8 A5 E6          LDA $E6
C3/73AA 9F 89 9D 7E    STA $7E9D89,X   character index for B
C3/73AE 60             RTS


C3/73AF:	40
C3/73B0:	40
C3/73B1:	40
C3/73B2:	40
C3/73B3:	40
C3/73B4:	40
C3/73B5:	40
C3/73B6:	40
C3/73B7:	40
C3/73B8:	40
C3/73B9:	40
C3/73BA:	40
C3/73BB:	40
C3/73BC:	40
C3/73BD:	40
C3/73BE:	40
C3/73BF:	40
C3/73C0:	48
C3/73C1:	50
C3/73C2:	58
C3/73C3:	40
C3/73C4:	48
C3/73C5:	50
C3/73C6:	58
C3/73C7:	40
C3/73C8:	48
C3/73C9:	50
C3/73CA:	58
C3/73CB:	40
C3/73CC:	48
C3/73CD:	50
C3/73CE:	58
C3/73CF:	40
C3/73D0:	48
C3/73D1:	50
C3/73D2:	58
C3/73D3:	40
C3/73D4:	48
C3/73D5:	50
C3/73D6:	58
C3/73D7:	40
C3/73D8:	48
C3/73D9:	50
C3/73DA:	58

C3/73DB:	A54D    	LDA $4D        (from C3/7153, C3/71D6)
C3/73DD:	855E    	STA $5E
C3/73DF:	AD0102  	LDA $0201
C3/73E2:	297F    	AND #$7F
C3/73E4:	C901    	CMP #$01
C3/73E6:	F00D    	BEQ $73F5      (go to character select screen, set 1 party needed)
C3/73E8:	C902    	CMP #$02
C3/73EA:	F019    	BEQ $7405      (go to character select screen, set 2 parties needed)
C3/73EC:	20AF74  	JSR $74AF      (hotspot data for 3 party setup)
C3/73EF:	203274  	JSR $7432
C3/73F2:	4CB874  	JMP $74B8      (finger positioning data for 3 party setup)

C3/73F5:	209174  	JSR $7491      (hotspot data for 1 party setup)
C3/73F8:	A55E    	LDA $5E
C3/73FA:	C901    	CMP #$01
C3/73FC:	9002    	BCC $7400
C3/73FE:	A901    	LDA #$01
C3/7400:	854D    	STA $4D
C3/7402:	4C9A74  	JMP $749A      (finger positioning data for 1 party setup)

C3/7405:	20A074  	JSR $74A0      (hotspot data for 2 party setup)
C3/7408:	A55E    	LDA $5E
C3/740A:	C903    	CMP #$03
C3/740C:	9002    	BCC $7410
C3/740E:	A903    	LDA #$03
C3/7410:	854D    	STA $4D
C3/7412:	4CA974  	JMP $74A9      (finger positioning data for 2 party setup)

C3/7415:	A54A    	LDA $4A
C3/7417:	F016    	BEQ $742F      (go to character select screen, get and adjust finger positioning for selecting characters; plus this could branch there without the jump)
C3/7419:	AD0102  	LDA $0201
C3/741C:	297F    	AND #$7F
C3/741E:	C901    	CMP #$01
C3/7420:	F00A    	BEQ $742C      (go to character select screen, get and adjust finger positioning for 1 party setup; plus this could branch there without the jump)
C3/7422:	C902    	CMP #$02
C3/7424:	F003    	BEQ $7429      (go to character select screen, get and adjust finger positioning for 2 party setup)
C3/7426:	4CB574  	JMP $74B5

C3/7429:	4CA674  	JMP $74A6

C3/742C:	4C9774  	JMP $7497

C3/742F:	4C8874  	JMP $7488

C3/7432:	A55E    	LDA $5E
C3/7434:	A600    	LDX $00
C3/7436:	DF6674C3	CMP $C37466,X
C3/743A:	F008    	BEQ $7444
C3/743C:	E8      	INX
C3/743D:	E8      	INX
C3/743E:	E01000  	CPX #$0010
C3/7441:	D0F3    	BNE $7436
C3/7443:	60      	RTS
C3/7444:	E8      	INX
C3/7445:	BF6674C3	LDA $C37466,X
C3/7449:	854D    	STA $4D
C3/744B:	60      	RTS
C3/744C:	A55E    	LDA $5E
C3/744E:	A600    	LDX $00
C3/7450:	DF7674C3	CMP $C37476,X
C3/7454:	F008    	BEQ $745E
C3/7456:	E8      	INX
C3/7457:	E8      	INX
C3/7458:	E00C00  	CPX #$000C
C3/745B:	D0F3    	BNE $7450
C3/745D:	60      	RTS
C3/745E:	E8      	INX
C3/745F:	BF7674C3	LDA $C37476,X
C3/7463:	854D    	STA $4D
C3/7465:	60      	RTS
C3/7466:	0000    	
C3/7468:	0101    	
C3/746A:	0201    	
C3/746C:	0302    	
C3/746E:	0403    	
C3/7470:	0504    	
C3/7472:	0604    	
C3/7474:	0705

C3/7476:	0000    	
C3/7478:	0101    	
C3/747A:	0203    	
C3/747C:	0304    	
C3/747E:	0406    	
C3/7480:	0507    	

C3/7482:	A0BE74  	LDY #$74BE
C3/7485:	4CFE05  	JMP $05FE      (hotspot data for group of characters in select screen)

C3/7488:	202D07  	JSR $072D
C3/748B:	A0C374  	LDY #$74C3
C3/748E:	4C4006  	JMP $0640      (finger positioning data for group of characters in select screen)

C3/7491:	A0E374  	LDY #$74E3
C3/7494:	4CFE05  	JMP $05FE      (hotspot data for 1 party window setup)

C3/7497:	202D07  	JSR $072D
C3/749A:	A0E874  	LDY #$74E8
C3/749D:	4C3706  	JMP $0637      (finger positioning data for 1 party window setup)

C3/74A0:	A0F074  	LDY #$74F0
C3/74A3:	4CFE05  	JMP $05FE      (hotspot data for 2 party window setup)

C3/74A6:	202D07  	JSR $072D
C3/74A9:	A0F574  	LDY #$74F5
C3/74AC:	4C3706  	JMP $0637      (finger positioning data for 2 party window setup)

C3/74AF:	A00575  	LDY #$7505
C3/74B2:	4CFE05  	JMP $05FE      (hotspot data for 3 party window setup)

C3/74B5:	202D07  	JSR $072D
C3/74B8:	A00A75  	LDY #$750A
C3/74BB:	4C3706  	JMP $0637      (finger positioning data for 3 party window setup)

Hotspot data, group of characters
C3/74BE:	81 00 00 08 02

Finger positioning data, group of characters
C3/74C3:	0864
C3/74C5:	2464
C3/74C7:	4064
C3/74C9:	5C64
C3/74CB:	7864
C3/74CD:	9464
C3/74CF:	B064
C3/74D1:	CC64

C3/74D3:	0880
C3/74D5:	2480
C3/74D7:	4080
C3/74D9:	5C80
C3/74DB:	7880
C3/74DD:	9480
C3/74DF:	B080
C3/74E1:	CC80

Hotspot data, 1 party
C3/74E3:	81 00 00 02 02

Finger positioning data, 1 party
C3/74E8:	08A4
C3/74EA:	28A4

C3/74EC:	08C0
C3/74EE:	28C0

Hotspot data, 2 parties
C3/74F0:	81 00 00 04 02

Finger positioning data, 2 parties
C3/74F5:	08A4
C3/74F7:	28A4

C3/74F9:	58A4
C3/74FB:	78A4

C3/74FD:	08C0
C3/74FF:	28C0

C3/7501:	58C0
C3/7503:	78C0

Hotspot data, 3 parties
C3/7505:	81 00 00 06 02

Finger positioning data, 3 parties
C3/750A:	08A4
C3/750C:	28A4

C3/750E:	58A4
C3/7510:	78A4

C3/7512:	A8A4
C3/7514:	C8A4

C3/7516:	08C0
C3/7518:	28C0

C3/751A:	58C0
C3/751C:	78C0

C3/751E:	A8C0
C3/7520:	C8C0

C3/7522:	A0A075  	LDY #$75A0
C3/7525:	204103  	JSR $0341
C3/7528:	A09C75  	LDY #$759C
C3/752B:	204103  	JSR $0341
C3/752E:	A0A475  	LDY #$75A4
C3/7531:	204103  	JSR $0341
C3/7534:	A0A875  	LDY #$75A8
C3/7537:	204103  	JSR $0341
C3/753A:	A09875  	LDY #$7598
C3/753D:	204103  	JSR $0341
C3/7540:	207275  	JSR $7572
C3/7543:	20520E  	JSR $0E52
C3/7546:	205F75  	JSR $755F
C3/7549:	206E0E  	JSR $0E6E
C3/754C:	20156A  	JSR $6A15
C3/754F:	A924    	LDA #$24
C3/7551:	8529    	STA $29
C3/7553:	A0AE7A  	LDY #$7AAE
C3/7556:	20F902  	JSR $02F9      (display "Lineup")
C3/7559:	206275  	JSR $7562
C3/755C:	4C280E  	JMP $0E28

