Final Fantasy Tactics Advance:Items

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Revision as of 10:08, 30 June 2009 by Darthatron (talk | contribs)
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Information

  • The item/equipment data starts at 0x51D1A0.
  • Pointers to the item names start at 0x526870.
  • There are 0x177 (374) items/equipment.

Equipment Data Structure

The Equipment Data Structure is 0x20 bytes long.

Name Length Offset Type Max Value Description
Name 2 0x00 uint16 unknown The number of items name.
Description 2 0x02 uint16 unknown The number of items description.
Buy_Value 2 0x04 uint16 65,535 The price the item can be purchased for.
Sell_Value 2 0x06 uint16 65,535 The price the item can be sold for.
Type 1 0x08 uint8 0x1E[need verification] The type of the weapon.
Values:
  • 0x00 - N/A
  • 0x01 - Sword
  • 0x02 - Blade
  • 0x03 - Saber
  • 0x04 - Knight Sword
  • 0x05 - Great Sword
  • 0x06 - Broad Sword
  • 0x07 - Knife
  • 0x08 - Rapier
  • 0x09 - Katana
  • 0x0A - Staff
  • 0x0B - Rod
  • 0x0C - Mace
  • 0x0D - Bow
  • 0x0E - Great Bow
  • 0x0F - Spear
  • 0x10 - Instrument
  • 0x11 - Knuckles
  • 0x12 - Soul
  • 0x13 - Gun
  • 0x14 - Shield
  • 0x15 - Helmet
  • 0x16 - Ribbon
  • 0x17 - Hat
  • 0x18 - Armor
  • 0x19 - Clothing
  • 0x1A - Robe
  • 0x1B - Shoes
  • 0x1C - Armlets
  • 0x1D - Accessory
  • 0x1E - Item
Element 1 0x09 uint8 0x08[need verification] Elemental Damage.
Values:
  • 0x00 - None
  • 0x01 - Fire
  • 0x02 - Wind
  • 0x03 - Earth
  • 0x04 - Water
  • 0x05 - Ice
  • 0x06 - Lightning
  • 0x07 - Holy
  • 0x08 - Dark
Range 1 0x0A int8[need verification] 127[need verification] The range of the weapon.[need verification]
Worn 1 0x0B uint8[need verification] 0x07[need verification] Where the item is worn on the body.
Values:
  • 0x00 - Not Worn
  • 0x01 - 1-Hand
  • 0x02 - 2-Hand
  • 0x03 - Head
  • 0x04 - Body
  • 0x05 - Feet
  • 0x06 - Arms
  • 0x07 - Accessory
unknown 3 0x0C uint8[need verification] unknown Not fully researched yet.
Buffer 1 0x0F uint8[need verification] Only observed as 0x00 A buffer.
Attack 1 0x10 uint8 255 The amount of Attack that is gained from wearing the item.
Defense 1 0x11 uint8 255 The amount of Defense that is gained from wearing the item.
Power 1 0x12 uint8 255 The amount of Power that is gained from wearing the item.
Resistance 1 0x13 uint8 255 The amount of Resistance that is gained from wearing the item.
Speed 1 0x14 int8 127 The amount of Speed is gained from wearing the item.

(Anything over 0x7F (127) becomes negative)

Evade 1 0x15 int8 127 The amount of Evade is gained from wearing the item.

(Capped at 100. Anything over 0x7F (127) becomes negative)

Move 1 0x16 int8 127 The amount of Move that is gained from wearing the item.

(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)

Jump 1 0x17 int8 127 The amount of Jump that is gained from wearing the item.

(It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.)

unknown 1 0x18 uint8[need verification] unknown Not fully researched yet.

(Always 0x1E for Mithril items.)

Buffer 1 0x19 uint8[need verification] Only observed as 0x00 A buffer.
Effect_1 1 0x1A uint8[need verification] unknown The first effect of the equipment. (i.e. absorb fire) No list yet.
Effect_2 1 0x1B uint8[need verification] unknown The second effect of the equipment. (i.e. absorb fire) No list yet.
Effect_3 1 0x1C uint8[need verification] unknown The third effect of the equipment. (i.e. absorb fire) No list yet.
Abilites 1 0x1D uint8[need verification] unknown The abilities the equipment can teach. No list yet.
Buffer 1 0x1E uint8[need verification] Only observed as 0x00 A buffer.
Buffer 1 0x1F uint8[need verification] Only observed as 0x00 A buffer.