Difference between revisions of "Final Fantasy 4 Advance:Shop data"
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{{table el|len=2 bytes|loc=multiple, starting at 0x02|valrange=Any valid [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_item-bytes.txt item bytes], but FF00 terminates the shop}} | {{table el|len=2 bytes|loc=multiple, starting at 0x02|valrange=Any valid [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_item-bytes.txt item bytes], but FF00 terminates the shop}} | ||
'''Items''' sold by this shop. The shop closes with FF00. | '''Items''' sold by this shop. The shop closes with FF00. | ||
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Latest revision as of 22:38, 28 March 2013
Shop data | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0F0ED4 |
End Address | ? |
# of Entries | ? |
Entry Length | variable up to 18 bytes (0x12) |
Total Length | ? |
Back to the ROM map |
Shop data stores the type of shop and what items the shop sells. The location of the pointer table is unknown. There may not be one.
Format
Type
- Length: 2 bytes
- Offset within entry: 0x00-0x01
- Range of values: 0-2?
Value | Type of shop |
---|---|
00 | Weapon |
01 | Item |
02 | Armor |
It is unknown if there are any more valid shop type values.
Items
- Length: 2 bytes
- Offset within entry: multiple, starting at 0x02
- Range of values: Any valid item bytes, but FF00 terminates the shop
Items sold by this shop. The shop closes with FF00.