C3/755F:	4C3C6A  	JMP $6A3C

C3/7562:	A920    	LDA #$20
C3/7564:	8529    	STA $29        (set text color to white)
C3/7566:	A0957A  	LDY #$7A95
C3/7569:	20F902  	JSR $02F9      (display "Form   group(s).      ")
C3/756C:	A22739  	LDX #$3927
C3/756F:	4CF775  	JMP $75F7

C3/7572:	7B      	TDC
C3/7573:	AD0102  	LDA $0201
C3/7576:	297F    	AND #$7F
C3/7578:	0A      	ASL A
C3/7579:	AA      	TAX
C3/757A:	7C7D75  	JMP ($757D,X)

Function Pointers

C3/757D:	0000
C3/757F:	9175
C3/7581:	8B75
C3/7583:	8575    
C3/7585:	A0B475     	LDY #$75B4
C3/7588:	204103  	JSR $0341      (window that holds party 3)
C3/758B:	A0B075  	LDY #$75B0
C3/758E:	204103  	JSR $0341      (window that holds party 2)
C3/7591:	A0AC75  	LDY #$75AC
C3/7594:	204103  	JSR $0341      (window that holds party 1)
C3/7597:	60      	RTS
Window data
C3/7598:	8B580602
C3/759C:	CB5C1C07
C3/75A0:	8B591C05
C3/75A4:	0B5B1C06
C3/75A8:	9B581402

Window data
C3/75AC:	0B5D0806	(party 1 window)
C3/75B0:	1F5D0806	(party 2 window)
C3/75B4:	335D0806	(party 3 window)

C3/75B8:	A906    	LDA #$06
C3/75BA:	0447    	TSB $47
C3/75BC:	202F7C  	JSR $7C2F
C3/75BF:	20AE7C  	JSR $7CAE
C3/75C1:	4C5379  	JMP $7953

C3/75C4:	A902    	LDA #$02
C3/75C7:	8D5043  	STA $4350
C3/75CA:	A90E    	LDA #$0E
C3/75CC:	8D5143  	STA $4351      (register address becomes $210E)
C3/75CF:	A0E475  	LDY #$75E4
C3/75D2:	8C5243  	STY $4352      (set address)
C3/75D5:	A9C3    	LDA #$C3
C3/75D7:	8D5443  	STA $4354      (set bank, C3/75E4)
C3/75DA:	A9C3    	LDA #$C3
C3/75DC:	8D5743  	STA $4357
C3/75DF:	A920    	LDA #$20
C3/75E1:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/75E3:	60      	RTS
HDMA transfer table
C3/75E4:	200200
C3/75E7:	080000
C3/75EA:	0B0400
C3/75ED:	0C0800
C3/75F0:	0C0C00
C3/75F3:	0C1000
C3/75F6:	00      	(end)

C3/75F7:	7B      	TDC
C3/75F8:	AD0102  	LDA $0201
C3/75FB:	2907    	AND #$07
C3/75FD:	18      	CLC
C3/75FE:	69B4    	ADC #$B4
C3/7600:	85F9    	STA $F9
C3/7602:	64FA    	STZ $FA
C3/7604:	86F7    	STX $F7
C3/7606:	A0F700  	LDY #$00F7
C3/7609:	84E7    	STY $E7
C3/760B:	A900    	LDA #$00
C3/760D:	85E9    	STA $E9
C3/760F:	20FF02  	JSR $02FF
C3/7612:	60      	RTS
C3/7613:	A9FF    	LDA #$FF
C3/7615:	A600    	LDX $00
C3/7617:	9F999D7E	STA $7E9D99,X
C3/761B:	E8      	INX
C3/761C:	E09000  	CPX #$0090
C3/761F:	D0F6    	BNE $7617
C3/7621:	20EA76  	JSR $76EA
C3/7624:	205378  	JSR $7853
C3/7627:	4C8376  	JMP $7683      (BRA would work here)

C3/762A:set roster characters

null 16 slots
C3/762A A9 FF          LDA #$FF
C3/762C A6 00          LDX $00
C3/762E 9F 89 9D 7E    STA $7E9D89,X
C3/7632 E8             INX
C3/7633 E0 A0 00       CPX #$00A0
C3/7636 D0 F6          BNE $762E
set WRAM address 
C3/7638 A2 89 9D       LDX #$9D89
C3/763B 8E 81 21       STX $2181       set WRAM to 7E9D89
check availability for character
C3/763E AD 01 02       LDA $0201       availability bits
C3/7641 30 22          BMI $7665       is not multi-party?
C3/7643 A6 00          LDX $00         null A
C3/7645 BD 50 18       LDA $1850,X     roster info
C3/7648 29 40          AND #$40        is character available?
C3/764A F0 0B          BEQ $7657       skip if not
C3/764C BD 50 18       LDA $1850,X     roster info
C3/764F 29 07          AND #$07        party identifier
C3/7651 D0 04          BNE $7657       skip if not main party
transfer sequence of available characters
C3/7653 8A             TXA
C3/7654 8D 80 21       STA $2180
check all characters
C3/7657 E8             INX
C3/7658 E0 10 00       CPX #$0010
C3/765B D0 E8          BNE $7645
end transfer
C3/765D A9 FF          LDA #$FF
C3/765F 8D 80 21       STA $2180
C3/7662 4C 77 76       JMP $7677
set default party identifier for all characters
C3/7665 A6 00          LDX $00         null A
C3/7667 BD 50 18       LDA $1850,X     roster info
C3/766A 29 F8          AND #$F8        set default party identifier
C3/766C 9D 50 18       STA $1850,X
C3/766F E8             INX
C3/7670 E0 10 00       CPX #$0010      max number of characters
C3/7673 D0 F2          BNE $7667       try all characters
C3/7675 80 CC          BRA $7643       continue

C3/7677 20 EA 76       JSR $76EA       
C3/767A 20 53 78       JSR $7853
C3/767D 20 83 76       JSR $7683
C3/7680 4C 0C 79       JMP $790C

C3/7683:unknow. related to OAM.

C3/7683 A6 00          LDX $00         null X
C3/7685 7B             TDC             null A
C3/7686 BF 89 9D 7E    LDA $7E9D89,X   character index
C3/768A 30 33          BMI $76BF       not available?

C3/768C DA             PHX
C3/768D 48             PHA
C3/768E A9 00          LDA #$00
C3/7690 48             PHA
C3/7691 AB             PLB
C3/7692 A9 02          LDA #$02
C3/7694 A0 5F 7A       LDY #$7A5F
C3/7697 20 73 11       JSR $1173       queue C3/7A5F. draw sprites?
C3/769A 9B             TXY
C3/769B 7B             TDC
C3/769C 68             PLA             null A
C3/769D 9F C9 35 7E    STA $7E35C9,X
C3/76A1 20 EB 78       JSR $78EB
C3/76A4 FA             PLX
C3/76A5 BF CA 76 C3    LDA $C376CA,X   x position of sprite
C3/76A9 99 CA 33       STA $33CA,Y
C3/76AC BF DA 76 C3    LDA $C376DA,X   y position of sprite
C3/76B0 99 4A 34       STA $344A,Y
OAM setup?
C3/76B3 7B             TDC
C3/76B4 99 CB 33       STA $33CB,Y
C3/76B7 99 4B 34       STA $344B,Y
C3/76BA A9 D8          LDA #$D8
C3/76BC 99 CA 35       STA $35CA,Y     bank pointer to OAM data
try all characters
C3/76BF E8             INX
C3/76C0 E0 10 00       CPX #$0010      max number of characters
C3/76C3 D0 C0          BNE $7685
C3/76C5:	A900    	LDA #$00
C3/76C7:	48      	PHA
C3/76C8:	AB      	PLB
C3/76C9:	60      	RTS

C3/76CA:data for position X of characters: character select screen

C3/76CA        18
C3/76CB        34
C3/76CC        50
C3/76CD        6C
C3/76CE        88
C3/76CF        A4
C3/76D0        C0
C3/76D1        DC
C3/76D2        18
C3/76D3        34
C3/76D4        50
C3/76D5        6C
C3/76D6        88
C3/76D7        A4
C3/76D8        C0
C3/76D9        DC

C3/76DA:data for position Y of characters: character select screen

C3/76DA        5C
C3/76DB        5C
C3/76DC        5C
C3/76DD        5C
C3/76DE        5C
C3/76DF        5C
C3/76E0        5C
C3/76E1        5C
C3/76E2        78
C3/76E3        78
C3/76E4        78
C3/76E5        78
C3/76E6        78
C3/76E7        78
C3/76E8        78
C3/76E9        78

