Difference between revisions of "Final Fantasy V:ROM map"

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(Created page with '===Original FFV ROM=== * <tt>C0D380-C0D97F</tt> - 4BPP Field message symbols * <tt>C0DF00-C0E7FF</tt> - 1BPP Background priority maps * <tt>C0F410-C0F459</tt> - Text Main charact…')
 
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Line 6: Line 6:
 
* <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font
 
* <tt>C3EB00-C3EF7F</tt> - 1BPP Japanese font
 
* <tt>C3EF80-C3FFFF</tt> - 1BPP Field font
 
* <tt>C3EF80-C3FFFF</tt> - 1BPP Field font
* <tt>CDFE00-CDFFFF</tt> - 4BPP Menubattle hex numbers
+
* <tt>CDFE00-CDFFFF</tt> - 4BPP Menu/battle hex numbers
 
* <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background)
 
* <tt>CFD800-CFDBFF</tt> - 4BPP World Map (background)
 
* <tt>D00000-D02FFF</tt> - Monster stats
 
* <tt>D00000-D02FFF</tt> - Monster stats
 
* <tt>D03000-D04FFF</tt> - Monster encounters
 
* <tt>D03000-D04FFF</tt> - Monster encounters
* <tt>D05000-D055FF</tt> - Monster dropssteals
+
* <tt>D05000-D055FF</tt> - Monster drops/steals
 
* <tt>D05600-D05BFF</tt> - Monster control actions
 
* <tt>D05600-D05BFF</tt> - Monster control actions
 
* <tt>D05C00-D067FF</tt> - Monster names (Jap.)
 
* <tt>D05C00-D067FF</tt> - Monster names (Jap.)
Line 40: Line 40:
 
* <tt>D128B6-D12975</tt> - Status names (battle menu)
 
* <tt>D128B6-D12975</tt> - Status names (battle menu)
 
* <tt>D12976-D129FF</tt> - ? (fragmented data)
 
* <tt>D12976-D129FF</tt> - ? (fragmented data)
* <tt>D12A00-D12CFF</tt> - Itemmagic prices
+
* <tt>D12A00-D12CFF</tt> - Item/magic prices
 
* <tt>D12D00-D12FFF</tt> - Shop data
 
* <tt>D12D00-D12FFF</tt> - Shop data
 
* <tt>D13000-D1320F</tt> - ? (rising values)
 
* <tt>D13000-D1320F</tt> - ? (rising values)
Line 56: Line 56:
 
* <tt>D15600-D156AF</tt> - Job names
 
* <tt>D15600-D156AF</tt> - Job names
 
* <tt>D156B0-D157FF</tt> - Job data
 
* <tt>D156B0-D157FF</tt> - Job data
* <tt>D15800-D16AB0</tt> - Ability datanames (support) (menu) + (Jap.)
+
* <tt>D15800-D16AB0</tt> - Ability data/names (support) (menu) + (Jap.)
 
* <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions)
 
* <tt>D16AB1-D16DF8</tt> - Ability effect data (Animals, Mix, Terrain actions)
 
* <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes)
 
* <tt>D16DF9-D16FFF</tt> - ? (rising, varying values) (400 bytes)
 
* <tt>D17000-D1713F</tt> - Character initial data
 
* <tt>D17000-D1713F</tt> - Character initial data
* <tt>D17140-D17F9F</tt> - Jobability descriptions
+
* <tt>D17140-D17F9F</tt> - Job/ability descriptions
 
* <tt>D17FA0-D1A39F</tt> - ? (2*~4600)
 
* <tt>D17FA0-D1A39F</tt> - ? (2*~4600)
 
* <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?)
 
* <tt>D1A3A0-D1AB9F</tt> - ? (16*128 ?)
Line 75: Line 75:
 
* <tt>D97CD0-D9FFFF</tt> - ?
 
* <tt>D97CD0-D9FFFF</tt> - ?
 