C3/76EA: set 3 groups in party selection screen

C3/76EA A2 B9 9D       LDX #$9DB9      
C3/76ED 86 E7          STX $E7

C3/76EF AD 01 02       LDA $0201       availability bits
C3/76F2 29 07          AND #$07
C3/76F4 85 E6          STA $E6

C3/76F6 A9 01          LDA #$01
C3/76F8 85 E0          STA $E0
C3/76FA A6 E7          LDX $E7
C3/76FC 8E 81 21       STX $2181       set wram address

C3/76FF A6 00          LDX $00         null X
C3/7701 BD 50 18       LDA $1850,X     roster info
C3/7704 29 40          AND #$40        is it available?
C3/7706 F0 0D          BEQ $7715       skip if not

C3/7708 BD 50 18       LDA $1850,X     roster info
C3/770B 29 07          AND #$07        party id
C3/770D C5 E0          CMP $E0         actual party
C3/770F D0 04          BNE $7715
save character ID
C3/7711 8A             TXA
C3/7712 8D 80 21       STA $2180
try all characters
C3/7715 E8             INX
C3/7716 E0 10 00       CPX #$0010
C3/7719 D0 E6          BNE $7701
end sequence
C3/771B A9 FF    	LDA #$FF
C3/771D 8D 80 21       STA $2180
update wram address
C3/7720 C2 20          REP #$20        16-bit A
C3/7722 A5 E7          LDA $E7         wram address
C3/7724 18             CLC
C3/7725 69 10 00       ADC #$0010
C3/7728 85 E7          STA $E7
C3/772A E2 20          SEP #$20        8-bit A
try all groups
C3/772C E6 E0          INC $E0         increase party number
C3/772E C6 E6          DEC $E6         number of groups
C3/7730 D0 C8          BNE $76FA

C3/7732 20 38 77       JSR $7738
C3/7735 4C 02 78       JMP $7802


C3/7738 AD 01 02       LDA $0201       availability bits
C3/773B 29 07          AND #$07        ?isolate active groups
C3/773D 85 E6          STA $E6

C3/773F A6 00          LDX $00         null X
C3/7741 A9 7E          LDA #$7E
C3/7743 85 E9          STA $E9

C3/7745 C2 20          REP #$20        16-bit A
C3/7747 BF E6 77 C3    LDA $C377E6,X
C3/774B 85 E7          STA $E7
C3/774D BF E8 77 C3    LDA $C377E8,X
C3/7751 DA             PHX
C3/7752 AA             TAX
C3/7753 E2 20          SEP #$20        8-bit A
C3/7755 20 25 7B       JSR $7B25       ?setup party
C3/7758 FA             PLX
C3/7759 E8             INX
C3/775A E8             INX
C3/775B E8             INX
C3/775C E8             INX
C3/775D C6 E6          DEC $E6         active groups
C3/775F D0 E0          BNE $7741
set wram address
C3/7761 A2 99 9D       LDX #$9D99
C3/7764 8E 81 21       STX $2181

C3/7767 AD 01 02       LDA $0201
C3/776A 29 7F          AND #$7F
C3/776C C9 01          CMP #$01
C3/776E F0 66          BEQ $77D6

C3/7770 C9 02          CMP #$02
C3/7772 F0 4F          BEQ $77C3

C3/7774 20 C3 77       JSR $77C3
C3/7777 A6 00          LDX $00
C3/7779 BF E1 9D 7E    LDA $7E9DE1,X
C3/777D 8D 80 21       STA $2180
C3/7780 E8             INX
C3/7781 E0 04 00       CPX #$0004
C3/7784 D0 F3          BNE $7779

C3/7786 A6 00          LDX $00         null X
C3/7788 BF F1 9D 7E    LDA $7E9DF1,X
C3/778C 8D 80 21       STA $2180
C3/778F E8             INX
C3/7790 E0 04 00       CPX #$0004
C3/7793 D0 F3          BNE $7788

C3/7795 A6 00          LDX $00
C3/7797 BF 01 9E 7E    LDA $7E9E01,X
C3/779B 8D 80 21       STA $2180
C3/779E E8             INX
C3/779F E0 04 00       CPX #$0004
C3/77A2 D0 F3          BNE $7797

C3/77A4 A6 00          LDX $00
C3/77A6 BF 11 9E 7E    LDA $7E9E11,X
C3/77AA 8D 80 21       STA $2180
C3/77AD E8             INX
C3/77AE E0 04 00       CPX #$0004
C3/77B1 D0 F3          BNE $77A6

C3/77B3 A6 00          LDX $00
C3/77B5 BF 21 9E 7E    LDA $7E9E21,X
C3/77B9 8D 80 21       STA $2180
C3/77BC E8             INX
C3/77BD E0 04 00       CPX #$0004
C3/77C0 D0 F3          BNE $77B5
C3/77C2 60             RTS


C3/77C3:	20D677  	JSR $77D6
C3/77C6:	A600    	LDX $00
C3/77C8:	BFD19D7E	LDA $7E9DD1,X
C3/77CC:	8D8021  	STA $2180
C3/77CF:	E8      	INX
C3/77D0:	E00400  	CPX #$0004
C3/77D3:	D0F3    	BNE $77C8
C3/77D5:	60      	RTS
C3/77D6:	A600    	LDX $00
C3/77D8:	BFC19D7E	LDA $7E9DC1,X
C3/77DC:	8D8021  	STA $2180
C3/77DF:	E8      	INX
C3/77E0:	E00400  	CPX #$0004
C3/77E3:	D0F3    	BNE $77D8
C3/77E5:	60      	RTS


C3/77E6 C1 9D 30 00
C3/77EA D1 9D 40 00
C3/77EE E1 9D 50 00
C3/77F2 F1 9D 60 00
C3/77F6 01 9E 70 00
C3/77FA 11 9E 80 00
C3/77FE 21 9E 90 00


C3/7802:	A2519E  	LDX #$9E51
C3/7805:	8E8121  	STX $2181
C3/7808:	A910    	LDA #$10
C3/780A:	9C8021  	STZ $2180      (16 null terminators to VRAM)
C3/780D:	3A      	DEC A
C3/780E:	D0FA    	BNE $780A
C3/7810:	AD0102  	LDA $0201
C3/7813:	2907    	AND #$07
C3/7815:	C901    	CMP #$01
C3/7817:	F020    	BEQ $7839
C3/7819:	C902    	CMP #$02
C3/781B:	F021    	BEQ $783E
C3/781D:	203E78  	JSR $783E
C3/7820:	A903    	LDA #$03
C3/7822:	204678  	JSR $7846
C3/7825:	A904    	LDA #$04
C3/7827:	204678  	JSR $7846
C3/782A:	A905    	LDA #$05
C3/782C:	204678  	JSR $7846
C3/782F:	A906    	LDA #$06
C3/7831:	204678  	JSR $7846
C3/7834:	A907    	LDA #$07
C3/7836:	4C4678  	JMP $7846      (BRA would work here)

C3/7839:	A901    	LDA #$01
C3/783B:	4C4678  	JMP $7846      (BRA would work here)

C3/783E:	203978  	JSR $7839
C3/7841:	A902    	LDA #$02
C3/7843:	4C4678  	JMP $7846      (BRA would work here, then again so would nothing at all)

C3/7846:	8D8021  	STA $2180
C3/7849:	8D8021  	STA $2180
C3/784C:	8D8021  	STA $2180
C3/784F:	8D8021  	STA $2180
C3/7852:	60      	RTS
C3/7853:	AD0102  	LDA $0201
C3/7856:	2907    	AND #$07
C3/7858:	85E6    	STA $E6
C3/785A:	A2C19D  	LDX #$9DC1
C3/785D:	86F3    	STX $F3
C3/785F:	A97E    	LDA #$7E
C3/7861:	85F5    	STA $F5
C3/7863:	AD1242  	LDA $4212
C3/7866:	2940    	AND #$40       (are we in H-blank?)
C3/7868:	F0F9    	BEQ $7863      (branch if not)
C3/786A:	A599    	LDA $99
C3/786C:	8D1B21  	STA $211B
C3/786F:	9C1B21  	STZ $211B
C3/7872:	A9B0    	LDA #$B0
C3/7874:	8D1C21  	STA $211C
C3/7877:	8D1C21  	STA $211C
C3/787A:	AE3421  	LDX $2134
C3/787D:	86E4    	STX $E4
C3/787F:	A600    	LDX $00
C3/7881:	7B      	TDC
C3/7882:	9B      	TXY
C3/7883:	B7F3    	LDA [$F3],Y
C3/7885:	85F6    	STA $F6
C3/7887:	3037    	BMI $78C0
C3/7889:	DA      	PHX
C3/788A:	48      	PHA
C3/788B:	A900    	LDA #$00
C3/788D:	48      	PHA
C3/788E:	AB      	PLB            (set bank to 0)
C3/788F:	A902    	LDA #$02
C3/7891:	A0427B  	LDY #$7B42
C3/7894:	207311  	JSR $1173      (put C3/7B42 in the queue)
C3/7897:	9B      	TXY
C3/7898:	7B      	TDC
C3/7899:	68      	PLA
C3/789A:	9FC9357E	STA $7E35C9,X
C3/789E:	20EB78  	JSR $78EB
C3/78A1:	FA      	PLX
C3/78A2:	7B      	TDC
C3/78A3:	BFE378C3	LDA $C378E3,X
C3/78A7:	C221    	REP #$21
C3/78A9:	65E4    	ADC $E4
C3/78AB:	99CA33  	STA $33CA,Y
C3/78AE:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/78B0:	BFE778C3	LDA $C378E7,X
C3/78B4:	994A34  	STA $344A,Y
C3/78B7:	7B      	TDC
C3/78B8:	994B34  	STA $344B,Y
C3/78BB:	A9D8    	LDA #$D8
C3/78BD:	99CA35  	STA $35CA,Y    (save bank pointer to OAM data)
C3/78C0:	E8      	INX
C3/78C1:	E00400  	CPX #$0004
C3/78C4:	D0BB    	BNE $7881
C3/78C6:	C220    	REP #$20      	(16 bit memory/accum.)
C3/78C8:	A5F3    	LDA $F3
C3/78CA:	18      	CLC
C3/78CB:	691000  	ADC #$0010
C3/78CE:	85F3    	STA $F3
C3/78D0:	A5E4    	LDA $E4
C3/78D2:	18      	CLC
C3/78D3:	695000  	ADC #$0050
C3/78D6:	85E4    	STA $E4
C3/78D8:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/78DA:	C6E6    	DEC $E6
C3/78DC:	D0A1    	BNE $787F
C3/78DE:	A900    	LDA #$00
C3/78E0:	48      	PHA
C3/78E1:	AB      	PLB
C3/78E2:	60      	RTS
C3/78E3:	18
C3/78E4:	18
C3/78E5:	38
C3/78E6:	38

C3/78E7:	9C
C3/78E8:	B8
C3/78E9:	9C
C3/78EA:	B8

C3/78EB:	0A      	ASL A
C3/78EC:	AA      	TAX
C3/78ED:	C220    	REP #$20      	(16 bit memory/accum.)
C3/78EF:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/78F3:	AA      	TAX
C3/78F4:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/78F6:	7B      	TDC
C3/78F7:	BD0100  	LDA $0001,X
C3/78FA:	0A      	ASL A
C3/78FB:	AA      	TAX
C3/78FC:	A97E    	LDA #$7E
C3/78FE:	48      	PHA
C3/78FF:	AB      	PLB
C3/7900:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7902:	BF17E9D8	LDA $D8E917,X  (determine which sprites to load)
C3/7906:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/7909:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/790B:	60      	RTS
C3/790C:	A28DAC  	LDX #$AC8D
C3/790F:	8E8121  	STX $2181
C3/7912:	7B      	TDC
C3/7913:	AA      	TAX
C3/7914:	DA      	PHX
C3/7915:	7B      	TDC
C3/7916:	BF899D7E	LDA $7E9D89,X
C3/791A:	3017    	BMI $7933
C3/791C:	C220    	REP #$20      	(16 bit memory/accum.)
C3/791E:	0A      	ASL A
C3/791F:	AA      	TAX
C3/7920:	BF0F7CC3	LDA $C37C0F,X
C3/7924:	85E7    	STA $E7
C3/7926:	AD0202  	LDA $0202
C3/7929:	25E7    	AND $E7
C3/792B:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/792D:	F004    	BEQ $7933
C3/792F:	A9FF    	LDA #$FF
C3/7931:	8001    	BRA $7934
C3/7933:	7B      	TDC
C3/7934:	8D8021  	STA $2180
C3/7937:	FA      	PLX
C3/7938:	E8      	INX
C3/7939:	E02C00  	CPX #$002C
C3/793C:	D0D6    	BNE $7914
C3/793E:	60      	RTS
C3/793F:	6428    	STZ $28
C3/7941:	20E57A  	JSR $7AE5
C3/7944:	A92F    	LDA #$2F
C3/7946:	9F4A347E	STA $7E344A,X
C3/794A:	20AC14  	JSR $14AC
C3/794D:	202F7C  	JSR $7C2F
C3/7950:	4CAE7C  	JMP $7CAE

C3/7953:	20AC79  	JSR $79AC
C3/7956:	7B      	TDC
C3/7957:	A54B    	LDA $4B
C3/7959:	18      	CLC
C3/795A:	654A    	ADC $4A
C3/795C:	655A    	ADC $5A
C3/795E:	AA      	TAX
C3/795F:	BF899D7E	LDA $7E9D89,X
C3/7963:	3046    	BMI $79AB
C3/7965:	85C9    	STA $C9
C3/7967:	0A      	ASL A
C3/7968:	AA      	TAX
C3/7969:	C220    	REP #$20       (16 bit memory/accum.)
C3/796B:	BF6969C3	LDA $C36969,X  (Xth character's working RAM offset)
C3/796F:	8567    	STA $67
C3/7971:	E220    	SEP #$20       (8 bit memory/accum.)
C3/7973:	A924    	LDA #$24
C3/7975:	8529    	STA $29        (set text color to blue)
C3/7977:	A2C979  	LDX #$79C9
C3/797A:	A00600  	LDY #$0006
C3/797D:	20BA69  	JSR $69BA      (display "LV," "HP," and "MP")
C3/7980:	A05B3A  	LDY #$3A5B
C3/7983:	A24830  	LDX #$3048
C3/7986:	A901    	LDA #$01
C3/7988:	8548    	STA $48
C3/798A:	202734  	JSR $3427      (display status ailments)
C3/798D:	A0DB3A  	LDY #$3ADB
C3/7990:	20CF34  	JSR $34CF      (display character name)
C3/7993:	A05B3B  	LDY #$3B5B
C3/7996:	20E634  	JSR $34E6      (display currently equipped Esper)
C3/7999:	A0DE79  	LDY #$79DE
C3/799C:	20F902  	JSR $02F9      (display HP's "/")
C3/799F:	A0E279  	LDY #$79E2
C3/79A2:	20F902  	JSR $02F9      (display MP's "/")
C3/79A5:	A2E679  	LDX #$79E6
C3/79A8:	206C0C  	JSR $0C6C      (display level, HP, MP, etc)
C3/79AB:	60      	RTS
C3/79AC:	A2C001  	LDX #$01C0
C3/79AF:	C220    	REP #$20      	(16 bit memory/accum.)
C3/79B1:	7B      	TDC
C3/79B2:	A500    	LDA $00
C3/79B4:	A06000  	LDY #$0060
C3/79B7:	9F49387E	STA $7E3849,X
C3/79BB:	E8      	INX
C3/79BC:	E8      	INX
C3/79BD:	9F49387E	STA $7E3849,X
C3/79C1:	E8      	INX
C3/79C2:	E8      	INX
C3/79C3:	88      	DEY
C3/79C4:	D0F1    	BNE $79B7
C3/79C6:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/79C8:	60      	RTS

C3/79C9:	CF79
C3/79CB:	D479
C3/79CD:	D979

C3/79CF:	6D3A8B9500	(position of and word "LV")
C3/79D4:	ED3A878F00	(position of and word "HP")
C3/79D9:	6D3B8C8F00	(position of and word "MP")
C3/79DE:	FB3AC000	(position of and character "/")
C3/79E2:	7B3BC000	(position of and character "/")

Data: Positioning for Level, HP, MP for airship
C3/79E6:	773A            (level's position)
C3/79E8:	F33A            (current HP's position)
C3/79EA:	FD3A            (max HP's position)
C3/79EC:	733B            (current MP's position)
C3/79EE:	7D3B            (max MP's position)

C3/79F0:	204F30  	JSR $304F	
C3/79F1:	A00800  	LDY #$0008
C3/79F5:	8420    	STY $20
C3/79F7:	A968    	LDA #$68
C3/79FA:	8526    	STA $26
C3/79FC:	4CB875  	JMP $75B8

C3/79FF:	205630  	JSR $3056
C3/7A02:	A00800  	LDY #$0008
C3/7A05:	8420    	STY $20
C3/7A07:	A968    	LDA #$68
C3/7A09:	8526    	STA $26
C3/7A0B:	4CB875  	JMP $75B8

C3/7A0E:	A420    	LDY $20
C3/7A10:	D004    	BNE $7A16
C3/7A12:	A527    	LDA $27
C3/7A14:	8526    	STA $26
C3/7A16:	4CB875  	JMP $75B8

C3/7A19:	AA      	TAX
C3/7A1A:	7C1D7A  	JMP ($7A1D,X)