* <tt>DA0000-DB39FF</tt> - 4BPP Field sprites
 
* <tt>DA0000-DB39FF</tt> - 4BPP Field sprites
* <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld World map sprites
+
* <tt>DB3A00-DB4D7F</tt> - 3BPP Overworld/World map sprites
 
* <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites
 
* <tt>DB4D80-DB7FFF</tt> - 4BPP Overworld sprites
 
* <tt>DB8000-DBCFFF</tt> - Palettes ?
 
* <tt>DB8000-DBCFFF</tt> - Palettes ?
 
* <tt>DBD000-DBF7FF</tt> - 1BPP Kanji
 
* <tt>DBD000-DBF7FF</tt> - 1BPP Kanji
 
* <tt>DBF800-DBFFFF</tt> - ?
 
* <tt>DBF800-DBFFFF</tt> - ?
* <tt>DC0000-DC2E43</tt> - 2BPP BackgroundForeground tiles
+
* <tt>DC0000-DC2E43</tt> - 2BPP Background/Foreground tiles
 
* <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics
 
* <tt>DC2E44-DFFFBF</tt> - 4BPP Field graphics
 
* <tt>DFFFC0-DFFFFF</tt> - ?
 
* <tt>DFFFC0-DFFFFF</tt> - ?
Line 95: Line 95:
 
* <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message)
 
* <tt>E71780-E7275F</tt> - Magic names (57-FF) (battle message)
 
* <tt>E72760-E72CA9</tt> - Battle messages
 
* <tt>E72760-E72CA9</tt> - Battle messages
* <tt>E72F00-E733FF</tt> - Menushop text
+
* <tt>E72F00-E733FF</tt> - Menu/shop text
 