C3/7A1D:	217A    	
C3/7A1F:	3E7A  	

C3/7A21:	A62D		LDX $2D
C3/7A23:	C220    	REP #$20
C3/7A25:	A96FEC    	LDA #$EC6F
C3/7A28:	9DC932  	STA $32C9,X    (save as pointer to OAM data)
C3/7A2B:	A90800  	LDA #$0008
C3/7A2E:	9DCA33    	STA #33CA,X
C3/7A31:	E220    	SEP #$20
C3/7A33:	A9D8    	LDA #$D8
C3/7A35:	9DCA35  	STA $35CA,X    (save bank pointer to OAM data)
C3/7A38:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/7A3B:	200612  	JSR $1206
C3/7A3E:	A42D    	LDY $2D
C3/7A40:	A599    	LDA $99
C3/7A42:	F007    	BEQ $7A4B
C3/7A44:	3017    	BMI $7A5D
C3/7A46:	7B      	TDC
C3/7A47:	A902    	LDA #$02
C3/7A49:	8001    	BRA $7A4C
C3/7A4B:	7B      	TDC
C3/7A4C:	AA      	TAX
C3/7A4D:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7A53:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/7A56:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7A58:	202112  	JSR $1221      (draw the sprites!)
C3/7A5B:	38      	SEC            (not done with this queue yet)
C3/7A5C:	60      	RTS
C3/7A5D:	18      	CLC            (this queue can be removed)
C3/7A5E:	60      	RTS
C3/7A5F:	AA      	TAX
C3/7A60:	7C637A  	JMP ($7A63,X)

C3/7A63:	677A    	
C3/7A65:	787A      	
C3/7A67:	A901    	LDA #$01
C3/7A69:	0447    	TSB $47
C3/7A6B:	A62D    	LDX $2D
C3/7A6D:	FE4936  	INC $3649,X    (execute the next entry in this queue's jump table)
C3/7A70:	A901    	LDA #$01
C3/7A72:	200612  	JSR $1206
C3/7A75:	20AE7B  	JSR $7BAE
C3/7A78:	A547    	LDA $47
C3/7A7A:	2901    	AND #$01
C3/7A7C:	F007    	BEQ $7A85
C3/7A7E:	A62D    	LDX $2D
C3/7A80:	202112  	JSR $1221      (draw the sprites!)
C3/7A83:	38      	SEC            (not done with this queue yet)
C3/7A84:	60      	RTS
C3/7A85:	18      	CLC            (this queue can be removed)
C3/7A86:	60      	RTS
C3/7A87:	A520    	LDA $20
C3/7A89:	D007    	BNE $7A92
C3/7A8B:	A92D    	LDA #$2D
C3/7A8D:	8526    	STA $26        (execute at C3/7168)
C3/7A8F:	206275  	JSR $7562
C3/7A92:	4CB875  	JMP $75B8

C3/7A95:	1D3985  	ORA $8539,X
C3/7A98:	A8      	TAY
C3/7A99:	AB      	PLB
C3/7A9A:	A6FF    	LDX $FF
C3/7AA0:	A8      	TAY
C3/7AAF:	398BA2  	AND $A28B,Y
C3/7AB2:	A79E    	LDA [$9E]
C3/7AB4:	AEA900  	LDX $00A9
C3/7AB7:	1D3998  	ORA $9839,X
C3/7ABA:	A8      	TAY
C3/7ABE:	9E9E9D  	STZ $9D9E,X
C3/7AC5:	AB      	PLB
C3/7AC6:	A8      	TAY
C3/7ACD:	001D    	BRK #$1D
C3/7ACF:	398DA8  	AND $A88D,Y
C3/7AD2:	FFA8A79E	SBC $9EA7A8,X
C3/7ADA:	AB      	PLB
C3/7AE2:	FFFF00

DP $26 is #$2F
C3/7AE5:	A903    	LDA #$03
C3/7AE7:	A0120B  	LDY #$0B12
C3/7AEA:	207311  	JSR $1173      (put C3/0B12 in the queue)
C3/7AED:	8A      	TXA
C3/7AEE:	8560    	STA $60
C3/7AF0:	8B      	PHB
C3/7AF1:	A97E    	LDA #$7E
C3/7AF3:	48      	PHA
C3/7AF4:	AB      	PLB
C3/7AF5:	C220    	REP #$20       (16 bit memory/accum.)
C3/7AF7:	A91A00  	LDA #$001A
C3/7AFA:	9DCA33  	STA $33CA,X
C3/7AFD:	E220    	SEP #$20       (8 bit memory/accum.)
C3/7AFF:	7B      	TDC
C3/7B00:	A528    	LDA $28
C3/7B02:	200E7B  	JSR $7B0E
C3/7B05:	7B      	TDC
C3/7B06:	9D4B34  	STA $344B,X
C3/7B09:	200612  	JSR $1206
C3/7B0C:	AB      	PLB
C3/7B0D:	60      	RTS
C3/7B0E:	DA      	PHX
C3/7B0F:	DA      	PHX
C3/7B10:	0A      	ASL A
C3/7B11:	AA      	TAX
C3/7B12:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7B14:	BFE90AC3	LDA $C30AE9,X
C3/7B18:	7A      	PLY
C3/7B19:	99C932  	STA $32C9,Y    (save as pointer to OAM data)
C3/7B1C:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7B1E:	A9C3    	LDA #$C3
C3/7B20:	99CA35  	STA $35CA,Y    (save bank pointer to OAM data)
C3/7B23:	FA      	PLX
C3/7B24:	60      	RTS

DP $26 is #$30, #$31, or #$32
C3/7B25:	7B      	TDC
C3/7B26:	BF899D7E	LDA $7E9D89,X  (X will be #$0060, #$0062, or #$0064 coming in. is that safe?)
C3/7B2A:	85E1    	STA $E1
C3/7B2C:	3013    	BMI $7B41
C3/7B2E:	DA      	PHX
C3/7B2F:	AA      	TAX
C3/7B30:	BD5018  	LDA $1850,X    (setup of current parties)
C3/7B33:	2918    	AND #$18
C3/7B35:	4A      	LSR A
C3/7B36:	4A      	LSR A
C3/7B37:	4A      	LSR A
C3/7B38:	A8      	TAY
C3/7B39:	A5E1    	LDA $E1
C3/7B3B:	97E7    	STA [$E7],Y
C3/7B3D:	FA      	PLX
C3/7B3E:	E8      	INX
C3/7B3F:	80E4    	BRA $7B25
C3/7B41:	60      	RTS
C3/7B42:	AA      	TAX
C3/7B43:	7C467B  	JMP ($7B46,X)

C3/7B46:	527B    	
C3/7B48:	667B    	
C3/7B4A:	727B    	
C3/7B4C:	7E7B  	
C3/7B4E:	8D7B      	
C3/7B50:	A17B    	

C3/7B52:	A901    	LDA #$01
C3/7B54:	0447    	TSB $47
C3/7B56:	A62D    	LDX $2D
C3/7B58:	A903    	LDA #$03
C3/7B5A:	9D4936  	STA $3649,X    (execute the fourth entry in this queue's jump table)
C3/7B5D:	200612  	JSR $1206
C3/7B60:	7B      	TDC
C3/7B61:	20AE7B  	JSR $7BAE
C3/7B64:	8018    	BRA $7B7E

C3/7B66:	A62D    	LDX $2D
C3/7B68:	A904    	LDA #$04
C3/7B6A:	9D4936  	STA $3649,X    (execute the fifth entry in this queue's jump table)
C3/7B6D:	200612  	JSR $1206
C3/7B70:	801B    	BRA $7B8D

C3/7B72:	A62D    	LDX $2D
C3/7B74:	A905    	LDA #$05
C3/7B76:	9D4936  	STA $3649,X    (execute the sixth entry in this queue's jump table)
C3/7B79:	200612  	JSR $1206
C3/7B7C:	8023    	BRA $7BA1

C3/7B7E:	A547    	LDA $47
C3/7B80:	2901    	AND #$01
C3/7B82:	F007    	BEQ $7B8B
C3/7B84:	A62D    	LDX $2D
C3/7B86:	202112  	JSR $1221      (draw the sprites!)
C3/7B89:	38      	SEC
C3/7B8A:	60      	RTS
C3/7B8B:	18      	CLC
C3/7B8C:	60      	RTS
C3/7B8D:	A547    	LDA $47
C3/7B8F:	2902    	AND #$02
C3/7B91:	F007    	BEQ $7B9A
C3/7B93:	A62D    	LDX $2D
C3/7B95:	202112  	JSR $1221      (draw the sprites!)
C3/7B98:	18      	CLC
C3/7B99:	60      	RTS
C3/7B9A:	A62D    	LDX $2D
C3/7B9C:	202112  	JSR $1221      (draw the sprites!)
C3/7B9F:	38      	SEC
C3/7BA0:	60      	RTS
C3/7BA1:	A547    	LDA $47
C3/7BA3:	2904    	AND #$04
C3/7BA5:	F0F3    	BEQ $7B9A
C3/7BA7:	A62D    	LDX $2D
C3/7BA9:	202112  	JSR $1221      (draw the sprites!)
C3/7BAC:	18      	CLC
C3/7BAD:	60      	RTS
C3/7BAE:	85E6    	STA $E6
C3/7BB0:	AD0002  	LDA $0200
C3/7BB3:	C904    	CMP #$04
C3/7BB5:	D057    	BNE $7C0E
C3/7BB7:	A62D    	LDX $2D
C3/7BB9:	7B      	TDC
C3/7BBA:	BDC935  	LDA $35C9,X
C3/7BBD:	304F    	BMI $7C0E
C3/7BBF:	0A      	ASL A
C3/7BC0:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7BC2:	AA      	TAX
C3/7BC3:	BF0F7CC3	LDA $C37C0F,X
C3/7BC7:	85E7    	STA $E7
C3/7BC9:	AD0202  	LDA $0202
C3/7BCC:	25E7    	AND $E7
C3/7BCE:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7BD0:	F03C    	BEQ $7C0E
C3/7BD2:	A900    	LDA #$00
C3/7BD4:	48      	PHA
C3/7BD5:	AB      	PLB
C3/7BD6:	A5E6    	LDA $E6
C3/7BD8:	D005    	BNE $7BDF
C3/7BDA:	A0427B  	LDY #$7B42
C3/7BDD:	8003    	BRA $7BE2
C3/7BDF:	A05F7A  	LDY #$7A5F
C3/7BE2:	A903    	LDA #$03
C3/7BE4:	207311  	JSR $1173      (put C3/7A5F in the queue)
C3/7BE7:	A97E    	LDA #$7E
C3/7BE9:	48      	PHA
C3/7BEA:	AB      	PLB
C3/7BEB:	A9FF    	LDA #$FF
C3/7BED:	9DC935  	STA $35C9,X
C3/7BF0:	BC4A37  	LDY $374A,X
C3/7BF3:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7BF5:	B9CA33  	LDA $33CA,Y
C3/7BF8:	9DCA33  	STA $33CA,X
C3/7BFB:	B94A34  	LDA $344A,Y
C3/7BFE:	9D4A34  	STA $344A,X
C3/7C01:	A9A9EB  	LDA #$EBA9
C3/7C04:	9DC932  	STA $32C9,X    (save as pointer to OAM data)
C3/7C07:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7C09:	A9D8    	LDA #$D8
C3/7C0B:	9DCA35  	STA $35CA,X    (save bank pointer to OAM data)
C3/7C0E:	60      	RTS
C3/7C0F:	0100
C3/7C11:	0200
C3/7C13:	0400
C3/7C15:	0800
C3/7C17:	1000
C3/7C19:	2000
C3/7C1B:	4000
C3/7C1D:	8000
C3/7C1F:	0001
C3/7C21:	0002
C3/7C23:	0004
C3/7C25:	0008
C3/7C27:	0010
C3/7C29:	0020
C3/7C2B:	0040
C3/7C2D:	0080

C3/7C2F:	A00026  	LDY #$2600
C3/7C32:	841B    	STY $1B
C3/7C34:	A02003  	LDY #$0320
C3/7C37:	8419    	STY $19
C3/7C39:	7B      	TDC
C3/7C3A:	A54B    	LDA $4B
C3/7C3C:	18      	CLC
C3/7C3D:	654A    	ADC $4A
C3/7C3F:	655A    	ADC $5A
C3/7C41:	AA      	TAX
C3/7C42:	BF899D7E	LDA $7E9D89,X
C3/7C46:	305C    	BMI $7CA4
C3/7C48:	8024    	BRA $7C6E
C3/7C4A:	A00026  	LDY #$2600
C3/7C4D:	841B    	STY $1B
C3/7C4F:	800E    	BRA $7C5F
C3/7C51:	A00028  	LDY #$2800
C3/7C54:	841B    	STY $1B
C3/7C56:	8007    	BRA $7C5F
C3/7C58:	A00028  	LDY #$2800
C3/7C5B:	841B    	STY $1B
C3/7C5D:	8045    	BRA $7CA4
C3/7C5F:	A02003  	LDY #$0320
C3/7C62:	8419    	STY $19
C3/7C64:	7B      	TDC
C3/7C65:	A54B    	LDA $4B
C3/7C67:	AA      	TAX
C3/7C68:	BFA99D7E	LDA $7E9DA9,X
C3/7C6C:	3036    	BMI $7CA4
C3/7C6E:	0A      	ASL A
C3/7C6F:	AA      	TAX
C3/7C70:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7C72:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/7C76:	A8      	TAY
C3/7C77:	7B      	TDC
C3/7C78:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7C7A:	B91400  	LDA $0014,Y    (status byte 1)
C3/7C7D:	2920    	AND #$20       (does character have imp status?)
C3/7C7F:	F004    	BEQ $7C85      (branch if not)
C3/7C81:	A90F    	LDA #$0F       (set sprite ID to imp)
C3/7C83:	800A    	BRA $7C8F
C3/7C85:	B90000  	LDA $0000,Y    (character ID)
C3/7C88:	C901    	CMP #$01       (is character Locke?)
C3/7C8A:	F003    	BEQ $7C8F      (branch if so)
C3/7C8C:	B90100  	LDA $0001,Y    (sprite ID)
C3/7C8F:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7C91:	0A      	ASL A
C3/7C92:	AA      	TAX
C3/7C93:	BF1B6FC3	LDA $C36F1B,X
C3/7C97:	18      	CLC
C3/7C98:	69001D  	ADC #$1D00
C3/7C9B:	851D    	STA $1D
C3/7C9D:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7C9F:	A9ED    	LDA #$ED
C3/7CA1:	851F    	STA $1F
C3/7CA3:	60      	RTS
C3/7CA4:	A0519F  	LDY #$9F51
C3/7CA7:	841D    	STY $1D
C3/7CA9:	A97E    	LDA #$7E
C3/7CAB:	851F    	STA $1F
C3/7CAD:	60      	RTS
C3/7CAE:	A400    	LDY $00        (Y = #$0000)
C3/7CB0:	5A      	PHY
C3/7CB1:	7B      	TDC            (A = #$0000)
C3/7CB2:	A54B    	LDA $4B
C3/7CB4:	18      	CLC
C3/7CB5:	654A    	ADC $4A
C3/7CB7:	655A    	ADC $5A
C3/7CB9:	AA      	TAX
C3/7CBA:	BF899D7E	LDA $7E9D89,X
C3/7CBE:	1016    	BPL $7CD6
C3/7CC0:	7B      	TDC            (A = #$0000)
C3/7CC1:	8013    	BRA $7CD6
C3/7CC3:	A400    	LDY $00        (Y = #$0000)
C3/7CC5:	8003    	BRA $7CCA
C3/7CC7:	A02000  	LDY #$0020
C3/7CCA:	5A      	PHY
C3/7CCB:	7B      	TDC
C3/7CCC:	A54B    	LDA $4B
C3/7CCE:	AA      	TAX
C3/7CD3:	1001    	BPL $7CD6
C3/7CD5:	7B      	TDC
C3/7CD6:	0A      	ASL A
C3/7CD7:	AA      	TAX
C3/7CD8:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7CDA:	BF6969C3	LDA $C36969,X	(Xth character's working RAM offset)
C3/7CDE:	A8      	TAY
C3/7CDF:	7B      	TDC
C3/7CE0:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7CE2:	A910    	LDA #$10
C3/7CE4:	85E3    	STA $E3
C3/7CE6:	B91400  	LDA $0014,Y    (status byte 1)
C3/7CE9:	2920    	AND #$20       (does character have imp status?)
C3/7CEB:	F004    	BEQ $7CF1      (branch if not)
C3/7CED:	A90F    	LDA #$0F       (set sprite ID to imp)
C3/7CEF:	8003    	BRA $7CF4
C3/7CF1:	B90100  	LDA $0001,Y    (load sprite ID)
C3/7CF4:	AA      	TAX
C3/7CF5:	BF006FC3	LDA $C36F00,X
C3/7CF9:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7CFB:	0A      	ASL A
C3/7CFC:	0A      	ASL A
C3/7CFD:	0A      	ASL A
C3/7CFE:	0A      	ASL A
C3/7CFF:	0A      	ASL A
C3/7D00:	AA      	TAX
C3/7D01:	7A      	PLY
C3/7D02:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7D04:	DA      	PHX
C3/7D05:	BF6058ED	LDA $ED5860,X  (menu portrait palettes)
C3/7D09:	BB      	TYX
C3/7D0A:	9F49317E	STA $7E3149,X
C3/7D0E:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7D10:	FA      	PLX
C3/7D11:	E8      	INX
C3/7D12:	E8      	INX
C3/7D13:	C8      	INY
C3/7D14:	C8      	INY
C3/7D15:	C6E3    	DEC $E3
C3/7D17:	D0E9    	BNE $7D02
C3/7D19:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7D1B:	60      	RTS
C3/7D1C:	A02B7D  	LDY #$7D2B     (from C3/0263, C3/0265, C3/0267, the massive jump table; $26 = #$44, #$45, #$46)
C3/7D1F:	4CFE05  	JMP $05FE