* <tt>E73560-E736FF</tt> - Rare item names
 
* <tt>E73560-E736FF</tt> - Rare item names
 
* <tt>E73700-E73AF0</tt> - Monster Speciality names
 
* <tt>E73700-E73AF0</tt> - Monster Speciality names

Revision as of 02:49, 17 November 2012

Original FFV ROM

  • C0D380-C0D97F - 4BPP Field message symbols
  • C0DF00-C0E7FF - 1BPP Background priority maps
  • C0F410-C0F459 - Text Main character naming screen
  • C20000-C2FFFF - ASM Battle related code
  • C3EB00-C3EF7F - 1BPP Japanese font
  • C3EF80-C3FFFF - 1BPP Field font
  • CDFE00-CDFFFF - 4BPP Menu/battle hex numbers
  • CFD800-CFDBFF - 4BPP World Map (background)
  • D00000-D02FFF - Monster stats
  • D03000-D04FFF - Monster encounters
  • D05000-D055FF - Monster drops/steals
  • D05600-D05BFF - Monster control actions
  • D05C00-D067FF - Monster names (Jap.)
  • D06800-D06FFF - Monster groups
  • D07000-D071FF - ? (pointer table)
  • D07200-D077FF - ?
  • D07800-D079FF - Event encounters
  • D07A00-D07FFF - ? (8*192)
  • D08000-D083FF - ? (2*512)
  • D08400-D085FF - ? (fragmented data)
  • D08600-D088FF - Monster Release actions
  • D08900-D098FF - Monster formations
  • D09900-D09BFF - Monster Specialty data
  • D09C00-D0C7FF - Monster AI scripts
  • D0C800-D0CFFF - ? (8*256 ?)
  • D0D000-D0D003 - ?
  • D0D004-D0DC29 - 1-2BPP Monster shapes
  • D0DC2A-D0E002 - ?
  • D0E003-D0E162 - 4BPP Monster Mini, Toad and shadow graphics
  • D0E163-D0EBFF - ? (some graphics ?)
  • D0EC00-D0EFFF - Game engine constants
  • D0F000-D0FFFF - Battle dialogue (Jap.)
  • D10000-D10B7F - Item data
  • D10B80-D1137F - Magic data
  • D11380-D11C7F - Item names (menu)
  • D11C80-D1247F - Magic names (field menu)
  • D12480-D1287F - Item definition tables
  • D12880-D128B5 - ? (pointer table ?)
  • D128B6-D12975 - Status names (battle menu)
  • D12976-D129FF - ? (fragmented data)
  • D12A00-D12CFF - Item/magic prices
  • D12D00-D12FFF - Shop data
  • D13000-D1320F - ? (rising values)
  • D13210-D135FF - ? (4*252)
  • D13600-D139A8 - ? (fragmented values)
  • D139A9-D13BA8 - ? (pointer table)
  • D13BA9-D13FFF - ? (Jap.)
  • D14000-D14FFF - Item descriptions
  • D15000-D152B4 - Level tables
  • D152B5-D152C0 -
  • D152C1-D154FF - Job levels
  • D15500-D1551D - Character names
  • D1551E-D15531 - Character stat bonuses
  • D15532-D155FF -
  • D15600-D156AF - Job names
  • D156B0-D157FF - Job data
  • D15800-D16AB0 - Ability data/names (support) (menu) + (Jap.)
  • D16AB1-D16DF8 - Ability effect data (Animals, Mix, Terrain actions)
  • D16DF9-D16FFF - ? (rising, varying values) (400 bytes)
  • D17000-D1713F - Character initial data
  • D17140-D17F9F - Job/ability descriptions
  • D17FA0-D1A39F - ? (2*~4600)
  • D1A3A0-D1AB9F - ? (16*128 ?)
  • D1ABA0-D1BDFF - 4BPP Misc. spell effects
  • D1BE00-D1BFFF - ? (2*256)
  • D1C000-D1EFFF - 2BPP? Terrain spell effects ?
  • D1F000-D1FFFF - 2BPP Font
  • D20000-D497BF - 4BPP Character battle sprites
  • D497C0-D4A3BF - 3BPP Misc. battle sprites
  • D4A3C0-D4FFFF - Palettes (needs detailed research)
  • D50000-D82FFF - 4BPP Monster sprites
  • D83000-D8FFFF - ? (several patterns)
  • D90000-D97CCF - 3BPP Attack animations
  • D97CD0-D9FFFF - ?
  • DA0000-DB39FF - 4BPP Field sprites
  • DB3A00-DB4D7F - 3BPP Overworld/World map sprites
  • DB4D80-DB7FFF - 4BPP Overworld sprites
  • DB8000-DBCFFF - Palettes ?
  • DBD000-DBF7FF - 1BPP Kanji
  • DBF800-DBFFFF - ?
  • DC0000-DC2E43 - 2BPP Background/Foreground tiles
  • DC2E44-DFFFBF - 4BPP Field graphics
  • DFFFC0-DFFFFF - ?

RPGe Extension

  • E00000-E00FF0 - Monster names
  • E01150-E013EF - Ability names (commands)
  • E03100-E03140 - Misc. menu text fields
  • E03720-E04A1F - 1BPP Ending poem
  • E10000-E6FFFF - Game script
  • E70000-E708FF - Area headings
  • E70900-E70F8F - Effect names
  • E70F90-E7177F - Magic names (57-FF) (battle menu) (Song)
  • E71780-E7275F - Magic names (57-FF) (battle message)
  • E72760-E72CA9 - Battle messages
  • E72F00-E733FF - Menu/shop text
  • E73560-E736FF - Rare item names
  • E73700-E73AF0 - Monster Speciality names
  • E73B00-E750FF - Battle dialogue
  • E75100-E757FF - Item descriptions
  • E75800-E7585F - Battle record text
  • E75860-E7705F - Item names (battle message)
  • E77060-E7739F - Ability names (support) (battle message)
  • E773A0-E7751F - Crystal prophecy
  • E7FAD9-E7FFFF - Misc. menu text fields