C3/7D22:	20C781  	JSR $81C7
C3/7D25:	A0307D  	LDY #$7D30
C3/7D28:	4C4806  	JMP $0648

Hotspot data for item screen
C3/7D2B:	01 00 00 01 0A

Finger positioning data for item screen
C3/7D30:	085C
C3/7D32:	0868
C3/7D34:	0874
C3/7D36:	0880
C3/7D38:	088C
C3/7D3A:	0898
C3/7D3C:	08A4
C3/7D3E:	08B0
C3/7D40:	08BC
C3/7D42:	08C8

C3/7D44:	A0537D  	LDY #$7D53
C3/7D47:	4CFE05  	JMP $05FE

C3/7D4A:	202D07  	JSR $072D
C3/7D4D:	A0587D  	LDY #$7D58
C3/7D50:	4C4006  	JMP $0640

Hotspot data
C3/7D53:	00 00 00 02 0A

Finger positioning data
C3/7D58:	085C
C3/7D5A:	785C
C3/7D5C:	0868
C3/7D5E:	7868
C3/7D60:	0874
C3/7D62:	7874
C3/7D64:	0880
C3/7D66:	7880
C3/7D68:	088C
C3/7D6A:	788C

C3/7D6C:	0898
C3/7D6E:	7898
C3/7D70:	08A4
C3/7D72:	78A4
C3/7D74:	08B0
C3/7D76:	78B0
C3/7D78:	08BC
C3/7D7A:	78BC
C3/7D7C:	08C8
C3/7D7E:	78C8

C3/7D80:	A0987D  	LDY #$7D98
C3/7D83:	4CFE05  	JMP $05FE

C3/7D86:	A09D7D  	LDY #$7D9D
C3/7D89:	4C4006  	JMP $0640

C3/7D8C:	202D07  	JSR $072D      (determine current finger position to get to new position)
C3/7D8F:	20867D  	JSR $7D86      (load finger positioning data)
C3/7D92:	A44D    	LDY $4D
C3/7D94:	8C3402  	STY $0234
C3/7D97:	60      	RTS
Hotspot data
C3/7D98:	01 00 00 03 01

Finger positioning data
C3/7D9D:	4016    	(position for "USE")
C3/7D9F:	6816    	(position for "ARRANGE")
C3/7DA1:	B016    	(position for "RARE")

Item screen setup routine it seems
C3/7DA3:	A901    	LDA #$01       (from C3/1B0B, C3/1B52)
C3/7DA5:	8D0721  	STA $2107
C3/7DA8:	A0237E  	LDY #$7E23
C3/7DAB:	204103  	JSR $0341      (draw a window)
C3/7DAE:	A0277E  	LDY #$7E27
C3/7DB1:	204103  	JSR $0341      (draw a window)
C3/7DB4:	A0177E  	LDY #$7E17
C3/7DB7:	204103  	JSR $0341      (draw a window)
C3/7DBA:	A0137E  	LDY #$7E13
C3/7DBD:	204103  	JSR $0341      (draw a window)
C3/7DC0:	A01B7E  	LDY #$7E1B
C3/7DC3:	204103  	JSR $0341      (draw a window)
C3/7DC6:	A01F7E  	LDY #$7E1F
C3/7DC9:	204103  	JSR $0341      (draw a window)
C3/7DCC:	20520E  	JSR $0E52
C3/7DCF:	203C6A  	JSR $6A3C
C3/7DD2:	20416A  	JSR $6A41
C3/7DD5:	20466A  	JSR $6A46
C3/7DD8:	204B6A  	JSR $6A4B
C3/7DDB:	A92C    	LDA #$2C
C3/7DDD:	8529    	STA $29      (set text color to blue)
C3/7DDF:	A0168D  	LDY #$8D16
C3/7DE2:	20F902  	JSR $02F9    (display "Item")
C3/7DE5:	A920    	LDA #$20
C3/7DE7:	8529    	STA $29      (set text color to white)
C3/7DE9:	A2108D  	LDX #$8D10
C3/7DEC:	A00600  	LDY #$0006
C3/7DEF:	20BA69  	JSR $69BA    (display "USE", "ARRANGE", "RARE")
C3/7DF2:	203DA7  	JSR $A73D
C3/7DF5:	20A9A9  	JSR $A9A9
C3/7DF8:	20196A  	JSR $6A19
C3/7DFB:	200D7E  	JSR $7E0D
C3/7DFE:	20F182  	JSR $82F1
C3/7E01:	20280E  	JSR $0E28
C3/7E04:	20360E  	JSR $0E36
C3/7E07:	206E0E  	JSR $0E6E
C3/7E0A:	4C7C0E  	JMP $0E7C

C3/7E0D:	20156A  	JSR $6A15
C3/7E10:	4C887F  	JMP $7F88

Window data for item screen
C3/7E13:	8B580402
C3/7E17:	97581602
C3/7E1B:	8B591C03
C3/7E1F:	CB5A1C0F
C3/7E23:	AD600D18
C3/7E27:	85580118

C3/7E2B:	A902    	LDA #$02       (from C3/1B0E, C3/B48A)
C3/7E2D:	8D5043  	STA $4350
C3/7E30:	A912    	LDA #$12
C3/7E32:	8D5143  	STA $4351      (register address becomes $2112)
C3/7E35:	A0577F  	LDY #$7F57
C3/7E38:	8C5243  	STY $4352      (set address)
C3/7E3B:	A9C3    	LDA #$C3
C3/7E3D:	8D5443  	STA $4354      (set bank, C3/7F57)
C3/7E40:	A9C3    	LDA #$C3
C3/7E42:	8D5743  	STA $4357
C3/7E45:	A920    	LDA #$20
C3/7E47:	0443    	TSB $43        (eventually enable channel 5 of HDMA)
C3/7E49:	20957E  	JSR $7E95
C3/7E4C:	A600    	LDX $00
C3/7E52:	9F099A7E	STA $7E9A09,X
C3/7E56:	E8      	INX
C3/7E57:	E00D00  	CPX #$000D
C3/7E5A:	D0F2    	BNE $7E4E
C3/7E5C:	A902    	LDA #$02
C3/7E5E:	8D6043  	STA $4360
C3/7E61:	A90D    	LDA #$0D
C3/7E63:	8D6143  	STA $4361      (register address becomes $210D)
C3/7E66:	A0099A  	LDY #$9A09
C3/7E69:	8C6243  	STY $4362      (set address)
C3/7E6C:	A97E    	LDA #$7E
C3/7E6E:	8D6443  	STA $4364      (set bank, 7E/9A09)
C3/7E71:	A97E    	LDA #$7E
C3/7E73:	8D6743  	STA $4367
C3/7E76:	A902    	LDA #$02
C3/7E78:	8D7043  	STA $4370
C3/7E7B:	A90E    	LDA #$0E
C3/7E7D:	8D7143  	STA $4371      (register address becomes $210E)
C3/7E80:	A04998  	LDY #$9849
C3/7E83:	8C7243  	STY $4372      (set address)
C3/7E86:	A97E    	LDA #$7E
C3/7E88:	8D7443  	STA $4374      (set bank, 7E/9849)
C3/7E8B:	A97E    	LDA #$7E
C3/7E8D:	8D7743  	STA $4377
C3/7E90:	A9C0    	LDA #$C0
C3/7E92:	0443    	TSB $43        (eventually enable channels 6 and 7 of HDMA)
C3/7E94:	60      	RTS
C3/7E95:	A600    	LDX $00        (from C3/1FD0, C3/7E49)
C3/7E97:	BFE77EC3	LDA $C37EE7,X
C3/7E9B:	9F49987E	STA $7E9849,X
C3/7E9F:	E8      	INX
C3/7EA0:	E01200  	CPX #$0012
C3/7EA3:	D0F2    	BNE $7E97
C3/7EA5:	BFE77EC3	LDA $C37EE7,X
C3/7EA9:	9F49987E	STA $7E9849,X
C3/7EAD:	E8      	INX
C3/7EAE:	7B      	TDC
C3/7EAF:	A549    	LDA $49
C3/7EB1:	0A      	ASL A
C3/7EB2:	0A      	ASL A
C3/7EB3:	0A      	ASL A
C3/7EB4:	0A      	ASL A
C3/7EB5:	29FF    	AND #$FF
C3/7EB7:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7EB9:	18      	CLC
C3/7EBA:	7FE77EC3	ADC $C37EE7,X
C3/7EBE:	9F49987E	STA $7E9849,X
C3/7EC2:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7EC4:	E8      	INX
C3/7EC5:	E8      	INX
C3/7EC6:	E06C00  	CPX #$006C
C3/7EC9:	D0DA    	BNE $7EA5
C3/7ECF:	9F49987E	STA $7E9849,X
C3/7ED3:	E8      	INX
C3/7ED4:	E07000  	CPX #$0070
C3/7ED7:	D0F2    	BNE $7ECB
C3/7ED9:	60      	RTS
HDMA transfer table
C3/7EDA:	280001  	(40 scanlines, ?? pixel shift)
C3/7EDD:	2F0001  	(47 scanlines, ?? pixel shift)
C3/7EE0:	780000  	(120 scanlines, 0 pixel shift)
C3/7EE3:	1E0001  	(30 scanlines, ?? pixel shift, 237 scanlines total)
C3/7EE6:	00      	(end)

C3/7EE7:	2780
C3/7EE9:	0008
C3/7EEB:	0000
C3/7EED:	0C04
C3/7EEF:	000C
C3/7EF1:	0800
C3/7EF3:	0880
C3/7EF5:	0008
C3/7EF7:	0000

C3/7EF9:	04AC    	TSB $AC
C3/7EFF:	04AC    	TSB $AC
C3/7F01:	FF04B0FF	SBC $FFB004,X
C3/7F05:	04B0    	TSB $B0
C3/7F07:	FF04B0FF	SBC $FFB004,X
C3/7F0B:	04B4    	TSB $B4
C3/7F0D:	FF04B4FF	SBC $FFB404,X
C3/7F11:	04B4    	TSB $B4
C3/7F13:	FF04B8FF	SBC $FFB804,X
C3/7F17:	04B8    	TSB $B8
C3/7F19:	FF04B8FF	SBC $FFB804,X
C3/7F1D:	04BC    	TSB $BC
C3/7F23:	04BC    	TSB $BC
C3/7F25:	FF04C0FF	SBC $FFC004,X
C3/7F29:	04C0    	TSB $C0
C3/7F2B:	FF04C0FF	SBC $FFC004,X
C3/7F2F:	04C4    	TSB $C4
C3/7F31:	FF04C4FF	SBC $FFC404,X
C3/7F35:	04C4    	TSB $C4
C3/7F37:	FF04C8FF	SBC $FFC804,X
C3/7F3B:	04C8    	TSB $C8
C3/7F3D:	FF04C8FF	SBC $FFC804,X
C3/7F41:	04CC    	TSB $CC
C3/7F47:	04CC    	TSB $CC
C3/7F49:	FF04D0FF	SBC $FFD004,X
C3/7F4D:	04D0    	TSB $D0
C3/7F4F:	FF04D0FF	SBC $FFD004,X
C3/7F53:	1E0000  	ASL $0000,X
C3/7F56:	00

HDMA transfer table
C3/7F57:	2F0000  	(47 scanlines, 0 pixel shift)
C3/7F5A:	0C0400  	(12 scanlines, 4 pixel shift)
C3/7F5D:	0C0800  	(12 scanlines, 8 pixel shift)
C3/7F60:	0C0C00  	(12 scanlines, 12 pixel shift)
C3/7F63:	0C1000  	(12 scanlines, 16 pixel shift)
C3/7F66:	0C1400  	(12 scanlines, 20 pixel shift)
C3/7F69:	0C1800  	(12 scanlines, 24 pixel shift)
C3/7F6C:	0C1C00  	(12 scanlines, 28 pixel shift)
C3/7F6F:	0C2000  	(12 scanlines, 32 pixel shift)
C3/7F72:	0C2400  	(12 scanlines, 36 pixel shift)
C3/7F75:	0C2800  	(12 scanlines, 40 pixel shift)
C3/7F78:	0C2C00  	(12 scanlines, 44 pixel shift)
C3/7F7B:	0C3000  	(12 scanlines, 48 pixel shift)
C3/7F7E:	0C3400  	(12 scanlines, 52 pixel shift)
C3/7F81:	0C3800  	(12 scanlines, 56 pixel shift)
C3/7F84:	0C3C00  	(12 scanlines, 60 pixel shift, 227 scanlines)
C3/7F87:	00      	(end)

C3/7F88: 	20F783    	JSR $83F7
C3/7F8B:	A00A00  	LDY #$000A
C3/7F8E:	5A      	PHY
C3/7F8F:	20A17F  	JSR $7FA1
C3/7F92:	E6E5    	INC $E5
C3/7F94:	A5E6    	LDA $E6
C3/7F96:	1A      	INC A
C3/7F97:	1A      	INC A
C3/7F98:	291F    	AND #$1F
C3/7F9A:	85E6    	STA $E6
C3/7F9C:	7A      	PLY
C3/7F9D:	88      	DEY
C3/7F9E:	D0EE    	BNE $7F8E
C3/7FA0:	60      	RTS
C3/7FA1:	7B      	TDC
C3/7FA2:	A5E5    	LDA $E5
C3/7FA4:	A8      	TAY
C3/7FA5:	204580  	JSR $8045
C3/7FA8:	B96919  	LDA $1969,Y 	(Quantity of items)
C3/7FAB:	20E004  	JSR $04E0
C3/7FAE:	A5E6    	LDA $E6
C3/7FB0:	1A      	INC A
C3/7FB1:	A21100  	LDX #$0011
C3/7FB4:	209F80  	JSR $809F
C3/7FB7:	20B604  	JSR $04B6
C3/7FBA:	A5E6    	LDA $E6
C3/7FBC:	1A      	INC A
C3/7FBD:	A20300  	LDX #$0003
C3/7FC0:	209F80  	JSR $809F
C3/7FC3:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7FC5:	8A      	TXA
C3/7FC6:	8F899E7E	STA $7E9E89
C3/7FCA:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7FCC:	7B      	TDC
C3/7FCD:	A5E5    	LDA $E5
C3/7FCF:	A8      	TAY
C3/7FD0:	20B980  	JSR $80B9
C3/7FD3:	20D97F  	JSR $7FD9
C3/7FD6:	4CE67F  	JMP $7FE6

Like C3/69BA, this is a generalized text drawing routine. This one is much simpler though.
All it does is set the bank and location ($7E9E89) and then jump to fetch the text.
C3/7FD9:	A0899E  	LDY #$9E89
C3/7FDC:	84E7    	STY $E7
C3/7FDE:	A97E    	LDA #$7E
C3/7FE0:	85E9    	STA $E9        (JMP $02FD would work here)
C3/7FE2:	20FF02  	JSR $02FF
C3/7FE5:	60      	RTS
C3/7FE6:	C220    	REP #$20      	(16 bit memory/accum.)
C3/7FE8:	AF899E7E	LDA $7E9E89
C3/7FEC:	18      	CLC
C3/7FED:	692400  	ADC #$0024
C3/7FF0:	8F899E7E	STA $7E9E89
C3/7FF4:	E220    	SEP #$20      	(8 bit memory/accum.)
C3/7FF6:	7B      	TDC
C3/7FF7:	AF8B9E7E	LDA $7E9E8B  (get the item's icon [leading character])
C3/7FFB:	C9FF    	CMP #$FF     (is it null?  this indicates a plain Item.)
C3/7FFD:	F02D    	BEQ $802C    (branch if so, and just display blank spaces
                                              for the item type.)
C3/7FFF:	38      	SEC
C3/8000:	E9D8    	SBC #$D8     (otherwise, put icon index - D8h into A)
C3/8002:	85E0    	STA $E0      (save our new relative index)
C3/8004:	0A      	ASL A
C3/8005:	0A      	ASL A
C3/8006:	85E2    	STA $E2      (save relative index * 4)
C3/8008:	A5E0    	LDA $E0      (get relative index again)
C3/800A:	0A      	ASL A        (multiply it by 2)
C3/800B:	18      	CLC
C3/800C:	65E2    	ADC $E2      (add it to relative index * 4)
C3/800E:	65E0    	ADC $E0      (and add that to relative index.  this gives
                                              us relative index * 7 in A.)
C3/8010:	AA      	TAX          (copy into X so we can address data)
C3/8011:	A08B9E  	LDY #$9E8B
C3/8014:	8C8121  	STY $2181    (output icon to something WRAM-related)
C3/8017:	A00700  	LDY #$0007     (Indirectly says that below is 7 chars long)
C3/801A:	BF006FD2	LDA $D26F00,X  (get character of item type name)
C3/801E:	8D8021  	STA $2180      (output it to WRAM)
C3/8021:	E8      	INX            (point to next character)
C3/8022:	88      	DEY
C3/8023:	D0F5    	BNE $801A      (loop 7 times, as there are 7 characters in
                                                an item type name.)
C3/8025:	7B      	TDC
C3/8026:	8D8021  	STA $2180
C3/8029:	4CD97F  	JMP $7FD9